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authorAnghelo Carvajal <angheloalf95@gmail.com>2022-10-16 20:06:47 -0300
committerGitHub <noreply@github.com>2022-10-16 20:06:47 -0300
commit8a714af8d0a1b6462e7eb78274e07b0fcb7918b8 (patch)
tree11882b960a77f7962edb87302b957fe8aa0afa63 /docs/tutorial/data.md
parentb570e0c98e2e2acf8634af4addd3379b16072616 (diff)
Introduce `actor_table.h` (#985)
* Make actor_table.h * DECLARE_OVERLAY_SEGMENT * InitVars * Remove InitVars from actor headers * format * Use table for ActorID enum * Move segment symbols declarations back to segment_symbols.h * add newline to actor_table.h * Add effects back to segnt_symbols.h * Update include/tables/actor_table.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * name unused parameters Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * Revert "name unused parameters" This reverts commit 14fe63313a32b4779ccfb6cf71cb227542a3958f. * Remove `const` from InitVars * Add underscore to unused parameters * ActorID -> ActorId * bss * missing symbols and bss * lower diff a bit Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Diffstat (limited to 'docs/tutorial/data.md')
-rw-r--r--docs/tutorial/data.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/tutorial/data.md b/docs/tutorial/data.md
index 0a19113e4..6884ebb12 100644
--- a/docs/tutorial/data.md
+++ b/docs/tutorial/data.md
@@ -43,7 +43,7 @@ Once we have decompiled enough things to know what the data is, we can import it
```C
#if 0
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@@ -99,7 +99,7 @@ endseg
Next remove all the externs, and uncomment their corresponding commented data:
```C
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@@ -139,7 +139,7 @@ As we'd expect, of course: we didn't fulfil our promise that they were defined e
For actors which have yet to be decompiled, this is mitigated by use of the file `undefined_syms.txt`, which feeds the linker the raw addresses to use as the symbol definitions. However, we want to replace these segmented addresses with proper object symbols whenever possible. In `En_Recepgirl_InitVars`, we can see that this actor uses the object `OBJECT_BG`:
```c
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,