diff options
Diffstat (limited to 'docs/tutorial/data.md')
| -rw-r--r-- | docs/tutorial/data.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/tutorial/data.md b/docs/tutorial/data.md index 0a19113e4..6884ebb12 100644 --- a/docs/tutorial/data.md +++ b/docs/tutorial/data.md @@ -43,7 +43,7 @@ Once we have decompiled enough things to know what the data is, we can import it ```C #if 0 -const ActorInit En_Recepgirl_InitVars = { +ActorInit En_Recepgirl_InitVars = { ACTOR_EN_RECEPGIRL, ACTORCAT_NPC, FLAGS, @@ -99,7 +99,7 @@ endseg Next remove all the externs, and uncomment their corresponding commented data: ```C -const ActorInit En_Recepgirl_InitVars = { +ActorInit En_Recepgirl_InitVars = { ACTOR_EN_RECEPGIRL, ACTORCAT_NPC, FLAGS, @@ -139,7 +139,7 @@ As we'd expect, of course: we didn't fulfil our promise that they were defined e For actors which have yet to be decompiled, this is mitigated by use of the file `undefined_syms.txt`, which feeds the linker the raw addresses to use as the symbol definitions. However, we want to replace these segmented addresses with proper object symbols whenever possible. In `En_Recepgirl_InitVars`, we can see that this actor uses the object `OBJECT_BG`: ```c -const ActorInit En_Recepgirl_InitVars = { +ActorInit En_Recepgirl_InitVars = { ACTOR_EN_RECEPGIRL, ACTORCAT_NPC, FLAGS, |
