diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2025-02-10 16:21:24 -0600 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2025-02-10 16:21:24 -0600 |
| commit | fe2f37d65d86a0d61dfcff627bb137e545dd9ecc (patch) | |
| tree | cc843e2ff365563ad5d18bfeb80a7025b7453262 /mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp | |
| parent | 8ba62843f289b7b2f9955f8dc8ac4caaa5f2396e (diff) | |
Fix more variations of the vanilla magic bug
Diffstat (limited to 'mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp')
| -rw-r--r-- | mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp b/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp index a57651011..8edfdd2a7 100644 --- a/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp +++ b/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp @@ -33,10 +33,6 @@ void Rando::MiscBehavior::OnFileCreate(s16 fileNum) { SET_WEEKEVENTREG(WEEKEVENTREG_31_04); // Tatl gSaveContext.save.saveInfo.permanentSceneFlags[SCENE_INSIDETOWER].switch0 |= (1 << 0); // Happy Mask Salesman - // Fix a vanilla bug, where you can use magic items prior to getting magic because your magic meter is - // initialized with a value of 48 - gSaveContext.save.saveInfo.playerData.magic = 0; - // Remove Sword & Shield SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE); BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_NONE; |
