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authorGarrett Cox <garrettjcox@gmail.com>2025-02-10 16:21:24 -0600
committerGarrett Cox <garrettjcox@gmail.com>2025-02-10 16:21:24 -0600
commitfe2f37d65d86a0d61dfcff627bb137e545dd9ecc (patch)
treecc843e2ff365563ad5d18bfeb80a7025b7453262 /mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp
parent8ba62843f289b7b2f9955f8dc8ac4caaa5f2396e (diff)
Fix more variations of the vanilla magic bug
Diffstat (limited to 'mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp')
-rw-r--r--mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp b/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp
index a57651011..8edfdd2a7 100644
--- a/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp
+++ b/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp
@@ -33,10 +33,6 @@ void Rando::MiscBehavior::OnFileCreate(s16 fileNum) {
SET_WEEKEVENTREG(WEEKEVENTREG_31_04); // Tatl
gSaveContext.save.saveInfo.permanentSceneFlags[SCENE_INSIDETOWER].switch0 |= (1 << 0); // Happy Mask Salesman
- // Fix a vanilla bug, where you can use magic items prior to getting magic because your magic meter is
- // initialized with a value of 48
- gSaveContext.save.saveInfo.playerData.magic = 0;
-
// Remove Sword & Shield
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_NONE;