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path: root/mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp
AgeCommit message (Expand)Author
2026-07-11Tweaks to sarias song behavior (#1780)Garrett Cox
2026-07-03Working dungeon item confinement (#1761)Garrett Cox
2026-02-09Time logic tweaks (#1541)Garrett Cox
2026-01-28Add skulltula & stray fairy pool configuration (#1507)Garrett Cox
2026-01-20Emit notification on seed generation failure (#1478)Garrett Cox
2026-01-10Tweaks to how starting items works and is stored and interacted with (#1448)Garrett Cox
2026-01-09[Rando] Shuffle Ocarina Buttons (#1303)Caladius
2026-01-07Grant starting enemy souls if not shuffled (#1443)Eblo
2026-01-05[Rando] Clock Shuffle + Logic (#1275)mckinlee
2026-01-04Add missing swim grant when not shuffled (#1436)Garrett Cox
2026-01-04Separate pool generation and pool metrics to UI (#1431)Garrett Cox
2026-01-04Random things I've been meaning to do (#1435)Garrett Cox
2025-11-25[Rando] Add setting for minimum Skulltula tokens (#1251)Eblo
2025-11-20[Audio Editor] Port Audio Options from SoH Audio Editor (#1325)Glought
2025-10-30[Rando] Implement Traps (#1287)Caladius
2025-10-29Retire French Vanilla logic setting (#1311)Eblo
2025-10-29[Rando] Enemy Drop Shuffle (#1282)Caladius
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
2025-10-26Remove boost dependency (#1298)Eblo
2025-10-18[Rando] Starting Items Rework (Cleaner Edition) (#1295)Caladius
2025-10-18Remove Special Characters from seed Gen (#1291)Caladius
2025-10-18Ok fine, dont shuffle swim.. see if i care! (#1292)Caladius
2025-10-15[Rando] Implement Triforce Hunt (#1071)Caladius
2025-10-15[Rando] Shuffle Swim (#1087)Caladius
2025-10-15[Rando] Excluding Checks from Seed (#1069)Caladius
2025-08-20[Rando] Add Frog Shuffle (#1115)balloondude2
2025-05-18[Rando] Shuffle Grass v2 (#1155)balloondude2
2025-05-05[Rando] Fix the two happy mask salesman checks (#1134)balloondude2
2025-04-06Cleanup includes (#1072)louist103
2025-03-08Implement snowball drop shuffle (#1034)Garrett Cox
2025-02-14Boss Souls initial implementationGarrett Cox
2025-02-13Add some access featuresGarrett Cox
2025-02-12Seemingly fixed starting items on Linux (#229)sitton76
2025-02-11Implement toggles for a few more things like hints and cowsGarrett Cox
2025-02-10Fix more variations of the vanilla magic bugGarrett Cox
2025-02-10fix issues with opening save (#214)balloondude2
2025-02-10Re-add block setting vanilla items to unshuffled locations, fix starting item...Garrett Cox
2025-02-03Fix default starting healthGarrett Cox
2025-02-03Initial starting items implementationGarrett Cox
2025-02-03Disable checks on the moon until we have a solution for moon accessGarrett Cox
2025-02-01Rework item pool creation, split up mundane options and add plentiful itemsGarrett Cox
2025-01-20Grant mask salesman checks when beginning seed, and prep for starting itemsGarrett Cox
2025-01-19Add initial implementation of nearly no logicGarrett Cox
2025-01-12Create new glitchless logic variant, and move old one to 'French Vanilla'Garrett Cox
2025-01-02Allow logic to account for non-shuffled itemsGarrett Cox
2024-12-28Fix some minor issuesGarrett Cox
2024-12-05Tweaks to song/remains names and more convertItem cases handledGarrett Cox
2024-11-11Start as human with ocarina & SoTGarrett Cox
2024-11-03Split onFileCreate handler upGarrett Cox
2024-11-03PoC glitchless playthrough implementationGarrett Cox