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2Ship2Harkinian: Majora’s Mask PC port
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OnFileCreate.cpp
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Author
2026-07-11
Tweaks to sarias song behavior (#1780)
Garrett Cox
2026-07-03
Working dungeon item confinement (#1761)
Garrett Cox
2026-02-09
Time logic tweaks (#1541)
Garrett Cox
2026-01-28
Add skulltula & stray fairy pool configuration (#1507)
Garrett Cox
2026-01-20
Emit notification on seed generation failure (#1478)
Garrett Cox
2026-01-10
Tweaks to how starting items works and is stored and interacted with (#1448)
Garrett Cox
2026-01-09
[Rando] Shuffle Ocarina Buttons (#1303)
Caladius
2026-01-07
Grant starting enemy souls if not shuffled (#1443)
Eblo
2026-01-05
[Rando] Clock Shuffle + Logic (#1275)
mckinlee
2026-01-04
Add missing swim grant when not shuffled (#1436)
Garrett Cox
2026-01-04
Separate pool generation and pool metrics to UI (#1431)
Garrett Cox
2026-01-04
Random things I've been meaning to do (#1435)
Garrett Cox
2025-11-25
[Rando] Add setting for minimum Skulltula tokens (#1251)
Eblo
2025-11-20
[Audio Editor] Port Audio Options from SoH Audio Editor (#1325)
Glought
2025-10-30
[Rando] Implement Traps (#1287)
Caladius
2025-10-29
Retire French Vanilla logic setting (#1311)
Eblo
2025-10-29
[Rando] Enemy Drop Shuffle (#1282)
Caladius
2025-10-29
Bump LUS and OTRExporter, add null audio backend (#1289)
Eblo
2025-10-26
Remove boost dependency (#1298)
Eblo
2025-10-18
[Rando] Starting Items Rework (Cleaner Edition) (#1295)
Caladius
2025-10-18
Remove Special Characters from seed Gen (#1291)
Caladius
2025-10-18
Ok fine, dont shuffle swim.. see if i care! (#1292)
Caladius
2025-10-15
[Rando] Implement Triforce Hunt (#1071)
Caladius
2025-10-15
[Rando] Shuffle Swim (#1087)
Caladius
2025-10-15
[Rando] Excluding Checks from Seed (#1069)
Caladius
2025-08-20
[Rando] Add Frog Shuffle (#1115)
balloondude2
2025-05-18
[Rando] Shuffle Grass v2 (#1155)
balloondude2
2025-05-05
[Rando] Fix the two happy mask salesman checks (#1134)
balloondude2
2025-04-06
Cleanup includes (#1072)
louist103
2025-03-08
Implement snowball drop shuffle (#1034)
Garrett Cox
2025-02-14
Boss Souls initial implementation
Garrett Cox
2025-02-13
Add some access features
Garrett Cox
2025-02-12
Seemingly fixed starting items on Linux (#229)
sitton76
2025-02-11
Implement toggles for a few more things like hints and cows
Garrett Cox
2025-02-10
Fix more variations of the vanilla magic bug
Garrett Cox
2025-02-10
fix issues with opening save (#214)
balloondude2
2025-02-10
Re-add block setting vanilla items to unshuffled locations, fix starting item...
Garrett Cox
2025-02-03
Fix default starting health
Garrett Cox
2025-02-03
Initial starting items implementation
Garrett Cox
2025-02-03
Disable checks on the moon until we have a solution for moon access
Garrett Cox
2025-02-01
Rework item pool creation, split up mundane options and add plentiful items
Garrett Cox
2025-01-20
Grant mask salesman checks when beginning seed, and prep for starting items
Garrett Cox
2025-01-19
Add initial implementation of nearly no logic
Garrett Cox
2025-01-12
Create new glitchless logic variant, and move old one to 'French Vanilla'
Garrett Cox
2025-01-02
Allow logic to account for non-shuffled items
Garrett Cox
2024-12-28
Fix some minor issues
Garrett Cox
2024-12-05
Tweaks to song/remains names and more convertItem cases handled
Garrett Cox
2024-11-11
Start as human with ocarina & SoT
Garrett Cox
2024-11-03
Split onFileCreate handler up
Garrett Cox
2024-11-03
PoC glitchless playthrough implementation
Garrett Cox
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