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authortortugaveloz <danielcampora@outlook.es>2026-03-10 22:37:50 +0100
committerGitHub <noreply@github.com>2026-03-10 17:37:50 -0400
commit0852b5211b4b577a68f1d8b38e62fba54c7461fd (patch)
tree7e40f9468a7f082e8dbcb4d0aa522d8ad3558f0b /mm/include
parent2a9dd1da12b5a0e9df2915c8d4bd532db0e2596c (diff)
Basic surround sound support. (#1516)
* Update LUS and add surround sound support. * Fix loading to load surround when configured that way. * Update mm/src/code/z_sram_NES.c Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update LUS. --------- Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
Diffstat (limited to 'mm/include')
-rw-r--r--mm/include/z64save.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/include/z64save.h b/mm/include/z64save.h
index d5e265e77..478c75c11 100644
--- a/mm/include/z64save.h
+++ b/mm/include/z64save.h
@@ -1854,6 +1854,7 @@ void Sram_EraseSave(struct FileSelectState* fileSelect2, SramContext* sramCtx, s
void Sram_CopySave(struct FileSelectState* fileSelect2, SramContext* sramCtx);
void Sram_InitSave(struct FileSelectState* fileSelect2, SramContext* sramCtx);
void Sram_WriteSaveOptionsToBuffer(SramContext* sramCtx);
+void Sram_LoadGlobalOptions(void);
void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx);
void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx);
void Sram_SaveSpecialEnterClockTown(struct PlayState* play);