diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-28 01:00:23 +1100 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 13:54:12 -0400 |
| commit | e08aa4e53b5ce6a8c092af37d7b1485d16172651 (patch) | |
| tree | 0ec24cf5ae18315941daf62065af536749122ce2 /mm/include | |
| parent | bfb2c91f17bca92144370bb34be8e6f72e53b7d9 (diff) | |
Document Minimap Icon Actor Flag (#1747)
* minimap flag
* improve comment
Diffstat (limited to 'mm/include')
| -rw-r--r-- | mm/include/z64actor.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/mm/include/z64actor.h b/mm/include/z64actor.h index 1813757d6..fbc6f6c07 100644 --- a/mm/include/z64actor.h +++ b/mm/include/z64actor.h @@ -616,8 +616,12 @@ typedef enum DoorLockType { // Camera will slowly drift to the actor while approaching it. // Uses the attention system but `ACTOR_FLAG_ATTENTION_ENABLED` is not required. #define ACTOR_FLAG_CAMERA_DRIFT_ENABLED (1 << 30) -// -#define ACTOR_FLAG_80000000 (1 << 31) + +// The actor's location will be marked on the minimap. +// If the actor is a player actor, a compass icon will be drawn. +// If the actor is EN_BOX, the flag has no effect. +// Otherwise a square icon is drawn, with the color determined by it's actor category. +#define ACTOR_FLAG_MINIMAP_ICON_ENABLED (1 << 31) #define DROPFLAG_NONE (0) #define DROPFLAG_1 (1 << 0) |
