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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-11-28 01:00:23 +1100
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-16 13:54:12 -0400
commite08aa4e53b5ce6a8c092af37d7b1485d16172651 (patch)
tree0ec24cf5ae18315941daf62065af536749122ce2 /mm/include
parentbfb2c91f17bca92144370bb34be8e6f72e53b7d9 (diff)
Document Minimap Icon Actor Flag (#1747)
* minimap flag * improve comment
Diffstat (limited to 'mm/include')
-rw-r--r--mm/include/z64actor.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/mm/include/z64actor.h b/mm/include/z64actor.h
index 1813757d6..fbc6f6c07 100644
--- a/mm/include/z64actor.h
+++ b/mm/include/z64actor.h
@@ -616,8 +616,12 @@ typedef enum DoorLockType {
// Camera will slowly drift to the actor while approaching it.
// Uses the attention system but `ACTOR_FLAG_ATTENTION_ENABLED` is not required.
#define ACTOR_FLAG_CAMERA_DRIFT_ENABLED (1 << 30)
-//
-#define ACTOR_FLAG_80000000 (1 << 31)
+
+// The actor's location will be marked on the minimap.
+// If the actor is a player actor, a compass icon will be drawn.
+// If the actor is EN_BOX, the flag has no effect.
+// Otherwise a square icon is drawn, with the color determined by it's actor category.
+#define ACTOR_FLAG_MINIMAP_ICON_ENABLED (1 << 31)
#define DROPFLAG_NONE (0)
#define DROPFLAG_1 (1 << 0)