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authorItsHeckinPat <115201185+Patrick12115@users.noreply.github.com>2026-11-02 18:57:36 -0500
committerGitHub <noreply@github.com>2026-11-02 17:57:36 -0600
commitfd9fb03bdeb1f89541d1d3bf99cdb0677f21edc6 (patch)
treed3bf435d3f327e3556fb3153fa51a394f9af8186 /mm/src
parent67cc37961e7bdf8765cda43826a12276bb7b3e63 (diff)
[Enhancement] Prevent Hot Spring Water from cooling (#1989)HEADdevelop
* Prevent Hot Spring Water from cooling * Remove unnecessary arg's * Tweak to VB location --------- Co-authored-by: Garrett <garrettjcox@gmail.com>
Diffstat (limited to 'mm/src')
-rw-r--r--mm/src/code/z_parameter.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c
index 42288750f..a5c3387d6 100644
--- a/mm/src/code/z_parameter.c
+++ b/mm/src/code/z_parameter.c
@@ -8689,7 +8689,10 @@ void Interface_UpdateBottleTimers(PlayState* play) {
// Time has passed, and the time limit has been exceeded.
gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
- if (gSaveContext.save.saveInfo.inventory.items[i + SLOT_BOTTLE_1] == ITEM_HOT_SPRING_WATER) {
+ if (GameInteractor_Should(VB_COOL_HOT_WATER,
+ gSaveContext.save.saveInfo.inventory.items[i + SLOT_BOTTLE_1] ==
+ ITEM_HOT_SPRING_WATER,
+ i)) {
Inventory_UpdateItem(play, i + SLOT_BOTTLE_1, ITEM_SPRING_WATER);
Message_StartTextbox(play, 0xFA, NULL);
}