diff options
| author | Archez <Archez@users.noreply.github.com> | 2024-09-08 18:45:54 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-08 18:45:54 -0400 |
| commit | 6ff3be97de804ea2fd190f91650fb4acbeb2a74e (patch) | |
| tree | e9bb2fa1953774bb39e856c009044cd07cdc94cd /mm/src/code | |
| parent | 466a716222eda597bd8e702f09e7163d4ef2e42e (diff) | |
fix some actor shadow textures not updating (#758)
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_sub_s.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/mm/src/code/z_sub_s.c b/mm/src/code/z_sub_s.c index f2c5666cd..f6c97422d 100644 --- a/mm/src/code/z_sub_s.c +++ b/mm/src/code/z_sub_s.c @@ -1009,6 +1009,8 @@ void SubS_DrawShadowTex(Actor* actor, GameState* gameState, u8* tex) { OPEN_DISPS(gfxCtx); + gSPInvalidateTexCache(POLY_OPA_DISP++, tex); + Gfx_SetupDL25_Opa(gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 100); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0); |
