diff options
| author | Louis <35883445+louist103@users.noreply.github.com> | 2023-11-14 22:12:51 -0500 |
|---|---|---|
| committer | Louis <35883445+louist103@users.noreply.github.com> | 2023-11-14 22:12:51 -0500 |
| commit | 7c7021f3a211a3384d25b5a4175040750d50c248 (patch) | |
| tree | 7f279cb2bf9177fb6e8fb8d7f82c0ba7e14b5ad0 /src | |
| parent | 8e194033bc2a47b3942e219d90524bb2630c8de6 (diff) | |
warningsoriginal
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_Boss_07/z_boss_07.c | 10 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c | 14 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c | 4 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Dnh/z_en_dnh.h | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Fall2/z_en_fall2.c | 6 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Gm/z_en_gm.h | 2 |
6 files changed, 19 insertions, 19 deletions
diff --git a/src/overlays/actors/ovl_Boss_07/z_boss_07.c b/src/overlays/actors/ovl_Boss_07/z_boss_07.c index 3f8e7b500..c227ac821 100644 --- a/src/overlays/actors/ovl_Boss_07/z_boss_07.c +++ b/src/overlays/actors/ovl_Boss_07/z_boss_07.c @@ -1606,7 +1606,7 @@ void Boss07_Wrath_Grab(Boss07* this, PlayState* play) { } void Boss07_Wrath_GrabPlayer(Boss07* this, PlayState* play) { - s32 sp2C; + PlayerImpactType sp2C; Player* player = GET_PLAYER(play); SkelAnime_Update(&this->skelAnime); @@ -1632,7 +1632,7 @@ void Boss07_Wrath_ThrowPlayer(Boss07* this, PlayState* play) { Player* player = GET_PLAYER(play); f32 phi_f0; f32 phi_f2; - s32 sp30; + PlayerImpactType sp30; SkelAnime_Update(&this->skelAnime); this->whipCollisionTimer = 20; @@ -1867,7 +1867,7 @@ void Boss07_Wrath_Damaged(Boss07* this, PlayState* play) { void Boss07_Wrath_WhipCollisionCheck(Vec3f* whipPos, f32 tension, Boss07* this, PlayState* play) { s32 i; - s32 sp98 = -1; + PlayerImpactType sp98 = -1; Player* player = GET_PLAYER(play); f32 dx; f32 dy; @@ -3199,7 +3199,7 @@ void Boss07_Incarnation_SetupRun(Boss07* this, PlayState* play) { void Boss07_Incarnation_Run(Boss07* this, PlayState* play) { f32 sp34; f32 sp30; - s32 sp2C; + PlayerImpactType sp2C; Actor_PlaySfx(&this->actor, NA_SE_EN_LAST2_WALK_OLD - SFX_FLAG); this->timer_AB40++; @@ -5747,7 +5747,7 @@ void Boss07_Top_Collide(Boss07* this, PlayState* play) { } void Boss07_Top_CollisionCheck(Boss07* this, PlayState* play) { - s32 sp3C; + PlayerImpactType sp3C; s32 sp38 = false; Player* player = GET_PLAYER(play); s32 pad[3]; diff --git a/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c b/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c index b40707f64..ee0c33e09 100644 --- a/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c +++ b/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c @@ -46,9 +46,9 @@ void DemoMoonend_Init(Actor* thisx, PlayState* play) { this->actionFunc = func_80C17B60; } else { Actor_SetScale(&this->actor, 0.095f); - func_80183430(&this->skeletonInfo, &object_moonend_Blob_00B5A0, &object_moonend_Blob_001214, this->jointTable, + func_80183430(&this->skeletonInfo, (void*)object_moonend_Blob_00B5A0, (void*)object_moonend_Blob_001214, this->jointTable, this->morphTable, NULL); - func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214); + func_801834A8(&this->skeletonInfo, (void*)object_moonend_Blob_001214); this->cueType = CS_CMD_ACTOR_CUE_560; this->actionFunc = func_80C17C48; this->actor.home.rot.z = 0; @@ -110,13 +110,13 @@ void func_80C17C48(DemoMoonend* this, PlayState* play) { switch (this->cueId) { case 1: this->actor.draw = DemoMoonend_Draw; - func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214); + func_801834A8(&this->skeletonInfo, (void*)object_moonend_Blob_001214); this->skeletonInfo.frameCtrl.unk_C = 0.0f; break; case 2: this->actor.draw = DemoMoonend_Draw; - func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214); + func_801834A8(&this->skeletonInfo, (void*)object_moonend_Blob_001214); this->skeletonInfo.frameCtrl.unk_C = 2.0f / 3.0f; Actor_PlaySfx(&this->actor, NA_SE_EV_MOON_EXPLOSION); this->actor.home.rot.z = 1; @@ -166,7 +166,7 @@ void DemoMoonend_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); } -s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx, +s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) { DemoMoonend* this = THIS; @@ -178,7 +178,7 @@ s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gf return true; } -s32 func_80C17EE0(PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx, +s32 func_80C17EE0(PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList, u8* flags, void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) { DemoMoonend* this = THIS; @@ -208,7 +208,7 @@ void func_80C17FCC(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual(object_moonend_Matanimheader_0129F0)); + AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual((void*)object_moonend_Matanimheader_0129F0)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_moonend_DL_010C40); diff --git a/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c b/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c index bdae31ac9..5b4341e2e 100644 --- a/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c +++ b/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c @@ -73,9 +73,9 @@ void DemoSyoten_Init(Actor* thisx, PlayState* play) { switch (DEMOSYOTEN_GET_F(&this->actor)) { case DEMOSYOTEN_F_0: - func_80183430(&this->unk_144, &object_syoten_Blob_001328, &object_syoten_Blob_00023C, this->unk_174, + func_80183430(&this->unk_144, (void*)object_syoten_Blob_001328, (void*)object_syoten_Blob_00023C, this->unk_174, this->unk_2A6, NULL); - func_801835EC(&this->unk_144, &object_syoten_Blob_00023C); + func_801835EC(&this->unk_144, (void*)object_syoten_Blob_00023C); this->actor.draw = NULL; this->actionFunc = func_80C16A74; this->actor.child = diff --git a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h index 997c5f702..c59a002ca 100644 --- a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h +++ b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h @@ -15,7 +15,7 @@ typedef struct EnDnh { /* 0x144 */ EnDnhActionFunc actionFunc; /* 0x148 */ SkelAnime skelAnime; /* 0x18C */ u16 unk18C; - /* 0x190 */ s32* msgEventScript; + /* 0x190 */ MsgScript* msgEventScript; /* 0x194 */ s32 unk194; /* 0x198 */ s16 unk198; /* 0x19A */ UNK_TYPE1 pad19A[0x2]; diff --git a/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c b/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c index 68f9d4dab..ad34a8487 100644 --- a/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c +++ b/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c @@ -35,10 +35,10 @@ void EnFall2_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 1.0f); this->actionFunc = EnFall2_DoNothing; - func_80183430(&this->skeletonInfo, object_fall2_Blob_008898, object_fall2_Blob_005EF4, this->unk174, this->unk228, + func_80183430(&this->skeletonInfo, (void*)object_fall2_Blob_008898, (void*)object_fall2_Blob_005EF4, this->unk174, this->unk228, NULL); - func_801835EC(&this->skeletonInfo, object_fall2_Blob_005EF4); - this->unk2DC = Lib_SegmentedToVirtual(object_fall2_Matanimheader_008840); + func_801835EC(&this->skeletonInfo, (void*)object_fall2_Blob_005EF4); + this->unk2DC = Lib_SegmentedToVirtual((void*)object_fall2_Matanimheader_008840); Actor_SetScale(&this->actor, 0.02f); this->actionFunc = EnFall2_HandleCutscene; this->cueType = CS_CMD_ACTOR_CUE_561; diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.h b/src/overlays/actors/ovl_En_Gm/z_en_gm.h index e74013ec9..20ba410ce 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.h +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.h @@ -33,7 +33,7 @@ typedef struct EnGm { /* 0x260 */ s8 unk_260; /* 0x261 */ s8 unk_261; /* 0x262 */ s8 objectSlot; - /* 0x264 */ s32* unk_264; + /* 0x264 */ MsgScript* unk_264; /* 0x268 */ Actor* unk_268; /* 0x26C */ UNK_TYPE1 unk_26C[0xC]; /* 0x278 */ Vec3f unk_278; |
