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path: root/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
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Diffstat (limited to 'src/overlays/actors/ovl_En_Fall2/z_en_fall2.c')
-rw-r--r--src/overlays/actors/ovl_En_Fall2/z_en_fall2.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c b/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
index 68f9d4dab..ad34a8487 100644
--- a/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
+++ b/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
@@ -35,10 +35,10 @@ void EnFall2_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 1.0f);
this->actionFunc = EnFall2_DoNothing;
- func_80183430(&this->skeletonInfo, object_fall2_Blob_008898, object_fall2_Blob_005EF4, this->unk174, this->unk228,
+ func_80183430(&this->skeletonInfo, (void*)object_fall2_Blob_008898, (void*)object_fall2_Blob_005EF4, this->unk174, this->unk228,
NULL);
- func_801835EC(&this->skeletonInfo, object_fall2_Blob_005EF4);
- this->unk2DC = Lib_SegmentedToVirtual(object_fall2_Matanimheader_008840);
+ func_801835EC(&this->skeletonInfo, (void*)object_fall2_Blob_005EF4);
+ this->unk2DC = Lib_SegmentedToVirtual((void*)object_fall2_Matanimheader_008840);
Actor_SetScale(&this->actor, 0.02f);
this->actionFunc = EnFall2_HandleCutscene;
this->cueType = CS_CMD_ACTOR_CUE_561;