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-rw-r--r--mm/src/code/z_camera.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/mm/src/code/z_camera.c b/mm/src/code/z_camera.c
index ee1ea70c9..6e8470d9b 100644
--- a/mm/src/code/z_camera.c
+++ b/mm/src/code/z_camera.c
@@ -64,7 +64,6 @@ Vec3f D_801EDDE0;
Vec3f D_801EDDF0;
#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
#include "2s2h/GameInteractor/GameInteractor.h"
-#include "2s2h/Enhancements/Camera/Camera.h"
// Camera will reload its paramData. Usually that means setting the read-only data from what is stored in
// CameraModeValue arrays. Although sometimes some read-write data is reset as well