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-rw-r--r--src/overlays/actors/ovl_Boss_07/z_boss_07.c10
-rw-r--r--src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c14
-rw-r--r--src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c4
-rw-r--r--src/overlays/actors/ovl_En_Dnh/z_en_dnh.h2
-rw-r--r--src/overlays/actors/ovl_En_Fall2/z_en_fall2.c6
-rw-r--r--src/overlays/actors/ovl_En_Gm/z_en_gm.h2
6 files changed, 19 insertions, 19 deletions
diff --git a/src/overlays/actors/ovl_Boss_07/z_boss_07.c b/src/overlays/actors/ovl_Boss_07/z_boss_07.c
index 3f8e7b500..c227ac821 100644
--- a/src/overlays/actors/ovl_Boss_07/z_boss_07.c
+++ b/src/overlays/actors/ovl_Boss_07/z_boss_07.c
@@ -1606,7 +1606,7 @@ void Boss07_Wrath_Grab(Boss07* this, PlayState* play) {
}
void Boss07_Wrath_GrabPlayer(Boss07* this, PlayState* play) {
- s32 sp2C;
+ PlayerImpactType sp2C;
Player* player = GET_PLAYER(play);
SkelAnime_Update(&this->skelAnime);
@@ -1632,7 +1632,7 @@ void Boss07_Wrath_ThrowPlayer(Boss07* this, PlayState* play) {
Player* player = GET_PLAYER(play);
f32 phi_f0;
f32 phi_f2;
- s32 sp30;
+ PlayerImpactType sp30;
SkelAnime_Update(&this->skelAnime);
this->whipCollisionTimer = 20;
@@ -1867,7 +1867,7 @@ void Boss07_Wrath_Damaged(Boss07* this, PlayState* play) {
void Boss07_Wrath_WhipCollisionCheck(Vec3f* whipPos, f32 tension, Boss07* this, PlayState* play) {
s32 i;
- s32 sp98 = -1;
+ PlayerImpactType sp98 = -1;
Player* player = GET_PLAYER(play);
f32 dx;
f32 dy;
@@ -3199,7 +3199,7 @@ void Boss07_Incarnation_SetupRun(Boss07* this, PlayState* play) {
void Boss07_Incarnation_Run(Boss07* this, PlayState* play) {
f32 sp34;
f32 sp30;
- s32 sp2C;
+ PlayerImpactType sp2C;
Actor_PlaySfx(&this->actor, NA_SE_EN_LAST2_WALK_OLD - SFX_FLAG);
this->timer_AB40++;
@@ -5747,7 +5747,7 @@ void Boss07_Top_Collide(Boss07* this, PlayState* play) {
}
void Boss07_Top_CollisionCheck(Boss07* this, PlayState* play) {
- s32 sp3C;
+ PlayerImpactType sp3C;
s32 sp38 = false;
Player* player = GET_PLAYER(play);
s32 pad[3];
diff --git a/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c b/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c
index b40707f64..ee0c33e09 100644
--- a/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c
+++ b/src/overlays/actors/ovl_Demo_Moonend/z_demo_moonend.c
@@ -46,9 +46,9 @@ void DemoMoonend_Init(Actor* thisx, PlayState* play) {
this->actionFunc = func_80C17B60;
} else {
Actor_SetScale(&this->actor, 0.095f);
- func_80183430(&this->skeletonInfo, &object_moonend_Blob_00B5A0, &object_moonend_Blob_001214, this->jointTable,
+ func_80183430(&this->skeletonInfo, (void*)object_moonend_Blob_00B5A0, (void*)object_moonend_Blob_001214, this->jointTable,
this->morphTable, NULL);
- func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214);
+ func_801834A8(&this->skeletonInfo, (void*)object_moonend_Blob_001214);
this->cueType = CS_CMD_ACTOR_CUE_560;
this->actionFunc = func_80C17C48;
this->actor.home.rot.z = 0;
@@ -110,13 +110,13 @@ void func_80C17C48(DemoMoonend* this, PlayState* play) {
switch (this->cueId) {
case 1:
this->actor.draw = DemoMoonend_Draw;
- func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214);
+ func_801834A8(&this->skeletonInfo, (void*)object_moonend_Blob_001214);
this->skeletonInfo.frameCtrl.unk_C = 0.0f;
break;
case 2:
this->actor.draw = DemoMoonend_Draw;
- func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214);
+ func_801834A8(&this->skeletonInfo, (void*)object_moonend_Blob_001214);
this->skeletonInfo.frameCtrl.unk_C = 2.0f / 3.0f;
Actor_PlaySfx(&this->actor, NA_SE_EV_MOON_EXPLOSION);
this->actor.home.rot.z = 1;
@@ -166,7 +166,7 @@ void DemoMoonend_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
}
-s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx,
+s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, void* thisx,
Vec3f* scale, Vec3s* rot, Vec3f* pos) {
DemoMoonend* this = THIS;
@@ -178,7 +178,7 @@ s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gf
return true;
}
-s32 func_80C17EE0(PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx,
+s32 func_80C17EE0(PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList, u8* flags, void* thisx,
Vec3f* scale, Vec3s* rot, Vec3f* pos) {
DemoMoonend* this = THIS;
@@ -208,7 +208,7 @@ void func_80C17FCC(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
- AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual(object_moonend_Matanimheader_0129F0));
+ AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual((void*)object_moonend_Matanimheader_0129F0));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_moonend_DL_010C40);
diff --git a/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c b/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c
index bdae31ac9..5b4341e2e 100644
--- a/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c
+++ b/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c
@@ -73,9 +73,9 @@ void DemoSyoten_Init(Actor* thisx, PlayState* play) {
switch (DEMOSYOTEN_GET_F(&this->actor)) {
case DEMOSYOTEN_F_0:
- func_80183430(&this->unk_144, &object_syoten_Blob_001328, &object_syoten_Blob_00023C, this->unk_174,
+ func_80183430(&this->unk_144, (void*)object_syoten_Blob_001328, (void*)object_syoten_Blob_00023C, this->unk_174,
this->unk_2A6, NULL);
- func_801835EC(&this->unk_144, &object_syoten_Blob_00023C);
+ func_801835EC(&this->unk_144, (void*)object_syoten_Blob_00023C);
this->actor.draw = NULL;
this->actionFunc = func_80C16A74;
this->actor.child =
diff --git a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h
index 997c5f702..c59a002ca 100644
--- a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h
+++ b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.h
@@ -15,7 +15,7 @@ typedef struct EnDnh {
/* 0x144 */ EnDnhActionFunc actionFunc;
/* 0x148 */ SkelAnime skelAnime;
/* 0x18C */ u16 unk18C;
- /* 0x190 */ s32* msgEventScript;
+ /* 0x190 */ MsgScript* msgEventScript;
/* 0x194 */ s32 unk194;
/* 0x198 */ s16 unk198;
/* 0x19A */ UNK_TYPE1 pad19A[0x2];
diff --git a/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c b/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
index 68f9d4dab..ad34a8487 100644
--- a/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
+++ b/src/overlays/actors/ovl_En_Fall2/z_en_fall2.c
@@ -35,10 +35,10 @@ void EnFall2_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 1.0f);
this->actionFunc = EnFall2_DoNothing;
- func_80183430(&this->skeletonInfo, object_fall2_Blob_008898, object_fall2_Blob_005EF4, this->unk174, this->unk228,
+ func_80183430(&this->skeletonInfo, (void*)object_fall2_Blob_008898, (void*)object_fall2_Blob_005EF4, this->unk174, this->unk228,
NULL);
- func_801835EC(&this->skeletonInfo, object_fall2_Blob_005EF4);
- this->unk2DC = Lib_SegmentedToVirtual(object_fall2_Matanimheader_008840);
+ func_801835EC(&this->skeletonInfo, (void*)object_fall2_Blob_005EF4);
+ this->unk2DC = Lib_SegmentedToVirtual((void*)object_fall2_Matanimheader_008840);
Actor_SetScale(&this->actor, 0.02f);
this->actionFunc = EnFall2_HandleCutscene;
this->cueType = CS_CMD_ACTOR_CUE_561;
diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.h b/src/overlays/actors/ovl_En_Gm/z_en_gm.h
index e74013ec9..20ba410ce 100644
--- a/src/overlays/actors/ovl_En_Gm/z_en_gm.h
+++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.h
@@ -33,7 +33,7 @@ typedef struct EnGm {
/* 0x260 */ s8 unk_260;
/* 0x261 */ s8 unk_261;
/* 0x262 */ s8 objectSlot;
- /* 0x264 */ s32* unk_264;
+ /* 0x264 */ MsgScript* unk_264;
/* 0x268 */ Actor* unk_268;
/* 0x26C */ UNK_TYPE1 unk_26C[0xC];
/* 0x278 */ Vec3f unk_278;