| Age | Commit message (Collapse) | Author |
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* back to ccache but respecting PCH
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This reverts commit a42551063d2723764e3b595f679bb83852101002.
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This reverts commit 1ea60b6676f7041558c98c820dbaf23c2e40517d.
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This reverts commit 47771de011abced823d9b699fffc8832fedff1b7.
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* add health check preventing hop counter reset on death (#1214)
* Fix rando refills for Chateau Romani (#1216)
* Allow access to smithy checks without a sword (#1208)
* Fix float slider labels (#1210)
* Do not allow gameover audio to be changed (#1225)
* Fix slider labels where position is None (#1227)
* Fix BSoDT bugs with audio and early day change (#1228)
* Properly configure INCLUDE_MPQ_SUPPORT (#1243)
* Check previousBankValue in custom bank thresholds (#1232)
* Restore vertices after geometry seams patch (#1237)
* Fix softlock with Magic Hag's Blue Potion (#1252)
* Revert "Fix cracking/buzzing with streamed audio (#1153)" (#1233)
This reverts commit 120c657607dc3c7b5d8e063d457744733bb5b668.
* [Rando] Reset cycle collectible flags on cycle save (#1254)
* bump to Rena Bravo (#1257)
---------
Co-authored-by: mckinlee <mckinlee@ymail.com>
Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
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* LUS Bump
# Conflicts:
# mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp
# mm/2s2h/Enhancements/Trackers/ItemTracker.cpp
* Add actions files
* Font fix
* Use new way
* Format
* Update LUS
* Oops
* oops again
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* only save build cache for default branch
* only cache vcpkg for windows
* give otr runner dedicated ccache, cleanup windows/linux deps caching
* test logging
* save macports with hash
* try ccache on windows
* test
* back to 1g
* sccache again
* is it cmake flags
* try something else
* start back at 3.16
* evict old ccache
* add back embedded
* cache win build folder again..
* try 2gig
* try no build folder cache
* back to cmake 3.26
* final adjustments and cleanup
* tweak restore key pattern due to ccache inconsistency
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* Implement custom sequences and the audio editor.
* Fix implicit function declaration `AudioEditor_GetReplacementSeq`
* Fix mac again.
* String and header cleanup
* Oops
* WIP ZIP Sound fonts
* The game opens and audio seems to play correctly. Needs extensive testing.
* Name sequences
* Cleanup the SF importer a little.
* XML Sequences good
* Fix mac
* Destructor
* Bump submodule
* Thread safe queue
* Add WAV decoder
* sequenceMap->mSequenceMap and a string fix
* Streamed sequence importer
* Add s16 sample processing.
* Fix drwave define
* Fix STB
* Reorder the loading to enable custom sound fonts
* New streamed solution
* Bump exporter
* Generate 1 minute long looping sequence.
* Very long sample support (113 minutes or so)
* MP3 Decoding
* Don't byteswap the crc from XML.
* WIP OGG
* add windows cmake stuff (broken) and fixes to OGG
* Just throw more cores at the problem
* Dynamically allocate fontMap
* Re-add OOB read fix from old branch
* FLAC decoder, threads for the other compressed formats
* Remove thread from class
* timings
* cleanup conflicts
* update submodules
* update submodules
* update submodules
* loop or not to loop
* named audio XML
* Update submodules
* format
* format again cause git didnt see it for some reason
* move drlib to submodule
* Update apt-deps.txt
* Fix for new cmake
* fix game interactor
* Update macports-deps.txt
* PR fixes and fix OTRExporter for mac
* format
* format
* ifdef intrin header
* Docs
* use macro for preview
* Small fixes
* format
* fix 2nd day clock town
* Update exporter
* Fix duplicate global in stubs.c
* restore editor to use cvars again sadge
* Format
* warn if more than 255 sequences
* use main seq player to avoid an overflow
* fix the wrong seq playing in the editor again
* 16 bit seqIds
* fix shop crash
* format
* cleanups
* Delete audio collection
* Add entry to modern menu
* Cleanup the audio collection
* fix clock town randomization
* format
* format again
* some fixes for custom audio (#1)
* how I would sort the sequences (#2)
clang
one more
forgot to revert
Co-authored-by: mckinlee <mckinlee@ymail.com>
* Adjustments to ocarina song types
* stereo
* format
* Loop point support
* Part of a PR review
* Remove drlib submodule
* Clarify change
* Format
* Add tag
* switch to find_package
* bump ZAPDTR
* Milk bar day/night fix
* x86 SIMD for aMixImpl
* format
* NEON
* format
* remove | 0x900 causing a crash
* Asan fixes
* add missing define for MSVC
* Clock town fixes
Co-authored-by: mckinlee <mckinlee@ymail.com>
* format
* Fix underscore logic in audio collection
* Use torch sample XML format
* fix font map size and format
* quick fix
* Update exporter
* Opus
* actions packages
* fix it again?
* Fix a few missed 16 bit masks
* Remove unused stubs
* Revert "Fix a few missed 16 bit masks"
This reverts commit 7143c4ff92d23157a79a10b4ee62e93e35acb23e.
* Opus decoding
* Fixes for linux and other things
* free opus data
* format
* Update FindOpusFile.cmake
* bria's fix?
* Update BenMenuBar.cpp
* Update BenMenuBar.cpp
* Split ocarina tabs
* better error handling
* Remove unused vectors
* move audio editor to enhancements
* Fix mac again?
* Final cleanups
* Format
* extern C
* Allow custom fanfares to be used in songs
* format
* WIP sf editor support
* Format
* Jacks fixes
* Bump submodule
* Archez's fixes
* Format
---------
Co-authored-by: mckinlee <mckinlee@ymail.com>
Co-authored-by: Archez <archez39@me.com>
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fix that worked from https://github.com/HarbourMasters/2ship2harkinian/pull/676 but pointing to the right branch
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* ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3
* just install libzip with apt for otr gen
* copy the .so to a place linuxdeploy looks for it
* but do it in the right place
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* fix macports cache
* cache key obey os version
* more tweaks
* fix sccache and try mac gtar replacement
* oh a custom gtar wrapper..
* comments and different test
* update
* soh otr after main build
* cache bust
* 2ship o2r builder
* change install path
* bust cache
* sccache cmake fixes
* dont list 2ship.o2r in pr artifacts
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* use gh artifacts
* update nightly links
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* activate all gh runners
* fix arg placement
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* add linux clang format script
* first shot at powershell
* whoops
* webrequest is slow, try webclient
* just get the one file
* simplify and maybe make it work?
* whoops again
* try a different suggestion
* why is it always windows
* again
* try again
* bit of path stuff
* chmod +x
* add action to check
* fix workflow name
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* pack release builds
* changes
* test
* more
* different unzip
* different unzip 2
* add pr artifacts action
* mm hashes
* add gc rom
* update linux sh
* fix windows linking
* give windows release a console
* tweaks
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* imgui
* detangle zapdutils
* ship namespace
* register global factories
* readfb
* deps
* bump submodules
* keyframe
* bump modules
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Add Windows tag to build-windows work flow so the builds aren't RNG.
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* Changes for new LUS resources
* fix factory issues and bump modules
* add build version, custom assets folder, and fix extraction
* add missing custom assets
* fix build .h
* libzip in the workflows
* apt-deps
* Fixes to importers to work with upstream Resource Manager.
Also remove duplicated structs.
* Bump LUS
* bump LUS
* Bump LUS
* bump lus
* point back to louist103/mm
---------
Co-authored-by: Adam Bird <archez39@me.com>
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* Contributing docs refresh
* Apply suggestions from code review
Co-authored-by: LtPeriwinkle <62761190+LtPeriwinkle@users.noreply.github.com>
* Link MM tutorial
* Add link to XML spec
* Review
Co-authored-by: LtPeriwinkle <62761190+LtPeriwinkle@users.noreply.github.com>
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