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2 days[Enhancement] Prevent Hot Spring Water from cooling (#1989)HEADdevelopItsHeckinPat
* Prevent Hot Spring Water from cooling * Remove unnecessary arg's * Tweak to VB location --------- Co-authored-by: Garrett <garrettjcox@gmail.com>
2 daysMerge pull request #2020 from 2ship2harkinian/develop-battlerGarrett Cox
develop-battler -> develop
2 days[Rando] Beneath The Well Grass Logic Fix (#2018)develop-battlerXander
* Beneath The Well Grass Fix Logic only checked for lit torch or Fire Arrow, but this requires moving between rooms. If going FROM Castle side, logic broke. * how did I delete this
2 daysPin formatting workflow to Ubuntu 24.04 (#1996) (#2019)Garrett Cox
Co-authored-by: Hyrum Dolan <79908304+hyrumsdolan@users.noreply.github.com>
2 days[Rando] Add Additional Items to the Item Pool (#1978)ItsHeckinPat
* Add Additional Items * Tweaks to UI --------- Co-authored-by: Garrett <garrettjcox@gmail.com>
2 daysMayor Argues Until Moonfall Enhancement (#1972)athendrix
* New Mayor Argues until Moonfall Patch * Fix Mutoh in Town Square after argument resolved --------- Co-authored-by: Andrew Hendrix <ahendrix@pentara.com>
2 days[Enhancement] Trigger active item on B (#1870)lightmanLP
* proto * proto 2 * proto 3 * proto 4 * small fix and cleanup * clang format * ptr fix * possible fix for active item with cycle * strip gfs enhancement * strip redundant horse check * small cleanup * fix button holding * prevent instant putaway * cvar cleanup * B bomb arrow fix * fix hook reset to neutral * config migration * icon for B item * clang fmt * fix third person items stripping on dpad * Apply from review Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * clang fmt * missed one Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Revert "missed one" This reverts commit 1c8312cede581cd1fed68d8d3c703c67d3bcbcde. Because, apparently, I'm not * fix * stricter check * add isDpad to hook * add dpad checks * clang fmt * Update mm/2s2h/config/ConfigUpdaters.cpp * Update mm/2s2h/config/ConfigUpdaters.cpp --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2 days[Rando] Fixed Kotake and Armos Logic (#2017)Xander
* fixed Kotake logic Kotake does not require saving Koume but forcing her home on Days 2 and 3. * Armos chest needed Armos * Fixed Kotake logic again
2 daysReturn success from SDL_main after normal shutdown (#2016)boburning
2 daysReduce amount of build log spam (#1814)Garrett Cox
2 days[Rando] Swim and other Minor Logic Fixes (#2006)Xander
* Added Swim to Zora Trial * Update WoodfallTemple.cpp Added Swim Logic to Woodfall Temple * Fixed ISTT Fire Ring Logic for Swim/Zora * better notation for Woodfall * added sword requirement to Deku Princess * Fixed Grandma Stories These were the wrong way around. Also Short Story doesn't need Night 1 with the given logic (like Day 2 doesn't) * Added Goron for Laundry Pool Rupees * Laundry Pool Rupee consistency The error was not Goron Mask not being there, but Zora Mask All along! * I forgot rangs * Curiosity Shop timings corrected * I forgot save * fixed Eel Requirement * fixed WFT Entrance Pot This is by the entrance so should just be true * add GF Mask for Clock Town Night Fairy * Fixed Sakon Hideout logic These require Deku Baba soul to proceed in the hideout * Fixed TF Wonder Spot 6 Deku Flower can get this * Fixed TF Wonder Spot 10 and 11 Normal Jump to this as human is easy * I forgot a bracket * And another * Pirate Fortress Enemy Logic fix They should require Hookshot to get into their tanks
7 daysInline single-use ReadEntry and ReadBox (#2013)Rich Howell
9 daysAdd OnActorEntryHalfDaysBits hook and refactor TingleAlwaysInClockTown (#2010)Garrett Cox
9 daysAdd text mod support (#2000)Rich Howell
* Split message table building into helpers * Add XML message resources * Add per-message overrides
11 daysBump for Beatrice Alfa (#2004)Eblo
11 days[Enhancement] Drops Don't Despawn (#1982)Josh Bodner
* despawn * last file * retain vanilla file * retain vanilla behavior * clean up logic * formatting * formatting fix * formatting fix? * final push to fix logic back to intended state after formatting fix
11 daysFix logic of Termina Field wall wonder items (#1984)Eblo
11 days[Rando] Fix termina wall ocarina logic (#1962)xandremuniz
* added ocarina item requirement to termina song wall in rando * format * removed unnecesary checks for ocarina and added it to canPlaySong * fix wind fish song requiring ocarina in logic but not for actual check
13 daysupdate readme mod tooling links (#2002)Jameriquiah
2026-10-20Pin formatting workflow to Ubuntu 24.04 (#1996)Hyrum Dolan
2026-10-14Merge pull request #1504 from Eblo/decomp-cherry-pick-the-squeakuelEblo
Periodic cherry-pick from upstream
2026-10-14Remove extraneous ExternalFile tagEblo
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2026-10-14Accidental double overflow nameEblo
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2026-10-14Load appropriate scene layers from non-SoT saves (#1952)Eblo
* Load cleared scene layers if applicable * Add Termina Field * This is not unique to pause saves * Introduce as a fix instead --------- Co-authored-by: Garrett <garrettjcox@gmail.com>
2026-10-14fix: avoid integer pointer arithmetic in player animations (#1965)alexbcz
2026-10-14Add missing Beaver Brothers heart piece to Save Editor (#1977)Hyrum Dolan
2026-10-12Unregister player's skeleton (#1980)Garrett Cox
2026-10-10Add save editor function to grant available checks (#1956)Eblo
2026-10-10Decomp diff script: easier to compare overlay code files (#1955)Jordan Longstaff
2026-10-09Reordered if checks to prevent null pointer reference and crash (#1935)CobraChicken997
* Ensures the If statement checks that the actor.parent is !NULL before checking if the parent has an update. Prevents a null pointer reference and a crash. * Update mm/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c --------- Co-authored-by: CobraChicken997 <CobraChicken997@pm.me> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2026-09-25Update build doc and readmeEblo
2026-09-16Disable object dependency for rando time reset NPC (#1953)Eblo
2026-09-16Use CAN_HOOK_SCARECROW for Twin Islands scarecrow (#1954)Eblo
2026-09-1616 Bit Sound Font Ids (#1863)frogssoldseparately
* Update global audio thread commands to use 16 bit font ids * Convert all font id references and logic to 16 bit * Allow sequenced songs to use crc64 to reference sound fonts * Clang-format for modified files * clang format snag * Revert formatting/offset comment changes * Revert changes to dead code paths * Add a few missed paths & make permanentEntries dynamically sized --------- Co-authored-by: Garrett <garrettjcox@gmail.com>
2026-09-13Fast Transformation: After First Time option (#1949)Jordan Longstaff
2026-09-13[Enhancement] Difficulty options for Fisherman's Jumping Game (#1947)Jordan Longstaff
* [Enhancement] Difficulty options for Fisherman's Jumping Game * Remove unnecessary include * More compatible replacement * Fix escape sequence * Clang-format
2026-09-13Add SoT reset NPC to clock tower rooftop (#1945)Eblo
2026-09-13[Enhancement] Always find Rock Sirloin (#1944)Jordan Longstaff
* [Enhancement] Always find Rock Sirloin * Move to "Other" Difficulty options
2026-09-13[Enhancement] Alien speed modifier (#1940)Jordan Longstaff
* [Enhancement] Alien speed modifier * Clang-format
2026-09-10Add 'Dash After Roll' enhancement (#1938)Garrett Cox
2026-09-10Reorganize Difficulty Options (#1942)Jordan Longstaff
2026-09-08Save Persistent Bunny Hood state in file info (#1933)Jordan Longstaff
* Save Persistent Bunny Hood state in file info * Static methods
2026-09-08Curated preset updates (#1931)Garrett Cox
* Fix cosmetics inconsistencies * Small updates to curated preset
2026-09-02Ensure branch names show up for PR builds (#1932)Garrett Cox
2026-09-01Add option for shuffling remains in it's own dungeon (#1930)Garrett Cox
2026-09-01Add option to skip Alien Invasion mini-game (#1920)Jordan Longstaff
* Add option to skip Alien Invasion mini-game * Revert VB enum and use other hooks instead * Call success function directly instead of copying * Remove now-unnecessary include * Add variable to account for debug warp * Simplify spawn condition
2026-09-01Shuffle songs on song locations (#1928)Garrett Cox
2026-09-01gActorSetup{Opa,Xlu}DL docs (#1898)Dragorn421
2026-09-01Merge pull request #1927 from HarbourMasters/develop-battlerGarrett Cox
develop-battler -> develop
2026-08-31Moar Cosmetics (#1891)Garrett Cox