| Age | Commit message (Collapse) | Author |
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* Prevent Hot Spring Water from cooling
* Remove unnecessary arg's
* Tweak to VB location
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Co-authored-by: Garrett <garrettjcox@gmail.com>
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develop-battler -> develop
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* Beneath The Well Grass Fix
Logic only checked for lit torch or Fire Arrow, but this requires moving between rooms. If going FROM Castle side, logic broke.
* how did I delete this
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Co-authored-by: Hyrum Dolan <79908304+hyrumsdolan@users.noreply.github.com>
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* Add Additional Items
* Tweaks to UI
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Co-authored-by: Garrett <garrettjcox@gmail.com>
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* New Mayor Argues until Moonfall Patch
* Fix Mutoh in Town Square after argument resolved
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Co-authored-by: Andrew Hendrix <ahendrix@pentara.com>
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* proto
* proto 2
* proto 3
* proto 4
* small fix and cleanup
* clang format
* ptr fix
* possible fix for active item with cycle
* strip gfs enhancement
* strip redundant horse check
* small cleanup
* fix button holding
* prevent instant putaway
* cvar cleanup
* B bomb arrow fix
* fix hook reset to neutral
* config migration
* icon for B item
* clang fmt
* fix third person items stripping on dpad
* Apply from review
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* clang fmt
* missed one
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Revert "missed one"
This reverts commit 1c8312cede581cd1fed68d8d3c703c67d3bcbcde.
Because, apparently, I'm not
* fix
* stricter check
* add isDpad to hook
* add dpad checks
* clang fmt
* Update mm/2s2h/config/ConfigUpdaters.cpp
* Update mm/2s2h/config/ConfigUpdaters.cpp
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* fixed Kotake logic
Kotake does not require saving Koume but forcing her home on Days 2 and 3.
* Armos chest needed Armos
* Fixed Kotake logic again
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* Added Swim to Zora Trial
* Update WoodfallTemple.cpp
Added Swim Logic to Woodfall Temple
* Fixed ISTT Fire Ring Logic for Swim/Zora
* better notation for Woodfall
* added sword requirement to Deku Princess
* Fixed Grandma Stories
These were the wrong way around. Also Short Story doesn't need Night 1 with the given logic (like Day 2 doesn't)
* Added Goron for Laundry Pool Rupees
* Laundry Pool Rupee consistency
The error was not Goron Mask not being there, but Zora Mask All along!
* I forgot rangs
* Curiosity Shop timings corrected
* I forgot save
* fixed Eel Requirement
* fixed WFT Entrance Pot
This is by the entrance so should just be true
* add GF Mask for Clock Town Night Fairy
* Fixed Sakon Hideout logic
These require Deku Baba soul to proceed in the hideout
* Fixed TF Wonder Spot 6
Deku Flower can get this
* Fixed TF Wonder Spot 10 and 11
Normal Jump to this as human is easy
* I forgot a bracket
* And another
* Pirate Fortress Enemy Logic fix
They should require Hookshot to get into their tanks
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* Split message table building into helpers
* Add XML message resources
* Add per-message overrides
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* despawn
* last file
* retain vanilla file
* retain vanilla behavior
* clean up logic
* formatting
* formatting fix
* formatting fix?
* final push to fix logic back to intended state after formatting fix
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* added ocarina item requirement to termina song wall in rando
* format
* removed unnecesary checks for ocarina and added it to canPlaySong
* fix wind fish song requiring ocarina in logic but not for actual check
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Periodic cherry-pick from upstream
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Load cleared scene layers if applicable
* Add Termina Field
* This is not unique to pause saves
* Introduce as a fix instead
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Co-authored-by: Garrett <garrettjcox@gmail.com>
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* Ensures the If statement checks that the actor.parent is !NULL before checking if the parent has an update. Prevents a null pointer reference and a crash.
* Update mm/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
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Co-authored-by: CobraChicken997 <CobraChicken997@pm.me>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Update global audio thread commands to use 16 bit font ids
* Convert all font id references and logic to 16 bit
* Allow sequenced songs to use crc64 to reference sound fonts
* Clang-format for modified files
* clang format snag
* Revert formatting/offset comment changes
* Revert changes to dead code paths
* Add a few missed paths & make permanentEntries dynamically sized
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Co-authored-by: Garrett <garrettjcox@gmail.com>
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* [Enhancement] Difficulty options for Fisherman's Jumping Game
* Remove unnecessary include
* More compatible replacement
* Fix escape sequence
* Clang-format
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* [Enhancement] Always find Rock Sirloin
* Move to "Other" Difficulty options
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* [Enhancement] Alien speed modifier
* Clang-format
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* Save Persistent Bunny Hood state in file info
* Static methods
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* Fix cosmetics inconsistencies
* Small updates to curated preset
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* Add option to skip Alien Invasion mini-game
* Revert VB enum and use other hooks instead
* Call success function directly instead of copying
* Remove now-unnecessary include
* Add variable to account for debug warp
* Simplify spawn condition
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develop-battler -> develop
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