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* Improve Nix support
* fixes
* Update BUILDING.md
Co-authored-by: ProverbialPennance <36955346+ProverbialPennance@users.noreply.github.com>
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Co-authored-by: ProverbialPennance <36955346+ProverbialPennance@users.noreply.github.com>
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* Address logging issues
* Default log levels for debug and release
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* LUS update
* Commit backend refactor
* Cleanup tinyxml includes
* Add LUS again
* Rebase LUS
* LUS bump
* Point to LUS main
* Fix metal
* Bump LUS to test
* Chagnes for removed cvar dropped file
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* Bump extraction tools and bring over OOT changes
* Fix appimage
* Fix again
* Fix path for builtin extractor
* Fix mac hopefully
* Remove 's'
* update gitmodules
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* Implement custom sequences and the audio editor.
* Fix implicit function declaration `AudioEditor_GetReplacementSeq`
* Fix mac again.
* String and header cleanup
* Oops
* WIP ZIP Sound fonts
* The game opens and audio seems to play correctly. Needs extensive testing.
* Name sequences
* Cleanup the SF importer a little.
* XML Sequences good
* Fix mac
* Destructor
* Bump submodule
* Thread safe queue
* Add WAV decoder
* sequenceMap->mSequenceMap and a string fix
* Streamed sequence importer
* Add s16 sample processing.
* Fix drwave define
* Fix STB
* Reorder the loading to enable custom sound fonts
* New streamed solution
* Bump exporter
* Generate 1 minute long looping sequence.
* Very long sample support (113 minutes or so)
* MP3 Decoding
* Don't byteswap the crc from XML.
* WIP OGG
* add windows cmake stuff (broken) and fixes to OGG
* Just throw more cores at the problem
* Dynamically allocate fontMap
* Re-add OOB read fix from old branch
* FLAC decoder, threads for the other compressed formats
* Remove thread from class
* timings
* cleanup conflicts
* update submodules
* update submodules
* update submodules
* loop or not to loop
* named audio XML
* Update submodules
* format
* format again cause git didnt see it for some reason
* move drlib to submodule
* Update apt-deps.txt
* Fix for new cmake
* fix game interactor
* Update macports-deps.txt
* PR fixes and fix OTRExporter for mac
* format
* format
* ifdef intrin header
* Docs
* use macro for preview
* Small fixes
* format
* fix 2nd day clock town
* Update exporter
* Fix duplicate global in stubs.c
* restore editor to use cvars again sadge
* Format
* warn if more than 255 sequences
* use main seq player to avoid an overflow
* fix the wrong seq playing in the editor again
* 16 bit seqIds
* fix shop crash
* format
* cleanups
* Delete audio collection
* Add entry to modern menu
* Cleanup the audio collection
* fix clock town randomization
* format
* format again
* some fixes for custom audio (#1)
* how I would sort the sequences (#2)
clang
one more
forgot to revert
Co-authored-by: mckinlee <mckinlee@ymail.com>
* Adjustments to ocarina song types
* stereo
* format
* Loop point support
* Part of a PR review
* Remove drlib submodule
* Clarify change
* Format
* Add tag
* switch to find_package
* bump ZAPDTR
* Milk bar day/night fix
* x86 SIMD for aMixImpl
* format
* NEON
* format
* remove | 0x900 causing a crash
* Asan fixes
* add missing define for MSVC
* Clock town fixes
Co-authored-by: mckinlee <mckinlee@ymail.com>
* format
* Fix underscore logic in audio collection
* Use torch sample XML format
* fix font map size and format
* quick fix
* Update exporter
* Opus
* actions packages
* fix it again?
* Fix a few missed 16 bit masks
* Remove unused stubs
* Revert "Fix a few missed 16 bit masks"
This reverts commit 7143c4ff92d23157a79a10b4ee62e93e35acb23e.
* Opus decoding
* Fixes for linux and other things
* free opus data
* format
* Update FindOpusFile.cmake
* bria's fix?
* Update BenMenuBar.cpp
* Update BenMenuBar.cpp
* Split ocarina tabs
* better error handling
* Remove unused vectors
* move audio editor to enhancements
* Fix mac again?
* Final cleanups
* Format
* extern C
* Allow custom fanfares to be used in songs
* format
* WIP sf editor support
* Format
* Jacks fixes
* Bump submodule
* Archez's fixes
* Format
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Co-authored-by: mckinlee <mckinlee@ymail.com>
Co-authored-by: Archez <archez39@me.com>
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see https://github.com/HarbourMasters/Shipwright/pull/5070
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* final commit(hopefully)
* Moving directory creation logic out of LUS
* Update BenPort.cpp
* move Ternary operator one line down to keep to the clang limit
* I have no idea how clang works
* Using ChatGPT to hopefully fix the formatting because I'm tired
* ChatGPT is useless, it's brain time
* Will Putin become the next Miss America?
* I hope this works for slimming down 2s2h(Mac) as well
My builds have gotten double their original size since I started taking care of them and I feel bad about it :(
* Some final pre merge cleanup
Removed the bash script and its references
* Updated to follow Archez's new conventions
* Parity with upstream
* updated git ignore
* update git ignore again
* Re-added the folder creation function
* I should pay more attention to what I am doing
* Update mm/macosx/Info.plist.in
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Update CMakeLists.txt
* desperation
* Revert "desperation"
This reverts commit 6aea78dc92b767bc5073a6e632e3955a2b9ad451.
* Update .gitignore
* does this do the trick?
* Revert "does this do the trick?"
This reverts commit 267fbfb2bbb5a6306f485c30eb335870f90318b3.
* Revert "Parity with upstream"
This reverts commit 6bfdee805e0c8b41b104e1131a7341e14259f82b.
* Update libultraship
* Revert "Update libultraship"
This reverts commit e9e07473bc5216311de92f0aeded00564079f7e7.
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* Bump LUS to `94b755b77c0c0f566686c9d23fa4c15e23473a0c`.
Remove `CVAR_ALT_ASSETS` from LUS cvars cmake.
Change all pertinent `CVarGetInteger` calls for `CVAR_ALT_ASSETS` to `ResourceManager::IsAltAssetsEnabled`.
Implement frame-end toggle of `mAltAssetsEnabled`.
* Remove `ShouldClearTextureCacheAtEndOfFrame`.
Move prevAltAssets check to end of `Gfx_ProcessGfxCommands`.
* Missed initial `mAltAssetsEnabled` set.
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* ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3
* just install libzip with apt for otr gen
* copy the .so to a place linuxdeploy looks for it
* but do it in the right place
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* fix o2r file copy script
* move script to cmake folder
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* fix macports cache
* cache key obey os version
* more tweaks
* fix sccache and try mac gtar replacement
* oh a custom gtar wrapper..
* comments and different test
* update
* soh otr after main build
* cache bust
* 2ship o2r builder
* change install path
* bust cache
* sccache cmake fixes
* dont list 2ship.o2r in pr artifacts
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openssl) (#485)
Co-authored-by: Archez <Archez@users.noreply.github.com>
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* pack release builds
* changes
* test
* more
* different unzip
* different unzip 2
* add pr artifacts action
* mm hashes
* add gc rom
* update linux sh
* fix windows linking
* give windows release a console
* tweaks
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Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
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