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path: root/mm/2s2h/Rando/DrawItem.cpp
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2026-07-11Implement skeleton key (#1776)Garrett Cox
2026-03-19[Rando] Tycoon's Wallet (#1597)mckinlee
* big boy wallet * cleaner 4 digit support * feedback * #1605 explains this change --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-20Texture scrolling interpolation, Take 2 (#1332)Eblo
* Scrolling texture interpolation Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> * Interpolate remaining GIs * Clean up gDPSetTileSizeInterp --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
2026-01-20Implement sarias song hint item (#1161)Garrett Cox
2026-01-20Shuffle some songs (#1481)Garrett Cox
2026-01-16Refactor junk cycling and trap models (#1452)Garrett Cox
2026-01-09[Rando] Shuffle Ocarina Buttons (#1303)Caladius
* Import Models * Give and Draw for Models * Logic updates, need to do Evans Song * Update OnFileCreate * Fixes * clang * Implement Japas Jam Session * Update naming uniformity * Rename Logic * ugh * Fixes VB, Logic, and removes magic numbers from Starting Items Macro. * Adds Item Tracker implementation * Adds Scarecrow song check and makes feedback changes. * Stop error chime from starting an EDM album. * Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Undo Swim change (no idea why i did this) * Reworked Hook * Cleanup * Clean up Fix bug with SkipScarecrowSong Fix Zora Ballad logic Grant Ocarina buttons when not shuffled Fix VB_PLAY_OCARINA_NOTE boolean Re-instantiate starting items RI adjustment Swap Ocarina right and left --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-06[Rando] Enemy Soul Shuffle (#1284)Caladius
* Add Aliens and initial code moved from old build. * Update Enemy Souls to latest Develop and fix issues. * Change Stalchild Animation to Idle * Fix Stalchild Eyes * Adds Hiploop to keep in line with Enemy Drops * correction * Update Matrix Calls * Remove comment * Remove Garo for now * Add Octorok Soul req for Upper Canyon Access * Add soul requirement for Red Switch * Grant Soul INF when the option is off * Adds Nejiron Soul * Add Flying Pot Soul * ew (#14) * cleanup * Add Bubble Soul * Adds Freezard * Change Soul behaivor to Invincible * header cleanup and arg consolidation * Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls. * Naming Updates * Name Updates pt2 * Add Tracker Icons and adds a Default to avoid erroring * Fix Iron Knuckle Helmet * revert item icon default and add soul flame to tatl target for enemies that are invincible. * Move VBs to GameInteractor_VanillaBehavior.h * Use VB_PERFORM_AC_COLLISION for enemy souls * Add enemy souls for closer parity with drops Stub out enemy draw funcs Use macros to streamline existing skeleton inits Logically account for enemy souls in CanKillEnemy Fix logical quirk with Ikana ice arrows * Draw everything * Remove unused INIT arg from SETUP_FLEX_SKEL * Add Igos, Keeta, Gomess Make soul RIs contiguous, separate boss and enemy Ignore target color for EnInvadepoh Remove Real Bombchus and Flying Pots for now Require Gekko and Snapper souls for beating both * Add Enemy Souls to item tracker * clang format --------- Co-authored-by: mckinlee <mckinlee@ymail.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-05[Rando] Clock Shuffle + Logic (#1275)mckinlee
* Add Clocks as Items feature * refactor * some clean up * forgot to clangify * use proper randoinf flags and some fixes * proper skipsotcutscene fix * Animated Clock Item (Thank you Caladius!) * Close attempt at animating the clock, not perfect but a good start. * Git gud Clock * fix clock item get crash Co-Authored-By: Caladius <Caladius@users.noreply.github.com> * some enhancements * logic refactor, minor changes, and new enhancements * huge rework * clang * fix a oops; any day, not current day * housekeeping and starting items menu support * splits up some milkroad regions and fixes a audio bug * i suck at merging * feedback update * scarecrow dance fix * add clocks to new item tracker * day 2 bean patches * add time logic to enemy drops and simplify day 2 bean macro * rebrand to "Shuffle Time" * more eblo feedback * some more feedback * rename feedback * pauseSaveEntrance fix * fix take 2 * Time Shuffle cleanup Fix pause save Time Shuffle bug Fix event queue daytelop bug Finish merge commit header include Clean up with shouldRegister Co-authored-by: mckinlee <mckinlee@ymail.com> --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-11-06Update to u16Caladius
2025-10-30[Rando] Implement Traps (#1287)Caladius
* Initial Trap Implementation with 1 Trap Example. * New TrapTypes and Per Trap Custom Messages * Spruce up Menu and add placeholders for toggling traps * Reordering and clean up * Seeded Trap Models * Trap Type Opt-in * Add Jinx Trap * Add Enemy (Like Like) Trap * Fix Shop Item draws and convert for Progressive * Placeholder for Custom Model * Implemented time trap[Please Squash this] (#13) * Implemented time trap * Finished comment because im braindead today * Forgot to fix indentation(whoops) * Changed things not mess with the games code, added some more Time Trap messages * Removed a include I forgot to yoink from the base code. * Removed header define for VerifyTimeSkip * Clangit * Missed some leftovers from a merge conflict. * Clang format throwing a fit over a empty line * Added Timeskip CVar placeholder * Fixed issue where game crashes past midnight * Added Moonfall skipping prevention messures. * Added fallback loop to handle the remaining cycles in the event of a overflow. * Cleaner implementation * Keep it simple stupid * changed function name to be more accurate * Removed outdated comment, used TimeSkipInc for moonfall skip prevention * Reverted max trap(accidentally pushed it while testing) * Removed old unused value * Reduced the iteration by 1 to be closer to where it was at before. * Will this fix Windows? * Added TRAP_TIME to trapToCvarMap * Corrected typo on comment * Clangit...again * Added calls to load environment values and adjust the weather. * Update Time Trap and clean up code * Add Flash effect to Time Trap * Added a few more timeTrapMessages * I hate you clang format * Fix Trading Post Kick Out Time * Added map for all locations I can think of that close. * Clangit yet again * Removed Inn handling because the edge case related to it closing cannot happen * Corrected a whoopie I made when I was dealing with a conflict * Removed pointless condition check that is always true * Removed duped variable * Removed unnecessary data from SCENE_8ITEMSHO kickout entry * Removed now used TRADING_POS_ACTOR_PARAM --------- Co-authored-by: Caladius <clatini88@gmail.com> * Comment out Kick Out code for later TODO * Clean out commented code * Adds Wallet Trap and updates some tooltips * More Trap Messages * Even more trap messages * moooooore messages * update for clang * Feedback changes for Time Trap * Update Trap functions * Fix Matrix call * Trap Model Import (Thanks Zrc) * rename * Adjust size * update name for uniformity * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * feedback updates * Update notifications to remove color codes from trap messages when item skip is on * VBify Object Dependency * Fix comma * fix headers * Refactor ObjectDependency hook * Check if item get cutscenes are being skipped * Use brackets for LUS include * Header update --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-15[Rando] Implement Triforce Hunt (#1071)Caladius
* Implement Triforce Hunt (needs Glitchless Seed Gen help) * Fix Credits Warping * Clean up logging * Fix Seed Gen * Remove test code. * Add Triforce Piece to item tracker * Allow for multiple models, pushing up because I dislike it and can't figure out a better way. * Majora Soul for Reward (needs work). Completed Triforce text * Clang * clean up comment * Remove SPDLOG * Updates based on Feedback * Cleanup * Cleanup again * Fix Ship Utils * Fix Tracker drawing * Feedback updates * clang because why not * Update to use ENTRANCE mapping. Thanks BalloonDude * Expand shuffle maximum and handle instances where a seed may not generate. * Undo menu text. * Fix Item Tracker... again and feedback changes. * Update define location to StaticData.h and update majora syntax * cleanup * Remove TriforceHunt.cpp again... * clean up * FOR REAL THIS TIME * Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues. * clang
2025-10-15[Rando] Shuffle Swim (#1087)Caladius
* Shuffle Swim + Central Logic * East Logic * Great Bay Temple (hopefully) * North Logic * Pirates Logic (Hopefully) * South Logic * West Logic * Fix Termina Field Logic * Fix Great Bay Temple Logic * Feedback Changes * Split Southern Swamp North * Update Swamp and GBC logic * missed one * Feedback Updates * fix syntax * Split Marine Lab Exterior from GBC * replace Bronze Scale wording in Menu. * Additional logic pass for swim ability * Mimic Deku hop failure event when touching water Separate Woodfall owl statue platform into own region * Import Model * Add to 2ship.o2r * Add Model Selector * Update Model * Clean remove model for replacement * Import new model extract from Dana * Testing * pathing change * Pushing for someone to look at the model crash issue. * Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go. * Feedback Changes * clang * Revert "clang" This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251. * Undo clang for once lol * Do not skip pushing Mikau if no swim ability * How did I mess that up * Fix changes * clang bullsh*t --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-05Address decomp asset sync and port feedbackEblo
2025-09-16Apply MATRIX_FINALIZE_AND_LOAD to port filesEblo
2025-08-20[Rando] Add Frog Shuffle (#1115)balloondude2
* Draw a frog * wip * builds and doesn't crash * add to regions and fix flag stuff * notes * add menu option * progress * mostly works * format * fix postLimbCrash * fix logic * formatting * cleanup * move to DrawFuncs * rearrange includes to satisfy clang format * Make frogs give check when wearing Don Gero's Mask (#5) * add second text variation * fix init issue --------- Co-authored-by: Caladius <clatini88@gmail.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-04-06Cleanup includes (#1072)louist103
* Cleanup * Format * Fixes * Update macports-deps.txt * Fix mac * Update macports-deps.txt Co-authored-by: Archez <Archez@users.noreply.github.com> * Move includes around --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-02-18Adjusted colors to be more distinguishable (#238)Patrick12115
2025-02-14Boss Souls initial implementationGarrett Cox
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
2025-01-20Fix skull token eyes and give them unique colors for area (#191)Archez
2025-01-14Shuffle both Goron Lullaby checksGarrett Cox
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-01-07Adjust colors of keysGarrett Cox
2025-01-07Sparkles on RI_NONE and Progressive Magic (#145)Caladius
2025-01-05Color-code keysGarrett Cox
2025-01-02Shuffle Song of Storms, add related skips (#119)Eblo
* Shuffle Song of Storms, add related skips * clang format, how dare you * Case sensitivty is hard
2025-01-01Shuffle Song of Soaring, add related skip (#117)Eblo
2024-12-15Add Epona/Malon related skips and checkGarrett Cox
2024-12-14Another pass on the junk item conceptGarrett Cox
2024-12-14Bossa Nova Check & SkipGarrett Cox
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
2024-12-12Add Snowhead MVP regionGarrett Cox
2024-12-12Initial Commit, no LogicCaladius
2024-12-11Add progressive swords and fix some sword related issuesGarrett Cox
2024-12-11Banker checks & EnhancementGarrett Cox
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
2024-12-09Adjust draw for Fairy & Milk refillsGarrett Cox
2024-12-08Fix trading post at night not shuffling correctlyGarrett Cox
2024-12-07Redo how stray fairies are drawnGarrett Cox
2024-12-05Tweaks to song/remains names and more convertItem cases handledGarrett Cox
2024-11-24Implement RC_ANCIENT_CASTLE_OF_IKANA_BOSS (#38)Eblo
2024-11-22Implement Boss Remains checks and related skips (#35)Eblo
2024-11-11Implement RC_DEKU_KINGS_CHAMBER_MONKEY (#30)Eblo
2024-10-13Add a few trade item checks and a trade item rotatorGarrett Cox
2024-10-02Finish business scrub checksGarrett Cox
2024-09-30Add deku mask & song of healing checksGarrett Cox
2024-09-29Initial rando indicator on file select, though it looks jankGarrett Cox
2024-09-28Add various commentsGarrett Cox
2024-09-24Add ConvertItem concept, and remove reliance on rando_inf for checksGarrett Cox
2024-09-24Woodfall checks and progressive bow impl (#8)balloondude2
* finish snowhead checks * clean up dungeon items * clang * adjust to new naming * spelling Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * progressive bow and woodfall temple checks * clean up woodfall checks * add missing break Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * clarify comment Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * clang format --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-09-23Adjustments to naming throughout to be more explicitGarrett Cox
2024-09-23Add great fairy skip and checksGarrett Cox
2024-09-22add snowhead stray fairy checksGarrett Cox
Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>