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path: root/mm/2s2h/Rando/Logic/GeneratePools.cpp
AgeCommit message (Collapse)Author
20 hoursAlways shuffle first bomb bag (#1839)HEADdevelopGarrett Cox
21 hoursAbility to start with keys & stray fairies (#1838)Garrett Cox
7 days[Rando] Shuffle Wonder Items (#1785)Eblo
* Shuffle Wonder Items * Add swordsman school gong Rupee * Add Termina Field wall items * Remove unneeded hardcoded actor position * Make EnItem00 wonder items invisible
8 daysImprovements to excluded checks (#1817)Garrett Cox
11 daysShuffle butterflies (#1770)Garrett Cox
11 daysBeehive shuffle (#1773)Garrett Cox
2026-07-11Implement skeleton key (#1776)Garrett Cox
2026-06-22[Rando] Adjust Heart Pieces in pool per starting health (#1731)Eblo
* Adjust Heart Pieces in pool per starting health * Fix comment
2026-03-19[Rando] Tycoon's Wallet (#1597)mckinlee
* big boy wallet * cleaner 4 digit support * feedback * #1605 explains this change --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-29More metrics tweaks (#1514)Garrett Cox
2026-01-28Add skulltula & stray fairy pool configuration (#1507)Garrett Cox
2026-01-20Implement sarias song hint item (#1161)Garrett Cox
2026-01-20Shuffle some songs (#1481)Garrett Cox
2026-01-19Use computed starting items for pool removal (#1472)Garrett Cox
2026-01-18Tree Shuffle (#1346)Caladius
Co-authored-by: Garrett <garrettjcox@gmail.com>
2026-01-10Tweaks to how starting items works and is stored and interacted with (#1448)Garrett Cox
* Tweaks to how starting items works and is stored and interacted with * More tweaks to clock shuffle initialization
2026-01-09[Rando] Shuffle Ocarina Buttons (#1303)Caladius
* Import Models * Give and Draw for Models * Logic updates, need to do Evans Song * Update OnFileCreate * Fixes * clang * Implement Japas Jam Session * Update naming uniformity * Rename Logic * ugh * Fixes VB, Logic, and removes magic numbers from Starting Items Macro. * Adds Item Tracker implementation * Adds Scarecrow song check and makes feedback changes. * Stop error chime from starting an EDM album. * Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Undo Swim change (no idea why i did this) * Reworked Hook * Cleanup * Clean up Fix bug with SkipScarecrowSong Fix Zora Ballad logic Grant Ocarina buttons when not shuffled Fix VB_PLAY_OCARINA_NOTE boolean Re-instantiate starting items RI adjustment Swap Ocarina right and left --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-07Refactor InitializeFileClocks (#1441)mckinlee
* refactor * feedback
2026-01-06[Rando] Enemy Soul Shuffle (#1284)Caladius
* Add Aliens and initial code moved from old build. * Update Enemy Souls to latest Develop and fix issues. * Change Stalchild Animation to Idle * Fix Stalchild Eyes * Adds Hiploop to keep in line with Enemy Drops * correction * Update Matrix Calls * Remove comment * Remove Garo for now * Add Octorok Soul req for Upper Canyon Access * Add soul requirement for Red Switch * Grant Soul INF when the option is off * Adds Nejiron Soul * Add Flying Pot Soul * ew (#14) * cleanup * Add Bubble Soul * Adds Freezard * Change Soul behaivor to Invincible * header cleanup and arg consolidation * Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls. * Naming Updates * Name Updates pt2 * Add Tracker Icons and adds a Default to avoid erroring * Fix Iron Knuckle Helmet * revert item icon default and add soul flame to tatl target for enemies that are invincible. * Move VBs to GameInteractor_VanillaBehavior.h * Use VB_PERFORM_AC_COLLISION for enemy souls * Add enemy souls for closer parity with drops Stub out enemy draw funcs Use macros to streamline existing skeleton inits Logically account for enemy souls in CanKillEnemy Fix logical quirk with Ikana ice arrows * Draw everything * Remove unused INIT arg from SETUP_FLEX_SKEL * Add Igos, Keeta, Gomess Make soul RIs contiguous, separate boss and enemy Ignore target color for EnInvadepoh Remove Real Bombchus and Flying Pots for now Require Gekko and Snapper souls for beating both * Add Enemy Souls to item tracker * clang format --------- Co-authored-by: mckinlee <mckinlee@ymail.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-05[Rando] Clock Shuffle + Logic (#1275)mckinlee
* Add Clocks as Items feature * refactor * some clean up * forgot to clangify * use proper randoinf flags and some fixes * proper skipsotcutscene fix * Animated Clock Item (Thank you Caladius!) * Close attempt at animating the clock, not perfect but a good start. * Git gud Clock * fix clock item get crash Co-Authored-By: Caladius <Caladius@users.noreply.github.com> * some enhancements * logic refactor, minor changes, and new enhancements * huge rework * clang * fix a oops; any day, not current day * housekeeping and starting items menu support * splits up some milkroad regions and fixes a audio bug * i suck at merging * feedback update * scarecrow dance fix * add clocks to new item tracker * day 2 bean patches * add time logic to enemy drops and simplify day 2 bean macro * rebrand to "Shuffle Time" * more eblo feedback * some more feedback * rename feedback * pauseSaveEntrance fix * fix take 2 * Time Shuffle cleanup Fix pause save Time Shuffle bug Fix event queue daytelop bug Finish merge commit header include Clean up with shouldRegister Co-authored-by: mckinlee <mckinlee@ymail.com> --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-04Separate pool generation and pool metrics to UI (#1431)Garrett Cox