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path: root/mm/2s2h/Rando/StaticData/Items.cpp
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12 days[Rando] Improve fake item names for traps (#1795)Eblo
* Improve fake item names for traps * Don't double spaces
2026-07-11Implement skeleton key (#1776)Garrett Cox
2026-07-06Fix various Ship_Random() usage issuesGarrett
2026-05-21Revert RI_TRAP to RITYPE_LESSER (#1704)Eblo
2026-03-19[Rando] Tycoon's Wallet (#1597)mckinlee
* big boy wallet * cleaner 4 digit support * feedback * #1605 explains this change --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-03-19Add weight option to gossip stone hints (#1567)Garrett Cox
2026-03-10Add Flippers Icon (#1586)ItsHeckinPat
2026-01-23Fix Ocarina button RI order (#1494)Eblo
2026-01-22Fixes for suns song usage in time shuffle (#1488)Garrett Cox
2026-01-21Add static trap option (#1489)Garrett Cox
2026-01-21Resolve any sorting issues, cause we're using maps order matters (#1490)Garrett Cox
2026-01-20Implement sarias song hint item (#1161)Garrett Cox
2026-01-20Shuffle some songs (#1481)Garrett Cox
2026-01-16UX pass on item tracker overhaul (#1460)Garrett Cox
2026-01-16Refactor junk cycling and trap models (#1452)Garrett Cox
2026-01-10Tweaks to how starting items works and is stored and interacted with (#1448)Garrett Cox
* Tweaks to how starting items works and is stored and interacted with * More tweaks to clock shuffle initialization
2026-01-09[Rando] Shuffle Ocarina Buttons (#1303)Caladius
* Import Models * Give and Draw for Models * Logic updates, need to do Evans Song * Update OnFileCreate * Fixes * clang * Implement Japas Jam Session * Update naming uniformity * Rename Logic * ugh * Fixes VB, Logic, and removes magic numbers from Starting Items Macro. * Adds Item Tracker implementation * Adds Scarecrow song check and makes feedback changes. * Stop error chime from starting an EDM album. * Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Undo Swim change (no idea why i did this) * Reworked Hook * Cleanup * Clean up Fix bug with SkipScarecrowSong Fix Zora Ballad logic Grant Ocarina buttons when not shuffled Fix VB_PLAY_OCARINA_NOTE boolean Re-instantiate starting items RI adjustment Swap Ocarina right and left --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-06[Rando] Enemy Soul Shuffle (#1284)Caladius
* Add Aliens and initial code moved from old build. * Update Enemy Souls to latest Develop and fix issues. * Change Stalchild Animation to Idle * Fix Stalchild Eyes * Adds Hiploop to keep in line with Enemy Drops * correction * Update Matrix Calls * Remove comment * Remove Garo for now * Add Octorok Soul req for Upper Canyon Access * Add soul requirement for Red Switch * Grant Soul INF when the option is off * Adds Nejiron Soul * Add Flying Pot Soul * ew (#14) * cleanup * Add Bubble Soul * Adds Freezard * Change Soul behaivor to Invincible * header cleanup and arg consolidation * Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls. * Naming Updates * Name Updates pt2 * Add Tracker Icons and adds a Default to avoid erroring * Fix Iron Knuckle Helmet * revert item icon default and add soul flame to tatl target for enemies that are invincible. * Move VBs to GameInteractor_VanillaBehavior.h * Use VB_PERFORM_AC_COLLISION for enemy souls * Add enemy souls for closer parity with drops Stub out enemy draw funcs Use macros to streamline existing skeleton inits Logically account for enemy souls in CanKillEnemy Fix logical quirk with Ikana ice arrows * Draw everything * Remove unused INIT arg from SETUP_FLEX_SKEL * Add Igos, Keeta, Gomess Make soul RIs contiguous, separate boss and enemy Ignore target color for EnInvadepoh Remove Real Bombchus and Flying Pots for now Require Gekko and Snapper souls for beating both * Add Enemy Souls to item tracker * clang format --------- Co-authored-by: mckinlee <mckinlee@ymail.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-05[Rando] Clock Shuffle + Logic (#1275)mckinlee
* Add Clocks as Items feature * refactor * some clean up * forgot to clangify * use proper randoinf flags and some fixes * proper skipsotcutscene fix * Animated Clock Item (Thank you Caladius!) * Close attempt at animating the clock, not perfect but a good start. * Git gud Clock * fix clock item get crash Co-Authored-By: Caladius <Caladius@users.noreply.github.com> * some enhancements * logic refactor, minor changes, and new enhancements * huge rework * clang * fix a oops; any day, not current day * housekeeping and starting items menu support * splits up some milkroad regions and fixes a audio bug * i suck at merging * feedback update * scarecrow dance fix * add clocks to new item tracker * day 2 bean patches * add time logic to enemy drops and simplify day 2 bean macro * rebrand to "Shuffle Time" * more eblo feedback * some more feedback * rename feedback * pauseSaveEntrance fix * fix take 2 * Time Shuffle cleanup Fix pause save Time Shuffle bug Fix event queue daytelop bug Finish merge commit header include Clean up with shouldRegister Co-authored-by: mckinlee <mckinlee@ymail.com> --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-11-23[Enhancement] Item Tracker Rework (#1333)Caladius
* WIP * Items and Masks drawn * clean up * Multi Window support, clean up, and rework functionality. * Named Item Windows * Eliminate item existing more than once in a window * Add better window option handling and new requests * Add Opacity * Rewrote texture finding, added helpers, added songs and quest items. * Implement Bottles, Tokens, adjustments to options * Adds Dungeon Items * clean up dungeon items * Code Clean up * Add Set All button and dockable window option * Start of Rando (needs work) * implement rando items. needs heavy review. * add missing break * Fix wallet and tingle map icons * Fix issue with windows appearing when empty, and cleaned up UI * Add clock town stray * Requested clean up and fixes. * Update item names * Remove enum segmentation * Window Pointer * Pushing Key Colors, not too happy with the colors but I dont think I can get do better. * clang * Fix Stray Fairy Names * Fixes Item Upgrade Names * Adds Saving and Loading Layouts. * Fix Map/Compass names * Update for new save location * Update mm/2s2h/Enhancements/Trackers/ItemTracker/ItemTrackerSettings.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Enhancements/Trackers/ItemTracker/ItemTrackerSettings.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Enhancements/Trackers/ItemTracker/ItemTrackerSettings.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-30[Rando] Implement Traps (#1287)Caladius
* Initial Trap Implementation with 1 Trap Example. * New TrapTypes and Per Trap Custom Messages * Spruce up Menu and add placeholders for toggling traps * Reordering and clean up * Seeded Trap Models * Trap Type Opt-in * Add Jinx Trap * Add Enemy (Like Like) Trap * Fix Shop Item draws and convert for Progressive * Placeholder for Custom Model * Implemented time trap[Please Squash this] (#13) * Implemented time trap * Finished comment because im braindead today * Forgot to fix indentation(whoops) * Changed things not mess with the games code, added some more Time Trap messages * Removed a include I forgot to yoink from the base code. * Removed header define for VerifyTimeSkip * Clangit * Missed some leftovers from a merge conflict. * Clang format throwing a fit over a empty line * Added Timeskip CVar placeholder * Fixed issue where game crashes past midnight * Added Moonfall skipping prevention messures. * Added fallback loop to handle the remaining cycles in the event of a overflow. * Cleaner implementation * Keep it simple stupid * changed function name to be more accurate * Removed outdated comment, used TimeSkipInc for moonfall skip prevention * Reverted max trap(accidentally pushed it while testing) * Removed old unused value * Reduced the iteration by 1 to be closer to where it was at before. * Will this fix Windows? * Added TRAP_TIME to trapToCvarMap * Corrected typo on comment * Clangit...again * Added calls to load environment values and adjust the weather. * Update Time Trap and clean up code * Add Flash effect to Time Trap * Added a few more timeTrapMessages * I hate you clang format * Fix Trading Post Kick Out Time * Added map for all locations I can think of that close. * Clangit yet again * Removed Inn handling because the edge case related to it closing cannot happen * Corrected a whoopie I made when I was dealing with a conflict * Removed pointless condition check that is always true * Removed duped variable * Removed unnecessary data from SCENE_8ITEMSHO kickout entry * Removed now used TRADING_POS_ACTOR_PARAM --------- Co-authored-by: Caladius <clatini88@gmail.com> * Comment out Kick Out code for later TODO * Clean out commented code * Adds Wallet Trap and updates some tooltips * More Trap Messages * Even more trap messages * moooooore messages * update for clang * Feedback changes for Time Trap * Update Trap functions * Fix Matrix call * Trap Model Import (Thanks Zrc) * rename * Adjust size * update name for uniformity * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * feedback updates * Update notifications to remove color codes from trap messages when item skip is on * VBify Object Dependency * Fix comma * fix headers * Refactor ObjectDependency hook * Check if item get cutscenes are being skipped * Use brackets for LUS include * Header update --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
* Bump LUS and OTRExporter, add null audio backend * Missed an include change * And again * Thanks macOS * Another one * Bump LUS again, fixing SDL audio backend bug * Sync LUS bump changes to merged PRs * Bump LUS again * Update CMakeLists.txt includes
2025-10-18[Rando] Starting Items Rework (Cleaner Edition) (#1295)Caladius
* WIP * Reworked Starting Items * Clean up * Clean up 2 * default macro for cvar * Spoiler and Save File handling * Fix spoiler drop --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-15[Rando] Implement Triforce Hunt (#1071)Caladius
* Implement Triforce Hunt (needs Glitchless Seed Gen help) * Fix Credits Warping * Clean up logging * Fix Seed Gen * Remove test code. * Add Triforce Piece to item tracker * Allow for multiple models, pushing up because I dislike it and can't figure out a better way. * Majora Soul for Reward (needs work). Completed Triforce text * Clang * clean up comment * Remove SPDLOG * Updates based on Feedback * Cleanup * Cleanup again * Fix Ship Utils * Fix Tracker drawing * Feedback updates * clang because why not * Update to use ENTRANCE mapping. Thanks BalloonDude * Expand shuffle maximum and handle instances where a seed may not generate. * Undo menu text. * Fix Item Tracker... again and feedback changes. * Update define location to StaticData.h and update majora syntax * cleanup * Remove TriforceHunt.cpp again... * clean up * FOR REAL THIS TIME * Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues. * clang
2025-10-15[Rando] Shuffle Swim (#1087)Caladius
* Shuffle Swim + Central Logic * East Logic * Great Bay Temple (hopefully) * North Logic * Pirates Logic (Hopefully) * South Logic * West Logic * Fix Termina Field Logic * Fix Great Bay Temple Logic * Feedback Changes * Split Southern Swamp North * Update Swamp and GBC logic * missed one * Feedback Updates * fix syntax * Split Marine Lab Exterior from GBC * replace Bronze Scale wording in Menu. * Additional logic pass for swim ability * Mimic Deku hop failure event when touching water Separate Woodfall owl statue platform into own region * Import Model * Add to 2ship.o2r * Add Model Selector * Update Model * Clean remove model for replacement * Import new model extract from Dana * Testing * pathing change * Pushing for someone to look at the model crash issue. * Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go. * Feedback Changes * clang * Revert "clang" This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251. * Undo clang for once lol * Do not skip pushing Mikau if no swim ability * How did I mess that up * Fix changes * clang bullsh*t --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-08-20[Rando] Add Frog Shuffle (#1115)balloondude2
* Draw a frog * wip * builds and doesn't crash * add to regions and fix flag stuff * notes * add menu option * progress * mostly works * format * fix postLimbCrash * fix logic * formatting * cleanup * move to DrawFuncs * rearrange includes to satisfy clang format * Make frogs give check when wearing Don Gero's Mask (#5) * add second text variation * fix init issue --------- Co-authored-by: Caladius <clatini88@gmail.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-04-06Cleanup includes (#1072)louist103
* Cleanup * Format * Fixes * Update macports-deps.txt * Fix mac * Update macports-deps.txt Co-authored-by: Archez <Archez@users.noreply.github.com> * Move includes around --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-02-19fix bottle gids (#241)balloondude2
2025-02-14Boss Souls initial implementationGarrett Cox
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
2025-02-03Initial starting items implementationGarrett Cox
2025-01-31Change tingle maps to shop checks and more misc tweaks to messagingGarrett Cox
2025-01-21Shuffle Kotake Red Potion Bottle (#169)Caladius
* Shuffle Kotake Red Potion Bottle * Logic... OH YEA! * Fix Woods Kotake * clang * Final fix? * clang * ship it * update cycleObtained
2025-01-14Shuffle both Goron Lullaby checksGarrett Cox
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-01-13Add more options for skipping item get cutscenesGarrett Cox
2025-01-13Shuffle Chateau bottle, fix related bugs (#166)Eblo
2025-01-10More cutscene skips & faster block pushesGarrett Cox
2025-01-08Add bombers notebook checkGarrett Cox
2025-01-07Fix item message iconsGarrett Cox
2025-01-05Increase amount of ammo given by junkGarrett Cox
2025-01-02Implement Keaton Mask and Letter to Mama Shuffles (#114)Caladius
* Implement Keaton Mask and Letter to Mama Shuffles * remove Letter to Mama Starting item * rude --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2025-01-02Shuffles Circus Leaders Mask (#110)Caladius
* Shuffles Circus Leaders Mask * Fix flag issue with circus leader mask
2025-01-01Shuffle Song of Soaring, add related skip (#117)Eblo
2025-01-01Misc fixesGarrett Cox
- add a few more one point skips - Persist check skipped to save - Add gold dust refill item - Properly convert gold dust/milk to refills - Fix logic in path to mountain village - Fix logic for mountain smithy checks - Fix goron race not granting gold dust refills on subsequent wins
2024-12-31Shuffle Postman Hat (#109)Caladius
2024-12-31Add Alien Defense Check (#111)balloondude2
* alien check no logic * add cs skips * convert milk bottle * add aliens to logic
2024-12-31Shuffle Mask of Scents and other stuff (#104)Caladius
* Shuffles Mask of Scents * Deku Princess Event Access and cleans up logic reqs. * Shuffles Magic Mushroom * Check fix * remove mushroom shuffle * cleanup * Update ActorBehavior.cpp * Delete mm/2s2h/Rando/ActorBehavior/ObjKinoko.cpp * Update ActorBehavior.h * Update ActorBehavior.cpp * Update Central.cpp
2024-12-30Shuffles Spider House Rewards (#105)Caladius
* Shuffles Spider House Rewards, Wallet and Mask of Truth. * Adds Logic * Move ocean to right spot. * Logic for having all 30 tokens per spider house
2024-12-29Remaining Bomb Bag and All-Night Mask (#103)Eblo
* Shuffle remaining bomb bag and All-Night Mask * Remove negated checks * Only use EnFsn rando behavior for special items
2024-12-29Shuffle Gold Dust and implement logic for gilded sword. (#99)Caladius
2024-12-29Various bug fixes:Garrett Cox
- Fix trapped stray fairy drawing when it shouldn't - Fix CSMC chests changing textures as you open them - Fix toilet hand taking trade item - Fix progressive magic not filling magic meter - Fix un-obtainable shop items not rendering - Fix trade item rotation not working while in active trade - Fix trade item rotation when slot was empty - Fix not being able to transform on clock tower rooftop - Fix collider hidden stray fairies going back to vanilla draw