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3 daysShuffle keaton grass and some more missed grass (#1822)Garrett Cox
2026-07-11Implement skeleton key (#1776)Garrett Cox
2026-07-08gGiScaleMtxJameriquiah
2026-01-09[Rando] Shuffle Ocarina Buttons (#1303)Caladius
* Import Models * Give and Draw for Models * Logic updates, need to do Evans Song * Update OnFileCreate * Fixes * clang * Implement Japas Jam Session * Update naming uniformity * Rename Logic * ugh * Fixes VB, Logic, and removes magic numbers from Starting Items Macro. * Adds Item Tracker implementation * Adds Scarecrow song check and makes feedback changes. * Stop error chime from starting an EDM album. * Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/Logic/Logic.h Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Undo Swim change (no idea why i did this) * Reworked Hook * Cleanup * Clean up Fix bug with SkipScarecrowSong Fix Zora Ballad logic Grant Ocarina buttons when not shuffled Fix VB_PLAY_OCARINA_NOTE boolean Re-instantiate starting items RI adjustment Swap Ocarina right and left --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-30[Rando] Implement Traps (#1287)Caladius
* Initial Trap Implementation with 1 Trap Example. * New TrapTypes and Per Trap Custom Messages * Spruce up Menu and add placeholders for toggling traps * Reordering and clean up * Seeded Trap Models * Trap Type Opt-in * Add Jinx Trap * Add Enemy (Like Like) Trap * Fix Shop Item draws and convert for Progressive * Placeholder for Custom Model * Implemented time trap[Please Squash this] (#13) * Implemented time trap * Finished comment because im braindead today * Forgot to fix indentation(whoops) * Changed things not mess with the games code, added some more Time Trap messages * Removed a include I forgot to yoink from the base code. * Removed header define for VerifyTimeSkip * Clangit * Missed some leftovers from a merge conflict. * Clang format throwing a fit over a empty line * Added Timeskip CVar placeholder * Fixed issue where game crashes past midnight * Added Moonfall skipping prevention messures. * Added fallback loop to handle the remaining cycles in the event of a overflow. * Cleaner implementation * Keep it simple stupid * changed function name to be more accurate * Removed outdated comment, used TimeSkipInc for moonfall skip prevention * Reverted max trap(accidentally pushed it while testing) * Removed old unused value * Reduced the iteration by 1 to be closer to where it was at before. * Will this fix Windows? * Added TRAP_TIME to trapToCvarMap * Corrected typo on comment * Clangit...again * Added calls to load environment values and adjust the weather. * Update Time Trap and clean up code * Add Flash effect to Time Trap * Added a few more timeTrapMessages * I hate you clang format * Fix Trading Post Kick Out Time * Added map for all locations I can think of that close. * Clangit yet again * Removed Inn handling because the edge case related to it closing cannot happen * Corrected a whoopie I made when I was dealing with a conflict * Removed pointless condition check that is always true * Removed duped variable * Removed unnecessary data from SCENE_8ITEMSHO kickout entry * Removed now used TRADING_POS_ACTOR_PARAM --------- Co-authored-by: Caladius <clatini88@gmail.com> * Comment out Kick Out code for later TODO * Clean out commented code * Adds Wallet Trap and updates some tooltips * More Trap Messages * Even more trap messages * moooooore messages * update for clang * Feedback changes for Time Trap * Update Trap functions * Fix Matrix call * Trap Model Import (Thanks Zrc) * rename * Adjust size * update name for uniformity * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * feedback updates * Update notifications to remove color codes from trap messages when item skip is on * VBify Object Dependency * Fix comma * fix headers * Refactor ObjectDependency hook * Check if item get cutscenes are being skipped * Use brackets for LUS include * Header update --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-15[Rando] Shuffle Swim (#1087)Caladius
* Shuffle Swim + Central Logic * East Logic * Great Bay Temple (hopefully) * North Logic * Pirates Logic (Hopefully) * South Logic * West Logic * Fix Termina Field Logic * Fix Great Bay Temple Logic * Feedback Changes * Split Southern Swamp North * Update Swamp and GBC logic * missed one * Feedback Updates * fix syntax * Split Marine Lab Exterior from GBC * replace Bronze Scale wording in Menu. * Additional logic pass for swim ability * Mimic Deku hop failure event when touching water Separate Woodfall owl statue platform into own region * Import Model * Add to 2ship.o2r * Add Model Selector * Update Model * Clean remove model for replacement * Import new model extract from Dana * Testing * pathing change * Pushing for someone to look at the model crash issue. * Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go. * Feedback Changes * clang * Revert "clang" This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251. * Undo clang for once lol * Do not skip pushing Mikau if no swim ability * How did I mess that up * Fix changes * clang bullsh*t --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-07-09Add Rando Grass Model Fade-In (#1174)balloondude2
* grass fade in proof of concept * finish rest of models
2025-06-12[Rando] Add Grass CSMC (#1170)balloondude2
* wip grass models * grass csmc * fix issue with objGrass * cleanup includes * fix interpolation
2025-01-13CSMC for barrels and cratesGarrett Cox
2024-12-31Add CSMC for pots, fix some seed generation issuesGarrett Cox
2024-12-29Various bug fixes:Garrett Cox
- Fix trapped stray fairy drawing when it shouldn't - Fix CSMC chests changing textures as you open them - Fix toilet hand taking trade item - Fix progressive magic not filling magic meter - Fix un-obtainable shop items not rendering - Fix trade item rotation not working while in active trade - Fix trade item rotation when slot was empty - Fix not being able to transform on clock tower rooftop - Fix collider hidden stray fairies going back to vanilla draw
2024-12-26Custom textures for CSMC chestsGarrett Cox
2024-05-22Changes for new LUS resources (#151)louist103
* Changes for new LUS resources * fix factory issues and bump modules * add build version, custom assets folder, and fix extraction * add missing custom assets * fix build .h * libzip in the workflows * apt-deps * Fixes to importers to work with upstream Resource Manager. Also remove duplicated structs. * Bump LUS * bump LUS * Bump LUS * bump lus * point back to louist103/mm --------- Co-authored-by: Adam Bird <archez39@me.com>