summaryrefslogtreecommitdiff
path: root/mm/assets/xml
AgeCommit message (Expand)Author
2026-10-14Remove extraneous ExternalFile tagEblo
2026-10-14Accidental double overflow nameEblo
2026-08-29Sync port files, clang formatEblo
2026-08-29Sync asset XMLsEblo
2026-08-29Xml fixes (#1894)Derek Hensley
2026-08-29[assets] Add most missing `TLUTOffset`s (#1890)Dragorn421
2026-08-29[assets] xml fixups (#1888)Dragorn421
2026-07-20Document `BgIknvDoukutu` (#1867)Jordan Longstaff
2026-06-11`EnPr2` Skullfish documented (#1830)Isghj
2026-06-11Sync GC assets againEblo
2026-06-11Use <Limb LimbType=> not <Limb Type=> in gkeep and object_link_child (#1859)Dragorn421
2026-06-11Document `BgAstrBombwall` (#1865)Jordan Longstaff
2026-06-11Document `EnKendoJs` (#1838)Jordan Longstaff
2026-06-11Merge remote-tracking branch 'upstream/develop' into decomp-cherry-pick-the-s...Eblo
2026-06-11Fix GC US assets conflicting with N64 US HD assets (#1726)GhostlyDark
2026-03-22Sync asset files and clang formatEblo
2026-03-22Bombers Part 1: Rename (used) assets (#1847)Jordan Longstaff
2026-01-25Document `EnMaruta` (#1839)Jordan Longstaff
2026-01-25`EnPoComposer` and `object_po_composer` further documented (#1833)Isghj
2026-01-25`EnFz` and `object_fz`: Freezard documented (#1828)Isghj
2025-10-11Sync object_skb.xml N64 to GCEblo
2025-10-05Address decomp asset sync and port feedbackEblo
2025-09-22Sync GC_US gameplay_keep.xmlEblo
2025-09-16Document Player's Face and z_actor FaceChange functions (#1777)engineer124
2025-09-16`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)Isghj
2025-09-16`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)Isghj
2025-09-16Document original player animation names in `gameplay_keep` (#1786)Tom Overton
2025-09-16Add gameplay_*_keep original assets to GCEblo
2025-09-16Add original asset names to `gameplay_field_keep` and `gameplay_dangeon_keep`...Tom Overton
2025-09-16Add missing ExternalFile tags to GC variantsEblo
2025-09-16Add missing ExternalFile tags to object_dmask and object_osn (#1770)Tharo
2025-09-16Apply original overlay asset names to GCEblo
2025-09-16Add original asset names to all assets present in overlays (#1766)Tom Overton
2025-09-16Apply object_y-z* names to N64 XMLEblo
2025-09-16Add original asset names to all `object_y*` and `object_z*` files (#1765)Tom Overton
2025-09-16Apply object_u-w* names to GC_USEblo
2025-09-16Add original asset names to all `object_u*`, `object_v*`, and `object_w*` fil...Tom Overton
2025-09-16Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)Tom Overton
2025-09-16Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
2025-09-15ovl_En_Knight OK (#1659)Tharo
2025-09-15Another General Cleanup (#1651)Derek Hensley
2025-09-15More General Cleanup (#1658)Derek Hensley
2025-09-15Apply asset nsmaes to object_t* GC filesEblo
2025-09-15Add original asset names to all `object_t*` files (#1657)Tom Overton
2025-09-14Add room DLs to GC XMLEblo
2025-09-14Explicitly extract room DLs that ZAPD can't detect (#1653)Tom Overton
2025-09-14EnOkuta (Octorok and its projectiles) OK and documented (#1641)Tom Overton
2025-09-14ovl_En_Death and ovl_En_Minideath (#1645)Tharo
2025-09-14z_map decompiled (#1032)mzxrules
2025-09-14Apply object_tab documentation to port filesEblo