| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-10-29 | Bump LUS and OTRExporter, add null audio backend (#1289) | Eblo | |
| * Bump LUS and OTRExporter, add null audio backend * Missed an include change * And again * Thanks macOS * Another one * Bump LUS again, fixing SDL audio backend bug * Sync LUS bump changes to merged PRs * Bump LUS again * Update CMakeLists.txt includes | |||
| 2025-03-22 | Bump LUS and LUS header cleanup (#1059) | louist103 | |
| 2024-05-22 | Audio Works (#180) | Kenix3 | |
| * initial audio work * Implements caching and fixes a ton of issues with audio * Uses correct memory sizes in mixer.c * Resets mixer values * Actually correct dmem buff values in mixer.c * Remove breakpoints * Fix sequences not playing * The forbidden type. * Forbidden TYPES?! * Thanks Louis * Thanks Louis Part 2 * Fix garbled audio * Fixed ADSR bugs * Fixes ASAN crash in loading samples. This code is causing the game to attempt to read sample data beyond the actual sample data. * Comments out the sample clamping since we aren't affecting the rest of the calculations in the function. * Fixes crashing while loading audio samples. Additionally, lowers the log level for audio commands. * Textbox SFX UB Fix * Decreases priority of more debug messages * Fixed a couple uintptr_t issues * Adds context to Jack's hack of shortcutting later loading sequences. * Audio corruption fix * Few uintptr_t fixes * Fix build on linux * Fix build on mac * call audio exit * fix sfx in dialog * unstub more audio funcs --------- Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com> Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: louis <35883445+louist103@users.noreply.github.com> Co-authored-by: Adam Bird <archez39@me.com> | |||
| 2024-01-05 | Move source into subdirectory | Garrett Cox | |
