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2Ship2Harkinian: Majora’s Mask PC port
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z_actor.c
Age
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Author
2025-09-11
Yet another header cleanup (#1508)
Anghelo Carvajal
2025-09-11
Move player-related function declarations to `z64player.h` (#1480)
Anghelo Carvajal
2025-09-11
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2025-09-11
Document Overriding Player Input (#1489)
engineer124
2025-09-11
Fix ultratypes types (#1454)
Derek Hensley
2025-08-09
[Enhancement] Skip Enemy Cutscenes (#1038)
Eblo
2025-04-06
Cleanup includes (#1072)
louist103
2025-03-22
Bump LUS and LUS header cleanup (#1059)
louist103
2025-03-01
Implement ActorExtension functionality (#1004)
Garrett Cox
2025-01-12
Create new glitchless logic variant, and move old one to 'French Vanilla'
Garrett Cox
2025-01-02
Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/2ship2harki...
Garrett Cox
2024-12-28
WeekEventRegHorseState macro -> function (#94)
balloondude2
2024-12-20
Merge remote-tracking branch 'origin/develop-satoko' into merge-develop-satoko
Archez
2024-12-18
Adds even more interpolation fixes (#894)
Archez
2024-12-14
Shuffle Shooting Galleries (#65)
Eblo
2024-12-10
Add extended culling handling for special actors (#889)
Archez
2024-12-06
Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/2ship2harki...
Garrett Cox
2024-12-05
Merge pull request #884 from HarbourMasters/develop-satoko
Garrett Cox
2024-11-30
Various fixes for interpolation (#880)
Archez
2024-11-29
[Enhancement] Make sword beams work on any enemy (#682)
Eblo
2024-11-22
Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/2ship2harki...
Garrett Cox
2024-11-13
Improve extended culling options and account for song cutscene fading (#850)
Archez
2024-11-03
PoC glitchless playthrough implementation
Garrett Cox
2024-10-25
New pattern for skipping Actor_OfferGetItem
Garrett Cox
2024-10-06
Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/2ship2harki...
Garrett Cox
2024-10-05
Move GameInteractor & NameTag src up to root of 2s2h (#799)
Garrett Cox
2024-10-02
Mirror Mode (#535)
Garrett Cox
2024-09-21
Add randomizerInf and better support for stray fairies
Garrett Cox
2024-09-13
[Enhancement] Actor Nametags (#746)
Archez
2024-08-23
Various custom asset support (#756)
Archez
2024-08-09
Add widescreen actor culling option (#652)
Garrett Cox
2024-06-02
Add draw distance enhancements for actors and scene geometry (#539)
Garrett Cox
2024-05-23
Disable lens actor masking as a stop-gap (#455)
Archez
2024-05-22
run clang format (#448)
briaguya
2024-05-22
Header and cmake cleanup. (#310)
louist103
2024-05-22
Add Event Log and more hooks (#247)
Garrett Cox
2024-05-22
Gamecube NTSC US Support (#155)
inspectredc
2024-05-22
Actor hooks (#135)
Garrett Cox
2024-05-22
Audio Works (#180)
Kenix3
2024-05-22
Interpolation fixes (#167)
louist103
2024-05-22
Add ActorResetFunc for variable cleanup (#98)
Archez
2024-05-22
Move some files around (#107)
Garrett Cox
2024-05-22
Frame interpolation (#78)
louist103
2024-05-22
temporarily disable framebuffer effects for lens actors (#58)
Archez
2024-05-22
Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp.
louist103
2024-05-22
move circle tex to assets and support wide screen (#34)
Archez
2024-05-22
fix segment pointer truncation (#15)
Archez
2024-05-22
Initial commit for 2S2H
Garrett Cox
2024-01-05
Move source into subdirectory
Garrett Cox
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