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* Bump LUS and OTRExporter, add null audio backend
* Missed an include change
* And again
* Thanks macOS
* Another one
* Bump LUS again, fixing SDL audio backend bug
* Sync LUS bump changes to merged PRs
* Bump LUS again
* Update CMakeLists.txt includes
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* 2 non-matching
* 1 function left
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fully matching
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documented, has bss reordering issues
* Fixes
* Apply suggestions
* Format
* Re-add cast oops
* Remove != 0 for override and transform limb draws, format
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Cleanup
* vi define cleanup
* kdebugserver
* osmotor
* Remove sqrtf.c
* Move osFlash out of libultra
* PadUtils_Destroy
* BOOT_ADDRESS_ULTRA
* Fault
* Format
* viconfig.h
* More small cleanups
* gfx cleanup
* Format
* Forgot to save
* variables.h
* dListTable -> dListSides
* Fix header includes
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* begin R
* finish anim R
* cleanup
* small adj
* cleanup
* CS_STATE_IDLE
* CS_ID_NONE
* more cleanup
* sBssPad
* angles
* sneak in small fix
* small fix
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* use CURRENT_TIME macro
* add comment
* cleanup brackets
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* begin docs
* more docs
* skybox
* more cleanup
* more cleanup
* more cleanup
* Improve comment
* in-function static
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* Cleanup
* Format
* Fixes
* Update macports-deps.txt
* Fix mac
* Update macports-deps.txt
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Move includes around
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* PoC of using variadic arguments with GameInteractor_Should
* va_list boilerplate in SHOULD macro
* drop opt arg in favor of variadic arg changes
* account for default type promotion
* remove demo code
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* add linux clang format script
* first shot at powershell
* whoops
* webrequest is slow, try webclient
* just get the one file
* simplify and maybe make it work?
* whoops again
* try a different suggestion
* why is it always windows
* again
* try again
* bit of path stuff
* chmod +x
* add action to check
* fix workflow name
* run clang format
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Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
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