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path: root/mm/src/code/z_demo.c
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2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
* Bump LUS and OTRExporter, add null audio backend * Missed an include change * And again * Thanks macOS * Another one * Bump LUS again, fixing SDL audio backend bug * Sync LUS bump changes to merged PRs * Bump LUS again * Update CMakeLists.txt includes
2025-09-16Replace erroneous CsCmdStartSeq with CsCmdStopSeq (#1812)Eblo
2025-09-14Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-14c_keyframe.c decompiled and documented (#1630)Tharo
* 2 non-matching * 1 function left Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fully matching Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documented, has bss reordering issues * Fixes * Apply suggestions * Format * Re-add cast oops * Remove != 0 for override and transform limb draws, format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-13General Cleanup (#1529)Derek Hensley
* Cleanup * vi define cleanup * kdebugserver * osmotor * Remove sqrtf.c * Move osFlash out of libultra * PadUtils_Destroy * BOOT_ADDRESS_ULTRA * Fault * Format * viconfig.h * More small cleanups * gfx cleanup * Format * Forgot to save * variables.h * dListTable -> dListSides * Fix header includes
2025-09-13Animation Cleanup: En_R* (#1516)engineer124
* begin R * finish anim R * cleanup * small adj * cleanup * CS_STATE_IDLE * CS_ID_NONE * more cleanup * sBssPad * angles * sneak in small fix * small fix
2025-09-12Use `CURRENT_TIME` Macro (#1514)engineer124
* use CURRENT_TIME macro * add comment * cleanup brackets
2025-09-11`z_en_test4.c` Documented (#1498)engineer124
* begin docs * more docs * skybox * more cleanup * more cleanup * more cleanup * Improve comment * in-function static
2025-04-06Cleanup includes (#1072)louist103
* Cleanup * Format * Fixes * Update macports-deps.txt * Fix mac * Update macports-deps.txt Co-authored-by: Archez <Archez@users.noreply.github.com> * Move includes around --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-02-13Add some access featuresGarrett Cox
2024-10-05Move GameInteractor & NameTag src up to root of 2s2h (#799)Garrett Cox
2024-10-05Change GI_VB_ to VB_ (#798)Garrett Cox
2024-09-26Use variadic arguments with GameInteractor_Should (#766)Archez
* PoC of using variadic arguments with GameInteractor_Should * va_list boilerplate in SHOULD macro * drop opt arg in favor of variadic arg changes * account for default type promotion * remove demo code
2024-05-22run clang format (#448)briaguya
* add linux clang format script * first shot at powershell * whoops * webrequest is slow, try webclient * just get the one file * simplify and maybe make it work? * whoops again * try a different suggestion * why is it always windows * again * try again * bit of path stuff * chmod +x * add action to check * fix workflow name * run clang format
2024-05-22Add a few initial cutscene skips (#399)Garrett Cox
2024-05-22Actor hooks (#135)Garrett Cox
2024-05-22Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp.louist103
2024-05-22Initial commit for 2S2HGarrett Cox
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
2024-01-05Move source into subdirectoryGarrett Cox