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path: root/mm/src/code/z_eff_blure.c
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2026-04-26Port SoH Cosmetics Editor UI (#1633)Jameriquiah
* port soh cosmetics editor ui * fix wrong hearts color * fix rainbow * cosmetics editor refactor * formatting
2026-02-09cosmetics editor trail colors (#1491)Jameriquiah
* trail colors * sticks and deku spin * organization
2025-09-16EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-09-16Misc FAKE fixes (#1783)Derek Hensley
* CutsceneCamera_UpdateSplines fake match * CutsceneCamera_Init -1 splineIndex * Eye Point comment * func_80B781DC better fake * func_80B32F04 * ObjSwitch_Update * ObjSwitch_InitTrisCollider * ObjAqua_Init * EnTrt_ItemGiven * func_80C10E98 partly * EnTest7_WarpCsWarp this to 1 * EnTest6_InvertedSoTCutscene better fake * EnTest6_DrawAmmoDropRupee * EnPoSisters_MatchPlayerY * func_8095B76C * EnMinifrog_Init * func_80A5C0B8 * EnKnight_UpdateEffects * EnKnight_FlyingHeadAttack * EnKakasi_Init * EnInvadepoh_ModelInfo_GetNextFaceAnim * BgAstrBombwall_InitCollider like func_809CE068 * Player_UpdateInterface * Player_CsAction_TranslateReverse * DynaPoly_AddBgActorToLookup better fake * CutsceneManager_FindEntranceCsId * func_800AE930 better fake * Math3D_CylVsLineSeg better fake * MapDisp_InitBossRoomStorey * Play_Init * EnTimeTag_Diary_Wait better fake * Remove fake label from Player_SwordFromIA * Player_PostLimbDrawGameplay partly * EffectBlure_AddVertex prev temp * Player_PostLimbDrawGameplay attempt 2 * AudioMgr_StopAllSfxExceptSystem * Camera_Normal0 * Camera_Jump2 * Camera_Normal3 * PR review
2025-09-13Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
* split * bss * z64eff_ss_dead.h * clean eff_blure * eff_shield_particle cleanup * tire?mark * and more cleanup * format * forgot to remove this * review * EffectBlureDrawMode enum * review * review * bss
2024-11-30Various fixes for interpolation (#880)Archez
* Various fixes for interpolation * fix interpolation for kankyo particles and effects * update twinmold effect tracking
2024-05-22Fix interpolation crashes due to unclosed records (#263)Archez
* Fix interpolation crashes due to unclosed records * rework en_mnk drawface to avoid return in open/close disps pair [still matching] * fix placement of close_disps in en_osn draw * replace returns with goto to follow other decomp patterns
2024-05-22Move some files around (#107)Garrett Cox
2024-05-22Fix footprints and deku link spin attack blur (#93)Garrett Cox
2024-05-22Frame interpolation (#78)louist103
* Initial. Only enough to get it running. Missing changes to effects and actors. * Add frame interp calls to most files in `code` * Fix bubbles (The ones that look like bubbles) * Fix kankyo and takkuri. * Fix obj_grass interpolation --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-01-05Move source into subdirectoryGarrett Cox