| Age | Commit message (Collapse) | Author |
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* port soh cosmetics editor ui
* fix wrong hearts color
* fix rainbow
* cosmetics editor refactor
* formatting
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* trail colors
* sticks and deku spin
* organization
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* gEffectSsOverlayTable
* Sync with OoT docs
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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* split
* bss
* z64eff_ss_dead.h
* clean eff_blure
* eff_shield_particle cleanup
* tire?mark
* and more cleanup
* format
* forgot to remove this
* review
* EffectBlureDrawMode enum
* review
* review
* bss
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* Various fixes for interpolation
* fix interpolation for kankyo particles and effects
* update twinmold effect tracking
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* Fix interpolation crashes due to unclosed records
* rework en_mnk drawface to avoid return in open/close disps pair [still matching]
* fix placement of close_disps in en_osn draw
* replace returns with goto to follow other decomp patterns
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* Initial. Only enough to get it running. Missing changes to effects and actors.
* Add frame interp calls to most files in `code`
* Fix bubbles (The ones that look like bubbles)
* Fix kankyo and takkuri.
* Fix obj_grass interpolation
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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