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* Scrolling texture interpolation
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
* Interpolate remaining GIs
* Clean up gDPSetTileSizeInterp
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Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
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* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
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* z64pause_menu.h
* move functions and variables
* Move PauseMenuPage
* move stuff that seems public to the new header
* KALEIDO_OVL_MAX
* bss
* review
* IS_PAUSED
* format
* add argument to pause macros
* Update include/z64pause_menu.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* bss
* More IS_PAUSED I missed
* early returns
* bss
* empty commit to trigger GHA
* bss
* bss
* bss
* includes
* bss
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* add linux clang format script
* first shot at powershell
* whoops
* webrequest is slow, try webclient
* just get the one file
* simplify and maybe make it work?
* whoops again
* try a different suggestion
* why is it always windows
* again
* try again
* bit of path stuff
* chmod +x
* add action to check
* fix workflow name
* run clang format
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* Remove BenPort.h from functions.h
* use specific z64 includes
* this -> thisx
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* fix the framebuffers and zbuffers
* set some extra save context on load
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* replace rest of segment 0x0E calculations with macro
* switch to original gsp macro
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Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
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