| Age | Commit message (Collapse) | Author |
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* Various fixes for interpolation
* fix interpolation for kankyo particles and effects
* update twinmold effect tracking
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* Make sword beam work on any enemy with FD anywhere
* Apply arrow effect to FD sword beams in hook
Add separate variable for FD sword beams on regular enemies
* Add damage multiplier and effect hooks
Use those for Fierce Deity sword beam stuff
Add DamageAndEffectHookInfo struct to pass multiple fields into hooks
Use ActorInit hook on sword beams for the arrow damage effect
* Add light arrow effect to sword beams
Actually pass in the DamageAndEffectHookInfo pointer for the damage effect hook
Add more clarification within FDA enhancement comments
* Overhaul how sword beams work on regular enemies
Revamp how sword beam handling works with Fierce Deity Anywhere
Remove light arrow damage flag and instead make sword beams always collide with actors
Give sword beams the light arrow effect if they do not already have one defined
Draw blue light orbs effect for sword beams using the light orbs effect
Add special sword beam damage effect for Big Octos since they're unique with drawing damage effects
* Use variadic args for damage hooks
Use va_arg for FierceDeityAnywhere arguments
Remove now-obsolete DamageAndEffectHookInfo struct
* Remove unused damage hook arguments
* Streamline sword beam collision
Only override CollisionCheck_NoSharedFlags if the toucher belongs to a sword beam
Condense FierceDeityAnywhere static variables to one for the actor being drawn
* Use new hook instead of static variable for nulls
* Pass bodyPartsPos and size into hook
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Implement interpolated skybox stars
* cancel out field of view changes
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* initial commit
* formatting fix
* formatting fix
* remove conflict files
* Updated per garrettjoecox suggestions
* Cleanup comments
* initial commit
* formatting fix
* Updated per garrettjoecox suggestions
* Cleanup comments
* Merge fixes
* cleanup for review feedback
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Co-authored-by: Archez <archez39@me.com>
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* Improve extended culling options and account for song cutscene fading
* unify actor distance sliders into one
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* Add cheat to allow Elegy of Emptiness anywhere
* Use modern menu for Elegy Anywhere, rename VB
Removed redundant null from Elegy scene check
Moved ElegyAnywhere enhancement's menu order
* Remove extraneous widgets from ElegyAnywhere menu
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* extract pause maps and minimaps and support alt assets
* Fix missing door transitions on pause menu map
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garrettjoecox.github.com:garrettjoecox/2ship2harkinian into develop-rando
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or transitions
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* Add enhancement for reusing letter to mama in one cycle
* add menu widget item for express mail
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* Mirror mode initial version
* Update mm/src/code/z_actor.c
Co-authored-by: Archez <Archez@users.noreply.github.com>
* mirror mode support for minimaps and dungeon pause map
* mirror mode support overworld pause map and song of soaring
* mirror mode support for various remaining things
* mirror mode support pause warp enhancement
* Add searchable menu item
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Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Archez <archez39@me.com>
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* PoC of using variadic arguments with GameInteractor_Should
* va_list boilerplate in SHOULD macro
* drop opt arg in favor of variadic arg changes
* account for default type promotion
* remove demo code
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or transitions
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* add new GI hooks
* move collision viewer to draw hook
* actor viewer tweaks; prevent crash when actors are killed
* add ShipUtils
* add actor name tags
* add debug name tags to actor viewer
* fixes
* headers?
* cleanup actor viewer
* Add more options for actor name tags
* headers
* headers
* ditch fmt::join cause linux package managers use old spdlog/fmt
* just a little more cleanup
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* use asset paths for better custom asset support
* fix keyframe animation timings
* display title cards as a full texture
* asset support for gfxprint
* support pause menu overworld map
* fix more resources that need to be loaded
* pr feedback
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* fixes for cycle reset, fairy bottle, and save editor equips
* prevent auto save during minigames
* prevent crash with fast mask transform
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