| Age | Commit message (Collapse) | Author |
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* Initial Dpad
* remove old hud stuff
* and comment
* s..
* add dpad equip macro back in
* fix inputs
* fix equipping (hopefully all)
* finish some todos
* add 2s2h asset header
* check dpad macro
* remove 2s2h_assets
* re-add empty texture
* use correct struct for default dpad equips
* dpad save stuff
* fix item offering, use correct equip offset values
* finally figure out unk_154 and fix mask equipping
* avoid ugly code
* add necessary condition
* correct save names for dpad items/slots
* remove todos and sort out suggestions and rename cvar
* func standardise renaming
* Add dpad to hud presets
* dpad save migration
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* Remove BenPort.h from functions.h
* use specific z64 includes
* this -> thisx
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* add skip title opening and save with debug inv enhancements
* feedback
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* Enable Suns Song
* Move Sun's Song to no longer check for save data at all
* Update description
* Address review comments
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* pack release builds
* changes
* test
* more
* different unzip
* different unzip 2
* add pr artifacts action
* mm hashes
* add gc rom
* update linux sh
* fix windows linking
* give windows release a console
* tweaks
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* use framebuffer data for deku bubble
* review feedback
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* Move SaveManager to its own file
* Add support for migration
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* imgui
* detangle zapdutils
* ship namespace
* register global factories
* readfb
* deps
* bump submodules
* keyframe
* bump modules
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* ADD: Reset Cycle enhancements
TODO/ Using hooks
* FIX: Typo
* Convert to hooks
TODO: Complete Pictobox
* TWEAK: alignment style and whitespaces
* REM: Pictobox attempts
* FIX: oopsie on merge dev
* TWEAK: Review suggestion with memcpy
* Tweak typo
* loop fix
* Try: Fix linux compilation ??
* include 2
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* Fix interpolation crashes due to unclosed records
* rework en_mnk drawface to avoid return in open/close disps pair [still matching]
* fix placement of close_disps in en_osn draw
* replace returns with goto to follow other decomp patterns
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* initial asset xml split
* move otrexporter back
* update exporter
* update xml progress
* update xmls -- todo: rename actor.xml
* use latest otrexporter
* cherry pick over gc support changes
* zapdtr gc support
* fix title screen
* fix jumpslash
* add gc file list
* add additional asset header
* Update OTRExporter
* Update ZAPDTR
* Update libultraship
* Update OTRExporter
* submodule
* attempt 3 at submodules
* add gPowderKegFuseVtx to gc xml
* lus main
* for pr
* zapdtr rebased
* move game versions to benport
* update xml for PRs
* move audio, todo: add to GC
* gc audio
* explain commented assets
* zapdtr
* pull and update zapdtr
* Update OTRExporter
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* ADD: 24 Hours Clock
* TWEAK: gitignore
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* fd anywhere using hooks (plus splitting enhancements out into files)
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Archez <Archez@users.noreply.github.com>
* add guards to headers
* Update mm/src/code/z_parameter.c
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* clean
* macro magic
* Apply suggestions from code review
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Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* Initial Collision Viewer
Issues:
- UIWidget stuff was copied in to colViewer.cpp
- Pause screen still renders collision.
- Colour CVars are not working correctly.
* Move collision viewer files and small adjustments
* Redo collision viewer UI
* use identity mtx
* prevent draw collision on pause
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Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: Adam Bird <archez39@me.com>
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* Add volume slider support
* extern fix?
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This fix the audio cutoff issues when building in release mode
Explaination from @garrettjoecox
The result of osAiSetFrequency was being used later on to multiply the length an audio sequence would play. In debug mode this stub was returning 1, whereas in release mode this would return whatever was passed in as the freq argument.
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* initial audio work
* Implements caching and fixes a ton of issues with audio
* Uses correct memory sizes in mixer.c
* Resets mixer values
* Actually correct dmem buff values in mixer.c
* Remove breakpoints
* Fix sequences not playing
* The forbidden type.
* Forbidden TYPES?!
* Thanks Louis
* Thanks Louis Part 2
* Fix garbled audio
* Fixed ADSR bugs
* Fixes ASAN crash in loading samples.
This code is causing the game to attempt to read sample data beyond the actual sample data.
* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.
* Fixes crashing while loading audio samples.
Additionally, lowers the log level for audio commands.
* Textbox SFX UB Fix
* Decreases priority of more debug messages
* Fixed a couple uintptr_t issues
* Adds context to Jack's hack of shortcutting later loading sequences.
* Audio corruption fix
* Few uintptr_t fixes
* Fix build on linux
* Fix build on mac
* call audio exit
* fix sfx in dialog
* unstub more audio funcs
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Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
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* hugebombiwa
* EnHanabi fireworks
* Clear tag - various non ss effects.
* Damage effects - sparks, fire, orbs, etc...
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* Implement HIRES support and fix Bombers notebook
* bump lus
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* ADD: Key Counter, Skultula Counter
TODO: Check why SKulltula counter texture doesn't move, TextureBlock???
* ADD: Skulltula icon position
* Tweak: Whitespace
* TWEAK: Skulltula Y value
* FIX: Tatl
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* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.
* track LUS changes
* LUS Bump
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* Changes for new LUS resources
* fix factory issues and bump modules
* add build version, custom assets folder, and fix extraction
* add missing custom assets
* fix build .h
* libzip in the workflows
* apt-deps
* Fixes to importers to work with upstream Resource Manager.
Also remove duplicated structs.
* Bump LUS
* bump LUS
* Bump LUS
* bump lus
* point back to louist103/mm
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Co-authored-by: Adam Bird <archez39@me.com>
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Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
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* add cvar methods to global functions header and cleanup includes
* fix z_lib.c
* tweak includes
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