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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
#define CVAR_NAME "gEnhancements.Mods.DisableBombBillboarding"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
void RegisterDisableBombBillboarding() {
COND_VB_SHOULD(VB_APPLY_BOMB_BILLBOARDING, CVAR, { *should = false; });
}
static RegisterShipInitFunc initFunc(RegisterDisableBombBillboarding, { CVAR_NAME });
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