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#include "ActorBehavior.h"
void Rando::ActorBehavior::InitDmHinaBehavior() {
COND_VB_SHOULD(VB_DRAW_BOSS_REMAINS, IS_RANDO, {
Actor* actor = va_arg(args, Actor*);
RandoCheckId checkId;
switch (actor->params) {
case 0: // Odolwa's Remains
checkId = RC_WOODFALL_TEMPLE_BOSS_WARP;
break;
case 1: // Goht's Remains
checkId = RC_SNOWHEAD_TEMPLE_BOSS_WARP;
break;
case 2: // Gyorg's Remains
checkId = RC_GREAT_BAY_TEMPLE_BOSS_WARP;
break;
case 3: // Twinmold's Remains
checkId = RC_STONE_TOWER_TEMPLE_INVERTED_BOSS_WARP;
break;
default:
return;
}
*should = false;
auto randoSaveCheck = RANDO_SAVE_CHECKS[checkId];
if (!randoSaveCheck.cycleObtained) {
Rando::DrawItem(Rando::ConvertItem(randoSaveCheck.randoItemId, checkId), checkId, actor);
}
});
}
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