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#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
extern "C" {
#include "variables.h"
void Player_StartTalking(PlayState* play, Actor* actor);
}
void Rando::ActorBehavior::InitEnZotBehavior() {
COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, {
GetItemId* item = va_arg(args, GetItemId*);
Actor* refActor = va_arg(args, Actor*);
Player* player = GET_PLAYER(gPlayState);
if (refActor->id != ACTOR_EN_ZOT || gPlayState->sceneId != SCENE_33ZORACITY) {
return;
}
// There are multiple Zora with ACTOR_EN_ZOT in the same room, in the event we add checks to ones that don't
// have any I am specifying the Params for the Zora Hall Scene Lights.
if (refActor->params == -1015) {
RANDO_SAVE_CHECKS[RC_ZORA_HALL_SCENE_LIGHTS].eligible = true;
*should = false;
refActor->parent = &player->actor;
player->talkActor = refActor;
player->talkActorDistance = refActor->xzDistToPlayer;
player->exchangeItemAction = PLAYER_IA_MINUS1;
Player_StartTalking(gPlayState, refActor);
}
});
}
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