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#include "MiscBehavior.h"
extern "C" {
#include "functions.h"
#include "variables.h"
}
void Rando::MiscBehavior::OnSceneInit(s16 sceneId, s8 spawnNum) {
InterfaceContext* interfaceCtx = &gPlayState->interfaceCtx;
// Remove mask restrictions for Clock Tower rooftop
if (sceneId == SCENE_OKUJOU) {
interfaceCtx->restrictions.masks = 0;
}
}
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