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#include "2s2h/SaveManager/SaveManager.h"
// To better support future migrations, we always store the `Save` at the `save` key to be consistent across normal
// saves and owl saves
void SaveManager_Migration_1(nlohmann::json& j) {
bool isOwlSave = j.contains("save");
if (!isOwlSave) {
nlohmann::json saveContext;
saveContext["save"] = j;
j = saveContext;
}
}
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