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#include "2s2h/SaveManager/SaveManager.h"
#include "z64.h"
// This is the base migration, binary saves are imported as this version.
void SaveManager_Migration_5(nlohmann::json& j) {
nlohmann::json dpadEquips;
for (int i = 0; i < EQUIP_SLOT_D_MAX; i++) {
for (int j = 0; j < EQUIP_SLOT_D_MAX; j++) {
dpadEquips["dpadItems"][i][j] = ITEM_NONE;
dpadEquips["dpadSlots"][i][j] = SLOT_NONE;
}
}
// if shipSaveInfo doesn't exist, create it
if (!j["save"].contains("shipSaveInfo")) {
j["save"]["shipSaveInfo"]["dpadEquips"] = dpadEquips;
j["save"]["shipSaveInfo"]["pauseSaveEntrance"] = -1;
}
}
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