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#include "2s2h/SaveManager/SaveManager.h"
#include "z64.h"
// Add respawn and playtime info to saves
void SaveManager_Migration_7(nlohmann::json& j) {
if (!j["save"]["shipSaveInfo"].contains("filePlaytime")) {
j["save"]["shipSaveInfo"]["filePlaytime"] = 0;
}
if (!j["save"]["shipSaveInfo"].contains("respawn")) {
j["save"]["shipSaveInfo"]["respawn"] = {};
}
for (int i = 0; i < RESPAWN_MODE_MAX; i++) {
j["save"]["shipSaveInfo"]["respawn"][i] = {
{ "pos",
{
{ "x", 0.0 },
{ "y", 0.0 },
{ "z", 0.0 },
} },
{ "yaw", 0 },
{ "playerParams", 0 },
{ "entrance", 0 },
{ "roomIndex", 0 },
{ "data", 0 },
{ "tempSwitchFlags", 0 },
{ "unk_18", 0 },
{ "tempCollectFlags", 0 },
};
}
}
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