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#pragma once
#include "align_asset_macro.h"
// This file is manually made
// When new assets are added to the 2ship.otr file
// We need to add the aligned version of the resource names here and use in code
// On Mac, not using aligned resource names was causing crashes in release builds
// textures
#define dgDPad "__OTR__textures/parameter_static/gDPad"
static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
#define dgFlippers "__OTR__textures/parameter_static/gFlippers"
static const ALIGN_ASSET(2) char gFlippersTex[] = dgFlippers;
#define dgThreeDayClockHour13Tex "__OTR__textures/parameter_static/gThreeDayClockHour13Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour13Tex[] = dgThreeDayClockHour13Tex;
#define dgThreeDayClockHour14Tex "__OTR__textures/parameter_static/gThreeDayClockHour14Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour14Tex[] = dgThreeDayClockHour14Tex;
#define dgThreeDayClockHour15Tex "__OTR__textures/parameter_static/gThreeDayClockHour15Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour15Tex[] = dgThreeDayClockHour15Tex;
#define dgThreeDayClockHour16Tex "__OTR__textures/parameter_static/gThreeDayClockHour16Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour16Tex[] = dgThreeDayClockHour16Tex;
#define dgThreeDayClockHour17Tex "__OTR__textures/parameter_static/gThreeDayClockHour17Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour17Tex[] = dgThreeDayClockHour17Tex;
#define dgThreeDayClockHour18Tex "__OTR__textures/parameter_static/gThreeDayClockHour18Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour18Tex[] = dgThreeDayClockHour18Tex;
#define dgThreeDayClockHour19Tex "__OTR__textures/parameter_static/gThreeDayClockHour19Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour19Tex[] = dgThreeDayClockHour19Tex;
#define dgThreeDayClockHour20Tex "__OTR__textures/parameter_static/gThreeDayClockHour20Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour20Tex[] = dgThreeDayClockHour20Tex;
#define dgThreeDayClockHour21Tex "__OTR__textures/parameter_static/gThreeDayClockHour21Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour21Tex[] = dgThreeDayClockHour21Tex;
#define dgThreeDayClockHour22Tex "__OTR__textures/parameter_static/gThreeDayClockHour22Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour22Tex[] = dgThreeDayClockHour22Tex;
#define dgThreeDayClockHour23Tex "__OTR__textures/parameter_static/gThreeDayClockHour23Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour23Tex[] = dgThreeDayClockHour23Tex;
#define dgThreeDayClockHour24Tex "__OTR__textures/parameter_static/gThreeDayClockHour24Tex"
static const ALIGN_ASSET(2) char gThreeDayClockHour24Tex[] = dgThreeDayClockHour24Tex;
#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
#define dgThreeDayClock3DSEdgeTex "__OTR__textures/parameter_static/gThreeDayClock3DSEdgeTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSEdgeTex[] = dgThreeDayClock3DSEdgeTex;
#define dgThreeDayClock3DSMiddleTex "__OTR__textures/parameter_static/gThreeDayClock3DSMiddleTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSMiddleTex[] = dgThreeDayClock3DSMiddleTex;
#define dgThreeDayClock3DSFillTex "__OTR__textures/parameter_static/gThreeDayClock3DSFillTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFillTex[] = dgThreeDayClock3DSFillTex;
#define dgThreeDayClock3DSArrowTex "__OTR__textures/parameter_static/gThreeDayClock3DSArrowTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSArrowTex[] = dgThreeDayClock3DSArrowTex;
#define dgThreeDayClock3DSTimeBackdropTex "__OTR__textures/parameter_static/gThreeDayClock3DSTimeBackdropTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSTimeBackdropTex[] = dgThreeDayClock3DSTimeBackdropTex;
#define dgThreeDayClock3DSSlowTimeTex "__OTR__textures/parameter_static/gThreeDayClock3DSSlowTimeTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSSlowTimeTex[] = dgThreeDayClock3DSSlowTimeTex;
#define dgThreeDayClock3DSFinalHoursMoonTex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursMoonTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursMoonTex[] = dgThreeDayClock3DSFinalHoursMoonTex;
#define dgThreeDayClock3DSFinalHoursDigit0Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit0Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit0Tex[] = dgThreeDayClock3DSFinalHoursDigit0Tex;
#define dgThreeDayClock3DSFinalHoursDigit1Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit1Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit1Tex[] = dgThreeDayClock3DSFinalHoursDigit1Tex;
#define dgThreeDayClock3DSFinalHoursDigit2Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit2Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit2Tex[] = dgThreeDayClock3DSFinalHoursDigit2Tex;
#define dgThreeDayClock3DSFinalHoursDigit3Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit3Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit3Tex[] = dgThreeDayClock3DSFinalHoursDigit3Tex;
#define dgThreeDayClock3DSFinalHoursDigit4Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit4Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit4Tex[] = dgThreeDayClock3DSFinalHoursDigit4Tex;
#define dgThreeDayClock3DSFinalHoursDigit5Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit5Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit5Tex[] = dgThreeDayClock3DSFinalHoursDigit5Tex;
#define dgThreeDayClock3DSFinalHoursDigit6Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit6Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit6Tex[] = dgThreeDayClock3DSFinalHoursDigit6Tex;
#define dgThreeDayClock3DSFinalHoursDigit7Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit7Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit7Tex[] = dgThreeDayClock3DSFinalHoursDigit7Tex;
#define dgThreeDayClock3DSFinalHoursDigit8Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit8Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit8Tex[] = dgThreeDayClock3DSFinalHoursDigit8Tex;
#define dgThreeDayClock3DSFinalHoursDigit9Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit9Tex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit9Tex[] = dgThreeDayClock3DSFinalHoursDigit9Tex;
#define dgThreeDayClock3DSFinalHoursColonTex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursColonTex"
static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursColonTex[] = dgThreeDayClock3DSFinalHoursColonTex;
#define dgPauseSavePromptENGTex "__OTR__textures/icon_item_static/gPauseSavePromptENGTex"
static const ALIGN_ASSET(2) char gPauseSavePromptENGTex[] = dgPauseSavePromptENGTex;
#define dgPauseYesENGTex "__OTR__textures/icon_item_static/gPauseYesENGTex"
static const ALIGN_ASSET(2) char gPauseYesENGTex[] = dgPauseYesENGTex;
#define dgPauseNoENGTex "__OTR__textures/icon_item_static/gPauseNoENGTex"
static const ALIGN_ASSET(2) char gPauseNoENGTex[] = dgPauseNoENGTex;
#define dgPauseSaveConfirmationENGTex "__OTR__textures/icon_item_static/gPauseSaveConfirmationENGTex"
static const ALIGN_ASSET(2) char gPauseSaveConfirmationENGTex[] = dgPauseSaveConfirmationENGTex;
#define dgContinuePlayingENGTex "__OTR__textures/icon_item_static/gContinuePlayingENGTex"
static const ALIGN_ASSET(2) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
#define dgFileSelFourthDayTex "__OTR__misc/title_static/gFileSelFourthDayTex"
static const ALIGN_ASSET(2) char gFileSelFourthDayTex[] = dgFileSelFourthDayTex;
#define dgFileSelCheatingDayTex "__OTR__misc/title_static/gFileSelCheatingDayTex"
static const ALIGN_ASSET(2) char gFileSelCheatingDayTex[] = dgFileSelCheatingDayTex;
#define dgFileSelRandIconTex "__OTR__misc/title_static/gFileSelRandIconTex"
static const ALIGN_ASSET(2) char gFileSelRandIconTex[] = dgFileSelRandIconTex;
// File select new file setup labels, generated by tools/label_gen/genlabel.py
#define dgFileSelNewFileTex "__OTR__misc/title_static/gFileSelNewFileTex"
static const ALIGN_ASSET(2) char gFileSelNewFileTex[] = dgFileSelNewFileTex;
#define dgFileSelModeHeaderTex "__OTR__misc/title_static/gFileSelModeHeaderTex"
static const ALIGN_ASSET(2) char gFileSelModeHeaderTex[] = dgFileSelModeHeaderTex;
#define dgFileSelSeedHeaderTex "__OTR__misc/title_static/gFileSelSeedHeaderTex"
static const ALIGN_ASSET(2) char gFileSelSeedHeaderTex[] = dgFileSelSeedHeaderTex;
#define dgFileSelPresetHeaderTex "__OTR__misc/title_static/gFileSelPresetHeaderTex"
static const ALIGN_ASSET(2) char gFileSelPresetHeaderTex[] = dgFileSelPresetHeaderTex;
#define dgFileSelGenerateNewTex "__OTR__misc/title_static/gFileSelGenerateNewTex"
static const ALIGN_ASSET(2) char gFileSelGenerateNewTex[] = dgFileSelGenerateNewTex;
#define dgFileSelVanillaTex "__OTR__misc/title_static/gFileSelVanillaTex"
static const ALIGN_ASSET(2) char gFileSelVanillaTex[] = dgFileSelVanillaTex;
#define dgFileSelRandomizerTex "__OTR__misc/title_static/gFileSelRandomizerTex"
static const ALIGN_ASSET(2) char gFileSelRandomizerTex[] = dgFileSelRandomizerTex;
#define dgFileSelArrowLeftTex "__OTR__misc/title_static/gFileSelArrowLeftTex"
static const ALIGN_ASSET(2) char gFileSelArrowLeftTex[] = dgFileSelArrowLeftTex;
#define dgFileSelArrowRightTex "__OTR__misc/title_static/gFileSelArrowRightTex"
static const ALIGN_ASSET(2) char gFileSelArrowRightTex[] = dgFileSelArrowRightTex;
#define dgBoxChestCornerHealthTex "__OTR__objects/object_box/gBoxChestCornerHealthTex"
static const ALIGN_ASSET(2) char gBoxChestCornerHealthTex[] = dgBoxChestCornerHealthTex;
#define dgBoxChestCornerLesserTex "__OTR__objects/object_box/gBoxChestCornerLesserTex"
static const ALIGN_ASSET(2) char gBoxChestCornerLesserTex[] = dgBoxChestCornerLesserTex;
#define dgBoxChestCornerMajorTex "__OTR__objects/object_box/gBoxChestCornerMajorTex"
static const ALIGN_ASSET(2) char gBoxChestCornerMajorTex[] = dgBoxChestCornerMajorTex;
#define dgBoxChestCornerMaskTex "__OTR__objects/object_box/gBoxChestCornerMaskTex"
static const ALIGN_ASSET(2) char gBoxChestCornerMaskTex[] = dgBoxChestCornerMaskTex;
#define dgBoxChestCornerSkullTokenTex "__OTR__objects/object_box/gBoxChestCornerSkullTokenTex"
static const ALIGN_ASSET(2) char gBoxChestCornerSkullTokenTex[] = dgBoxChestCornerSkullTokenTex;
#define dgBoxChestCornerSmallKeyTex "__OTR__objects/object_box/gBoxChestCornerSmallKeyTex"
static const ALIGN_ASSET(2) char gBoxChestCornerSmallKeyTex[] = dgBoxChestCornerSmallKeyTex;
#define dgBoxChestCornerStrayFairyTex "__OTR__objects/object_box/gBoxChestCornerStrayFairyTex"
static const ALIGN_ASSET(2) char gBoxChestCornerStrayFairyTex[] = dgBoxChestCornerStrayFairyTex;
#define dgBoxChestLockHealthTex "__OTR__objects/object_box/gBoxChestLockHealthTex"
static const ALIGN_ASSET(2) char gBoxChestLockHealthTex[] = dgBoxChestLockHealthTex;
#define dgBoxChestLockLesserTex "__OTR__objects/object_box/gBoxChestLockLesserTex"
static const ALIGN_ASSET(2) char gBoxChestLockLesserTex[] = dgBoxChestLockLesserTex;
#define dgBoxChestLockMajorTex "__OTR__objects/object_box/gBoxChestLockMajorTex"
static const ALIGN_ASSET(2) char gBoxChestLockMajorTex[] = dgBoxChestLockMajorTex;
#define dgBoxChestLockMaskTex "__OTR__objects/object_box/gBoxChestLockMaskTex"
static const ALIGN_ASSET(2) char gBoxChestLockMaskTex[] = dgBoxChestLockMaskTex;
#define dgBoxChestLockSkullTokenTex "__OTR__objects/object_box/gBoxChestLockSkullTokenTex"
static const ALIGN_ASSET(2) char gBoxChestLockSkullTokenTex[] = dgBoxChestLockSkullTokenTex;
#define dgBoxChestLockSmallKeyTex "__OTR__objects/object_box/gBoxChestLockSmallKeyTex"
static const ALIGN_ASSET(2) char gBoxChestLockSmallKeyTex[] = dgBoxChestLockSmallKeyTex;
#define dgBoxChestLockStrayFairyTex "__OTR__objects/object_box/gBoxChestLockStrayFairyTex"
static const ALIGN_ASSET(2) char gBoxChestLockStrayFairyTex[] = dgBoxChestLockStrayFairyTex;
#define dgPotBossKeyDL "__OTR__objects/object_tsubo/gPotBossKeyDL"
static const ALIGN_ASSET(2) char gPotBossKeyDL[] = dgPotBossKeyDL;
#define dgPotFairyDL "__OTR__objects/object_tsubo/gPotFairyDL"
static const ALIGN_ASSET(2) char gPotFairyDL[] = dgPotFairyDL;
#define dgPotHeartDL "__OTR__objects/object_tsubo/gPotHeartDL"
static const ALIGN_ASSET(2) char gPotHeartDL[] = dgPotHeartDL;
#define dgPotMajorDL "__OTR__objects/object_tsubo/gPotMajorDL"
static const ALIGN_ASSET(2) char gPotMajorDL[] = dgPotMajorDL;
#define dgPotMaskDL "__OTR__objects/object_tsubo/gPotMaskDL"
static const ALIGN_ASSET(2) char gPotMaskDL[] = dgPotMaskDL;
#define dgPotMinorDL "__OTR__objects/object_tsubo/gPotMinorDL"
static const ALIGN_ASSET(2) char gPotMinorDL[] = dgPotMinorDL;
#define dgPotRandomDL "__OTR__objects/object_tsubo/gPotRandomDL"
static const ALIGN_ASSET(2) char gPotRandomDL[] = dgPotRandomDL;
#define dgPotSmallKeyDL "__OTR__objects/object_tsubo/gPotSmallKeyDL"
static const ALIGN_ASSET(2) char gPotSmallKeyDL[] = dgPotSmallKeyDL;
#define dgPotStandardDL "__OTR__objects/object_tsubo/gPotStandardDL"
static const ALIGN_ASSET(2) char gPotStandardDL[] = dgPotStandardDL;
#define dgPotTokenDL "__OTR__objects/object_tsubo/gPotTokenDL"
static const ALIGN_ASSET(2) char gPotTokenDL[] = dgPotTokenDL;
#define dgLargeMajorCrateDL "__OTR__objects/object_kibako2/gLargeMajorCrateDL"
static const ALIGN_ASSET(2) char gLargeMajorCrateDL[] = dgLargeMajorCrateDL;
#define dgLargeMaskCrateDL "__OTR__objects/object_kibako2/gLargeMaskCrateDL"
static const ALIGN_ASSET(2) char gLargeMaskCrateDL[] = dgLargeMaskCrateDL;
#define dgLargeMinorCrateDL "__OTR__objects/object_kibako2/gLargeMinorCrateDL"
static const ALIGN_ASSET(2) char gLargeMinorCrateDL[] = dgLargeMinorCrateDL;
#define dgLargeRandoCrateDL "__OTR__objects/object_kibako2/gLargeRandoCrateDL"
static const ALIGN_ASSET(2) char gLargeRandoCrateDL[] = dgLargeRandoCrateDL;
#define dgLargeSmallKeyCrateDL "__OTR__objects/object_kibako2/gLargeSmallKeyCrateDL"
static const ALIGN_ASSET(2) char gLargeSmallKeyCrateDL[] = dgLargeSmallKeyCrateDL;
#define dgLargeTokenCrateDL "__OTR__objects/object_kibako2/gLargeTokenCrateDL"
static const ALIGN_ASSET(2) char gLargeTokenCrateDL[] = dgLargeTokenCrateDL;
#define dgLargeBossKeyCrateDL "__OTR__objects/object_kibako2/gLargeBossKeyCrateDL"
static const ALIGN_ASSET(2) char gLargeBossKeyCrateDL[] = dgLargeBossKeyCrateDL;
#define dgLargeFairyCrateDL "__OTR__objects/object_kibako2/gLargeFairyCrateDL"
static const ALIGN_ASSET(2) char gLargeFairyCrateDL[] = dgLargeFairyCrateDL;
#define dgLargeHeartCrateDL "__OTR__objects/object_kibako2/gLargeHeartCrateDL"
static const ALIGN_ASSET(2) char gLargeHeartCrateDL[] = dgLargeHeartCrateDL;
#define dgLargeJunkCrateDL "__OTR__objects/object_kibako2/gLargeJunkCrateDL"
static const ALIGN_ASSET(2) char gLargeJunkCrateDL[] = dgLargeJunkCrateDL;
#define dgSmallMajorCrateDL "__OTR__objects/object_kibako/gSmallMajorCrateDL"
static const ALIGN_ASSET(2) char gSmallMajorCrateDL[] = dgSmallMajorCrateDL;
#define dgSmallMaskCrateDL "__OTR__objects/object_kibako/gSmallMaskCrateDL"
static const ALIGN_ASSET(2) char gSmallMaskCrateDL[] = dgSmallMaskCrateDL;
#define dgSmallMinorCrateDL "__OTR__objects/object_kibako/gSmallMinorCrateDL"
static const ALIGN_ASSET(2) char gSmallMinorCrateDL[] = dgSmallMinorCrateDL;
#define dgSmallRandoCrateDL "__OTR__objects/object_kibako/gSmallRandoCrateDL"
static const ALIGN_ASSET(2) char gSmallRandoCrateDL[] = dgSmallRandoCrateDL;
#define dgSmallSmallKeyCrateDL "__OTR__objects/object_kibako/gSmallSmallKeyCrateDL"
static const ALIGN_ASSET(2) char gSmallSmallKeyCrateDL[] = dgSmallSmallKeyCrateDL;
#define dgSmallTokenCrateDL "__OTR__objects/object_kibako/gSmallTokenCrateDL"
static const ALIGN_ASSET(2) char gSmallTokenCrateDL[] = dgSmallTokenCrateDL;
#define dgSmallBossKeyCrateDL "__OTR__objects/object_kibako/gSmallBossKeyCrateDL"
static const ALIGN_ASSET(2) char gSmallBossKeyCrateDL[] = dgSmallBossKeyCrateDL;
#define dgSmallFairyCrateDL "__OTR__objects/object_kibako/gSmallFairyCrateDL"
static const ALIGN_ASSET(2) char gSmallFairyCrateDL[] = dgSmallFairyCrateDL;
#define dgSmallHeartCrateDL "__OTR__objects/object_kibako/gSmallHeartCrateDL"
static const ALIGN_ASSET(2) char gSmallHeartCrateDL[] = dgSmallHeartCrateDL;
#define dgSmallJunkCrateDL "__OTR__objects/object_kibako/gSmallJunkCrateDL"
static const ALIGN_ASSET(2) char gSmallJunkCrateDL[] = dgSmallJunkCrateDL;
#define dgBarrelMajorDL "__OTR__objects/object_taru/gBarrelMajorDL"
static const ALIGN_ASSET(2) char gBarrelMajorDL[] = dgBarrelMajorDL;
#define dgBarrelMaskDL "__OTR__objects/object_taru/gBarrelMaskDL"
static const ALIGN_ASSET(2) char gBarrelMaskDL[] = dgBarrelMaskDL;
#define dgBarrelMinorDL "__OTR__objects/object_taru/gBarrelMinorDL"
static const ALIGN_ASSET(2) char gBarrelMinorDL[] = dgBarrelMinorDL;
#define dgBarrelRandoDL "__OTR__objects/object_taru/gBarrelRandoDL"
static const ALIGN_ASSET(2) char gBarrelRandoDL[] = dgBarrelRandoDL;
#define dgBarrelSmallKeyDL "__OTR__objects/object_taru/gBarrelSmallKeyDL"
static const ALIGN_ASSET(2) char gBarrelSmallKeyDL[] = dgBarrelSmallKeyDL;
#define dgBarrelTokenDL "__OTR__objects/object_taru/gBarrelTokenDL"
static const ALIGN_ASSET(2) char gBarrelTokenDL[] = dgBarrelTokenDL;
#define dgBarrelBossKeyDL "__OTR__objects/object_taru/gBarrelBossKeyDL"
static const ALIGN_ASSET(2) char gBarrelBossKeyDL[] = dgBarrelBossKeyDL;
#define dgBarrelFairyDL "__OTR__objects/object_taru/gBarrelFairyDL"
static const ALIGN_ASSET(2) char gBarrelFairyDL[] = dgBarrelFairyDL;
#define dgBarrelHeartDL "__OTR__objects/object_taru/gBarrelHeartDL"
static const ALIGN_ASSET(2) char gBarrelHeartDL[] = dgBarrelHeartDL;
#define dgBarrelJunkDL "__OTR__objects/object_taru/gBarrelJunkDL"
static const ALIGN_ASSET(2) char gBarrelJunkDL[] = dgBarrelJunkDL;
#define dgRandoBushDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomDL"
static const ALIGN_ASSET(2) char gRandoBushDL[] = dgRandoBushDL;
#define dgRandoBushXluDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomXluDL"
static const ALIGN_ASSET(2) char gRandoBushXluDL[] = dgRandoBushXluDL;
#define dgRandoBushMinorDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorDL"
static const ALIGN_ASSET(2) char gRandoBushMinorDL[] = dgRandoBushMinorDL;
#define dgRandoBushMinorXluDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorXluDL"
static const ALIGN_ASSET(2) char gRandoBushMinorXluDL[] = dgRandoBushMinorXluDL;
#define dgRandoBushMajorDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorDL"
static const ALIGN_ASSET(2) char gRandoBushMajorDL[] = dgRandoBushMajorDL;
#define dgRandoBushMajorXluDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorXluDL"
static const ALIGN_ASSET(2) char gRandoBushMajorXluDL[] = dgRandoBushMajorXluDL;
#define dgRandoBushSmallKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyDL"
static const ALIGN_ASSET(2) char gRandoBushSmallKeyDL[] = dgRandoBushSmallKeyDL;
#define dgRandoBushSmallKeyXluDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyXluDL"
static const ALIGN_ASSET(2) char gRandoBushSmallKeyXluDL[] = dgRandoBushSmallKeyXluDL;
#define dgRandoBushBossKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyDL"
static const ALIGN_ASSET(2) char gRandoBushBossKeyDL[] = dgRandoBushBossKeyDL;
#define dgRandoBushBossKeyXluDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyXluDL"
static const ALIGN_ASSET(2) char gRandoBushBossKeyXluDL[] = dgRandoBushBossKeyXluDL;
#define dgRandoBushTokenDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenDL"
static const ALIGN_ASSET(2) char gRandoBushTokenDL[] = dgRandoBushTokenDL;
#define dgRandoBushTokenXluDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenXluDL"
static const ALIGN_ASSET(2) char gRandoBushTokenXluDL[] = dgRandoBushTokenXluDL;
#define dgRandoBushMaskDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskDL"
static const ALIGN_ASSET(2) char gRandoBushMaskDL[] = dgRandoBushMaskDL;
#define dgRandoBushMaskXluDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskXluDL"
static const ALIGN_ASSET(2) char gRandoBushMaskXluDL[] = dgRandoBushMaskXluDL;
#define dgRandoBushFairyDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyDL"
static const ALIGN_ASSET(2) char gRandoBushFairyDL[] = dgRandoBushFairyDL;
#define dgRandoBushFairyXluDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyXluDL"
static const ALIGN_ASSET(2) char gRandoBushFairyXluDL[] = dgRandoBushFairyXluDL;
#define dgRandoBushHeartDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartDL"
static const ALIGN_ASSET(2) char gRandoBushHeartDL[] = dgRandoBushHeartDL;
#define dgRandoBushHeartXluDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartXluDL"
static const ALIGN_ASSET(2) char gRandoBushHeartXluDL[] = dgRandoBushHeartXluDL;
#define dgRandoBushJunkDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkDL"
static const ALIGN_ASSET(2) char gRandoBushJunkDL[] = dgRandoBushJunkDL;
#define dgRandoBushJunkXluDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkXluDL"
static const ALIGN_ASSET(2) char gRandoBushJunkXluDL[] = dgRandoBushJunkXluDL;
#define dgRandoCuttableGrassRandomDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassRandomDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassRandomDL[] = dgRandoCuttableGrassRandomDL;
#define dgRandoCuttableGrassMinorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMinorDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMinorDL[] = dgRandoCuttableGrassMinorDL;
#define dgRandoCuttableGrassMajorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMajorDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMajorDL[] = dgRandoCuttableGrassMajorDL;
#define dgRandoCuttableGrassSmallKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassSmallKeyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassSmallKeyDL[] = dgRandoCuttableGrassSmallKeyDL;
#define dgRandoCuttableGrassBossKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassBossKeyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassBossKeyDL[] = dgRandoCuttableGrassBossKeyDL;
#define dgRandoCuttableGrassTokenDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassTokenDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassTokenDL[] = dgRandoCuttableGrassTokenDL;
#define dgRandoCuttableGrassMaskDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMaskDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMaskDL[] = dgRandoCuttableGrassMaskDL;
#define dgRandoCuttableGrassFairyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassFairyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassFairyDL[] = dgRandoCuttableGrassFairyDL;
#define dgRandoCuttableGrassHeartDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassHeartDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassHeartDL[] = dgRandoCuttableGrassHeartDL;
#define dgRandoCuttableGrassJunkDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassJunkDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassJunkDL[] = dgRandoCuttableGrassJunkDL;
#define dgChestTrackerIcon "__OTR__textures/icons/gChestTrackerIcon"
static const ALIGN_ASSET(2) char gChestTrackerIcon[] = dgChestTrackerIcon;
#define dgPotTrackerIcon "__OTR__textures/icons/gPotTrackerIcon"
static const ALIGN_ASSET(2) char gPotTrackerIcon[] = dgPotTrackerIcon;
#define dgCrateTrackerIcon "__OTR__textures/icons/gCrateTrackerIcon"
static const ALIGN_ASSET(2) char gCrateTrackerIcon[] = dgCrateTrackerIcon;
#define dgBarrelTrackerIcon "__OTR__textures/icons/gBarrelTrackerIcon"
static const ALIGN_ASSET(2) char gBarrelTrackerIcon[] = dgBarrelTrackerIcon;
#define dgGiFlippersDL "__OTR__objects/object_ability_swim/gGiFlippersDL"
static const ALIGN_ASSET(2) char gGiFlippersDL[] = dgGiFlippersDL;
#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
#define dgTrapDL "__OTR__objects/object_trap/gTrapDL"
static const ALIGN_ASSET(2) char gTrapDL[] = dgTrapDL;
#define dgSkeletonKeyDL "__OTR__objects/object_key/gSkeletonKeyDL"
static const ALIGN_ASSET(2) char gSkeletonKeyDL[] = dgSkeletonKeyDL;
#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
#define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL;
#define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL;
#define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL;
#define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;
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