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#ifndef OBJECTS_OBJECT_AH_H
#define OBJECTS_OBJECT_AH_H 1

#include "align_asset_macro.h"

#define dobject_ah_Anim_000968 "__OTR__objects/object_ah/object_ah_Anim_000968"
static const ALIGN_ASSET(2) char object_ah_Anim_000968[] = dobject_ah_Anim_000968;

#define dobject_ah_Anim_000DDC "__OTR__objects/object_ah/object_ah_Anim_000DDC"
static const ALIGN_ASSET(2) char object_ah_Anim_000DDC[] = dobject_ah_Anim_000DDC;

#define dobject_ah_Anim_001860 "__OTR__objects/object_ah/object_ah_Anim_001860"
static const ALIGN_ASSET(2) char object_ah_Anim_001860[] = dobject_ah_Anim_001860;

#define dobject_ah_Anim_002280 "__OTR__objects/object_ah/object_ah_Anim_002280"
static const ALIGN_ASSET(2) char object_ah_Anim_002280[] = dobject_ah_Anim_002280;

#define dobject_ah_DL_004A60 "__OTR__objects/object_ah/object_ah_DL_004A60"
static const ALIGN_ASSET(2) char object_ah_DL_004A60[] = dobject_ah_DL_004A60;

#define dobject_ah_DL_004B70 "__OTR__objects/object_ah/object_ah_DL_004B70"
static const ALIGN_ASSET(2) char object_ah_DL_004B70[] = dobject_ah_DL_004B70;

#define dobject_ah_DL_004C80 "__OTR__objects/object_ah/object_ah_DL_004C80"
static const ALIGN_ASSET(2) char object_ah_DL_004C80[] = dobject_ah_DL_004C80;

#define dobject_ah_DL_004E78 "__OTR__objects/object_ah/object_ah_DL_004E78"
static const ALIGN_ASSET(2) char object_ah_DL_004E78[] = dobject_ah_DL_004E78;

#define dobject_ah_DL_005010 "__OTR__objects/object_ah/object_ah_DL_005010"
static const ALIGN_ASSET(2) char object_ah_DL_005010[] = dobject_ah_DL_005010;

#define dobject_ah_DL_0050E8 "__OTR__objects/object_ah/object_ah_DL_0050E8"
static const ALIGN_ASSET(2) char object_ah_DL_0050E8[] = dobject_ah_DL_0050E8;

#define dobject_ah_DL_005268 "__OTR__objects/object_ah/object_ah_DL_005268"
static const ALIGN_ASSET(2) char object_ah_DL_005268[] = dobject_ah_DL_005268;

#define dobject_ah_DL_005400 "__OTR__objects/object_ah/object_ah_DL_005400"
static const ALIGN_ASSET(2) char object_ah_DL_005400[] = dobject_ah_DL_005400;

#define dobject_ah_DL_0054D8 "__OTR__objects/object_ah/object_ah_DL_0054D8"
static const ALIGN_ASSET(2) char object_ah_DL_0054D8[] = dobject_ah_DL_0054D8;

#define dobject_ah_DL_0055F0 "__OTR__objects/object_ah/object_ah_DL_0055F0"
static const ALIGN_ASSET(2) char object_ah_DL_0055F0[] = dobject_ah_DL_0055F0;

#define dobject_ah_DL_005BA8 "__OTR__objects/object_ah/object_ah_DL_005BA8"
static const ALIGN_ASSET(2) char object_ah_DL_005BA8[] = dobject_ah_DL_005BA8;

#define dobject_ah_DL_005D88 "__OTR__objects/object_ah/object_ah_DL_005D88"
static const ALIGN_ASSET(2) char object_ah_DL_005D88[] = dobject_ah_DL_005D88;

#define dobject_ah_DL_005EB0 "__OTR__objects/object_ah/object_ah_DL_005EB0"
static const ALIGN_ASSET(2) char object_ah_DL_005EB0[] = dobject_ah_DL_005EB0;

#define dobject_ah_DL_006090 "__OTR__objects/object_ah/object_ah_DL_006090"
static const ALIGN_ASSET(2) char object_ah_DL_006090[] = dobject_ah_DL_006090;

#define dobject_ah_DL_0061B8 "__OTR__objects/object_ah/object_ah_DL_0061B8"
static const ALIGN_ASSET(2) char object_ah_DL_0061B8[] = dobject_ah_DL_0061B8;

#define dobject_ah_TLUT_0064B0 "__OTR__objects/object_ah/object_ah_TLUT_0064B0"
static const ALIGN_ASSET(2) char object_ah_TLUT_0064B0[] = dobject_ah_TLUT_0064B0;

#define dobject_ah_Tex_0066B0 "__OTR__objects/object_ah/object_ah_Tex_0066B0"
static const ALIGN_ASSET(2) char object_ah_Tex_0066B0[] = dobject_ah_Tex_0066B0;

#define dobject_ah_Tex_0067B0 "__OTR__objects/object_ah/object_ah_Tex_0067B0"
static const ALIGN_ASSET(2) char object_ah_Tex_0067B0[] = dobject_ah_Tex_0067B0;

#define dobject_ah_Tex_0068B0 "__OTR__objects/object_ah/object_ah_Tex_0068B0"
static const ALIGN_ASSET(2) char object_ah_Tex_0068B0[] = dobject_ah_Tex_0068B0;

#define dobject_ah_Tex_0068F0 "__OTR__objects/object_ah/object_ah_Tex_0068F0"
static const ALIGN_ASSET(2) char object_ah_Tex_0068F0[] = dobject_ah_Tex_0068F0;

#define dobject_ah_Tex_006930 "__OTR__objects/object_ah/object_ah_Tex_006930"
static const ALIGN_ASSET(2) char object_ah_Tex_006930[] = dobject_ah_Tex_006930;

#define dobject_ah_Tex_006970 "__OTR__objects/object_ah/object_ah_Tex_006970"
static const ALIGN_ASSET(2) char object_ah_Tex_006970[] = dobject_ah_Tex_006970;

#define dobject_ah_Tex_006A70 "__OTR__objects/object_ah/object_ah_Tex_006A70"
static const ALIGN_ASSET(2) char object_ah_Tex_006A70[] = dobject_ah_Tex_006A70;

#define dobject_ah_Tex_006AB0 "__OTR__objects/object_ah/object_ah_Tex_006AB0"
static const ALIGN_ASSET(2) char object_ah_Tex_006AB0[] = dobject_ah_Tex_006AB0;

#define dobject_ah_Tex_006BB0 "__OTR__objects/object_ah/object_ah_Tex_006BB0"
static const ALIGN_ASSET(2) char object_ah_Tex_006BB0[] = dobject_ah_Tex_006BB0;

#define dobject_ah_Tex_006C30 "__OTR__objects/object_ah/object_ah_Tex_006C30"
static const ALIGN_ASSET(2) char object_ah_Tex_006C30[] = dobject_ah_Tex_006C30;

#define dobject_ah_Tex_006C70 "__OTR__objects/object_ah/object_ah_Tex_006C70"
static const ALIGN_ASSET(2) char object_ah_Tex_006C70[] = dobject_ah_Tex_006C70;

#define dobject_ah_Tex_006D70 "__OTR__objects/object_ah/object_ah_Tex_006D70"
static const ALIGN_ASSET(2) char object_ah_Tex_006D70[] = dobject_ah_Tex_006D70;

#define dobject_ah_Tex_007570 "__OTR__objects/object_ah/object_ah_Tex_007570"
static const ALIGN_ASSET(2) char object_ah_Tex_007570[] = dobject_ah_Tex_007570;

#define dobject_ah_Tex_007D70 "__OTR__objects/object_ah/object_ah_Tex_007D70"
static const ALIGN_ASSET(2) char object_ah_Tex_007D70[] = dobject_ah_Tex_007D70;

#define dobject_ah_Tex_008570 "__OTR__objects/object_ah/object_ah_Tex_008570"
static const ALIGN_ASSET(2) char object_ah_Tex_008570[] = dobject_ah_Tex_008570;

#define dobject_ah_Tex_008D70 "__OTR__objects/object_ah/object_ah_Tex_008D70"
static const ALIGN_ASSET(2) char object_ah_Tex_008D70[] = dobject_ah_Tex_008D70;

#define dobject_ah_Tex_009570 "__OTR__objects/object_ah/object_ah_Tex_009570"
static const ALIGN_ASSET(2) char object_ah_Tex_009570[] = dobject_ah_Tex_009570;

#define dobject_ah_Skel_009E70 "__OTR__objects/object_ah/object_ah_Skel_009E70"
static const ALIGN_ASSET(2) char object_ah_Skel_009E70[] = dobject_ah_Skel_009E70;

typedef enum ObjectAhLimb {
    /* 0x00 */ OBJECT_AH_LIMB_NONE,
    /* 0x01 */ OBJECT_AH_LIMB_01,
    /* 0x02 */ OBJECT_AH_LIMB_02,
    /* 0x03 */ OBJECT_AH_LIMB_03,
    /* 0x04 */ OBJECT_AH_LIMB_04,
    /* 0x05 */ OBJECT_AH_LIMB_05,
    /* 0x06 */ OBJECT_AH_LIMB_06,
    /* 0x07 */ OBJECT_AH_LIMB_07,
    /* 0x08 */ OBJECT_AH_LIMB_08,
    /* 0x09 */ OBJECT_AH_LIMB_09,
    /* 0x0A */ OBJECT_AH_LIMB_0A,
    /* 0x0B */ OBJECT_AH_LIMB_0B,
    /* 0x0C */ OBJECT_AH_LIMB_0C,
    /* 0x0D */ OBJECT_AH_LIMB_0D,
    /* 0x0E */ OBJECT_AH_LIMB_0E,
    /* 0x0F */ OBJECT_AH_LIMB_0F,
    /* 0x10 */ OBJECT_AH_LIMB_10,
    /* 0x11 */ OBJECT_AH_LIMB_MAX
} ObjectAhLimb;

#endif // OBJECTS_OBJECT_AH_H