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#ifndef OBJECTS_OBJECT_AN3_H
#define OBJECTS_OBJECT_AN3_H 1

#include "align_asset_macro.h"

#define dgAnju3EmptyDL "__OTR__objects/object_an3/gAnju3EmptyDL"
static const ALIGN_ASSET(2) char gAnju3EmptyDL[] = dgAnju3EmptyDL;

#define dgAnju3BroomDL "__OTR__objects/object_an3/gAnju3BroomDL"
static const ALIGN_ASSET(2) char gAnju3BroomDL[] = dgAnju3BroomDL;

#define dgAnju3BroomCircleTex "__OTR__objects/object_an3/gAnju3BroomCircleTex"
static const ALIGN_ASSET(2) char gAnju3BroomCircleTex[] = dgAnju3BroomCircleTex;

#define dgAnju3BroomSideTex "__OTR__objects/object_an3/gAnju3BroomSideTex"
static const ALIGN_ASSET(2) char gAnju3BroomSideTex[] = dgAnju3BroomSideTex;

#define dgAnju3BroomBaseTex "__OTR__objects/object_an3/gAnju3BroomBaseTex"
static const ALIGN_ASSET(2) char gAnju3BroomBaseTex[] = dgAnju3BroomBaseTex;

#define dgAnju3BroomSweepAnim "__OTR__objects/object_an3/gAnju3BroomSweepAnim"
static const ALIGN_ASSET(2) char gAnju3BroomSweepAnim[] = dgAnju3BroomSweepAnim;

#define dgAnju3BroomIdleAnim "__OTR__objects/object_an3/gAnju3BroomIdleAnim"
static const ALIGN_ASSET(2) char gAnju3BroomIdleAnim[] = dgAnju3BroomIdleAnim;

#define dgAnju3BroomWalkAnim "__OTR__objects/object_an3/gAnju3BroomWalkAnim"
static const ALIGN_ASSET(2) char gAnju3BroomWalkAnim[] = dgAnju3BroomWalkAnim;
#endif // OBJECTS_OBJECT_AN3_H