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#ifndef OBJECTS_OBJECT_AOB_H
#define OBJECTS_OBJECT_AOB_H 1
#include "align_asset_macro.h"
#define dgMamamuYanUnusedIdleAnim "__OTR__objects/object_aob/gMamamuYanUnusedIdleAnim"
static const ALIGN_ASSET(2) char gMamamuYanUnusedIdleAnim[] = dgMamamuYanUnusedIdleAnim;
#define dgMamamuYanSkel "__OTR__objects/object_aob/gMamamuYanSkel"
static const ALIGN_ASSET(2) char gMamamuYanSkel[] = dgMamamuYanSkel;
#define dgMamamuYanTLUT "__OTR__objects/object_aob/gMamamuYanTLUT"
static const ALIGN_ASSET(2) char gMamamuYanTLUT[] = dgMamamuYanTLUT;
#define dgMamamuYanHairTex "__OTR__objects/object_aob/gMamamuYanHairTex"
static const ALIGN_ASSET(2) char gMamamuYanHairTex[] = dgMamamuYanHairTex;
#define dgMamamuYanSkinTex "__OTR__objects/object_aob/gMamamuYanSkinTex"
static const ALIGN_ASSET(2) char gMamamuYanSkinTex[] = dgMamamuYanSkinTex;
#define dgMamamuYanEarTex "__OTR__objects/object_aob/gMamamuYanEarTex"
static const ALIGN_ASSET(2) char gMamamuYanEarTex[] = dgMamamuYanEarTex;
#define dgMamamuYanLipsTex "__OTR__objects/object_aob/gMamamuYanLipsTex"
static const ALIGN_ASSET(2) char gMamamuYanLipsTex[] = dgMamamuYanLipsTex;
#define dgMamamuYanNostrilTex "__OTR__objects/object_aob/gMamamuYanNostrilTex"
static const ALIGN_ASSET(2) char gMamamuYanNostrilTex[] = dgMamamuYanNostrilTex;
#define dgMamamuYanEyeOpenTex "__OTR__objects/object_aob/gMamamuYanEyeOpenTex"
static const ALIGN_ASSET(2) char gMamamuYanEyeOpenTex[] = dgMamamuYanEyeOpenTex;
#define dgMamamuYanEyeHalfTex "__OTR__objects/object_aob/gMamamuYanEyeHalfTex"
static const ALIGN_ASSET(2) char gMamamuYanEyeHalfTex[] = dgMamamuYanEyeHalfTex;
#define dgMamamuYanEyeClosedTex "__OTR__objects/object_aob/gMamamuYanEyeClosedTex"
static const ALIGN_ASSET(2) char gMamamuYanEyeClosedTex[] = dgMamamuYanEyeClosedTex;
#define dgMamamuYanFingersTex "__OTR__objects/object_aob/gMamamuYanFingersTex"
static const ALIGN_ASSET(2) char gMamamuYanFingersTex[] = dgMamamuYanFingersTex;
#define dgMamamuYanSleevesTex "__OTR__objects/object_aob/gMamamuYanSleevesTex"
static const ALIGN_ASSET(2) char gMamamuYanSleevesTex[] = dgMamamuYanSleevesTex;
#define dgMamamuYanDressTex "__OTR__objects/object_aob/gMamamuYanDressTex"
static const ALIGN_ASSET(2) char gMamamuYanDressTex[] = dgMamamuYanDressTex;
#define dgMamamuYanHeadDL "__OTR__objects/object_aob/gMamamuYanHeadDL"
static const ALIGN_ASSET(2) char gMamamuYanHeadDL[] = dgMamamuYanHeadDL;
#define dgMamamuYanRightHandDL "__OTR__objects/object_aob/gMamamuYanRightHandDL"
static const ALIGN_ASSET(2) char gMamamuYanRightHandDL[] = dgMamamuYanRightHandDL;
#define dgMamamuYanRightForearmDL "__OTR__objects/object_aob/gMamamuYanRightForearmDL"
static const ALIGN_ASSET(2) char gMamamuYanRightForearmDL[] = dgMamamuYanRightForearmDL;
#define dgMamamuYanRightUpperArmDL "__OTR__objects/object_aob/gMamamuYanRightUpperArmDL"
static const ALIGN_ASSET(2) char gMamamuYanRightUpperArmDL[] = dgMamamuYanRightUpperArmDL;
#define dgMamamuYanLeftHandDL "__OTR__objects/object_aob/gMamamuYanLeftHandDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftHandDL[] = dgMamamuYanLeftHandDL;
#define dgMamamuYanLeftForearmDL "__OTR__objects/object_aob/gMamamuYanLeftForearmDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftForearmDL[] = dgMamamuYanLeftForearmDL;
#define dgMamamuYanLeftUpperArmDL "__OTR__objects/object_aob/gMamamuYanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftUpperArmDL[] = dgMamamuYanLeftUpperArmDL;
#define dgMamamuYanTorsoDL "__OTR__objects/object_aob/gMamamuYanTorsoDL"
static const ALIGN_ASSET(2) char gMamamuYanTorsoDL[] = dgMamamuYanTorsoDL;
#define dgMamamuYanRightFootDL "__OTR__objects/object_aob/gMamamuYanRightFootDL"
static const ALIGN_ASSET(2) char gMamamuYanRightFootDL[] = dgMamamuYanRightFootDL;
#define dgMamamuYanRightShinDL "__OTR__objects/object_aob/gMamamuYanRightShinDL"
static const ALIGN_ASSET(2) char gMamamuYanRightShinDL[] = dgMamamuYanRightShinDL;
#define dgMamamuYanRightThighDL "__OTR__objects/object_aob/gMamamuYanRightThighDL"
static const ALIGN_ASSET(2) char gMamamuYanRightThighDL[] = dgMamamuYanRightThighDL;
#define dgMamamuYanLeftFootDL "__OTR__objects/object_aob/gMamamuYanLeftFootDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftFootDL[] = dgMamamuYanLeftFootDL;
#define dgMamamuYanLeftShinDL "__OTR__objects/object_aob/gMamamuYanLeftShinDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftShinDL[] = dgMamamuYanLeftShinDL;
#define dgMamamuYanLeftThighDL "__OTR__objects/object_aob/gMamamuYanLeftThighDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftThighDL[] = dgMamamuYanLeftThighDL;
#define dgMamamuYanDressDL "__OTR__objects/object_aob/gMamamuYanDressDL"
static const ALIGN_ASSET(2) char gMamamuYanDressDL[] = dgMamamuYanDressDL;
#define dgMamamuYanSurpriseStartAnim "__OTR__objects/object_aob/gMamamuYanSurpriseStartAnim"
static const ALIGN_ASSET(2) char gMamamuYanSurpriseStartAnim[] = dgMamamuYanSurpriseStartAnim;
#define dgMamamuYanSurpriseLoopAnim "__OTR__objects/object_aob/gMamamuYanSurpriseLoopAnim"
static const ALIGN_ASSET(2) char gMamamuYanSurpriseLoopAnim[] = dgMamamuYanSurpriseLoopAnim;
#define dgMamamuYanLaughStartAnim "__OTR__objects/object_aob/gMamamuYanLaughStartAnim"
static const ALIGN_ASSET(2) char gMamamuYanLaughStartAnim[] = dgMamamuYanLaughStartAnim;
#define dgMamamuYanLaughLoopAnim "__OTR__objects/object_aob/gMamamuYanLaughLoopAnim"
static const ALIGN_ASSET(2) char gMamamuYanLaughLoopAnim[] = dgMamamuYanLaughLoopAnim;
#define dgMamamuYanIdleAnim "__OTR__objects/object_aob/gMamamuYanIdleAnim"
static const ALIGN_ASSET(2) char gMamamuYanIdleAnim[] = dgMamamuYanIdleAnim;
typedef enum MamamuYanLimb {
/* 0x00 */ MAMAMU_YAN_LIMB_NONE,
/* 0x01 */ MAMAMU_YAN_LIMB_DRESS,
/* 0x02 */ MAMAMU_YAN_LIMB_LEFT_THIGH,
/* 0x03 */ MAMAMU_YAN_LIMB_LEFT_SHIN,
/* 0x04 */ MAMAMU_YAN_LIMB_LEFT_FOOT,
/* 0x05 */ MAMAMU_YAN_LIMB_RIGHT_THIGH,
/* 0x06 */ MAMAMU_YAN_LIMB_RIGHT_SHIN,
/* 0x07 */ MAMAMU_YAN_LIMB_RIGHT_FOOT,
/* 0x08 */ MAMAMU_YAN_LIMB_TORSO,
/* 0x09 */ MAMAMU_YAN_LIMB_LEFT_UPPER_ARM,
/* 0x0A */ MAMAMU_YAN_LIMB_LEFT_FOREARM,
/* 0x0B */ MAMAMU_YAN_LIMB_LEFT_HAND,
/* 0x0C */ MAMAMU_YAN_LIMB_RIGHT_UPPER_ARM,
/* 0x0D */ MAMAMU_YAN_LIMB_RIGHT_FOREARM,
/* 0x0E */ MAMAMU_YAN_LIMB_RIGHT_HAND,
/* 0x0F */ MAMAMU_YAN_LIMB_HEAD,
/* 0x10 */ MAMAMU_YAN_LIMB_MAX
} MamamuYanLimb;
#endif // OBJECTS_OBJECT_AOB_H
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