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#ifndef OBJECTS_OBJECT_BAL_H
#define OBJECTS_OBJECT_BAL_H 1
#include "align_asset_macro.h"
#define dgTingleFloatIdleAnim "__OTR__objects/object_bal/gTingleFloatIdleAnim"
static const ALIGN_ASSET(2) char gTingleFloatIdleAnim[] = dgTingleFloatIdleAnim;
#define dgTingleFallAnim "__OTR__objects/object_bal/gTingleFallAnim"
static const ALIGN_ASSET(2) char gTingleFallAnim[] = dgTingleFallAnim;
#define dgTingleSpinAnim "__OTR__objects/object_bal/gTingleSpinAnim"
static const ALIGN_ASSET(2) char gTingleSpinAnim[] = dgTingleSpinAnim;
#define dgTingleFloatThrowConfettiAnim "__OTR__objects/object_bal/gTingleFloatThrowConfettiAnim"
static const ALIGN_ASSET(2) char gTingleFloatThrowConfettiAnim[] = dgTingleFloatThrowConfettiAnim;
#define dgTinglePelvisDL "__OTR__objects/object_bal/gTinglePelvisDL"
static const ALIGN_ASSET(2) char gTinglePelvisDL[] = dgTinglePelvisDL;
#define dgTingleLeftFootDL "__OTR__objects/object_bal/gTingleLeftFootDL"
static const ALIGN_ASSET(2) char gTingleLeftFootDL[] = dgTingleLeftFootDL;
#define dgTingleLeftShinDL "__OTR__objects/object_bal/gTingleLeftShinDL"
static const ALIGN_ASSET(2) char gTingleLeftShinDL[] = dgTingleLeftShinDL;
#define dgTingleLeftThighDL "__OTR__objects/object_bal/gTingleLeftThighDL"
static const ALIGN_ASSET(2) char gTingleLeftThighDL[] = dgTingleLeftThighDL;
#define dgTingleRightFootDL "__OTR__objects/object_bal/gTingleRightFootDL"
static const ALIGN_ASSET(2) char gTingleRightFootDL[] = dgTingleRightFootDL;
#define dgTingleRightShinDL "__OTR__objects/object_bal/gTingleRightShinDL"
static const ALIGN_ASSET(2) char gTingleRightShinDL[] = dgTingleRightShinDL;
#define dgTingleRightThighDL "__OTR__objects/object_bal/gTingleRightThighDL"
static const ALIGN_ASSET(2) char gTingleRightThighDL[] = dgTingleRightThighDL;
#define dgTingleHeadDL "__OTR__objects/object_bal/gTingleHeadDL"
static const ALIGN_ASSET(2) char gTingleHeadDL[] = dgTingleHeadDL;
#define dgTingleTorsoDL "__OTR__objects/object_bal/gTingleTorsoDL"
static const ALIGN_ASSET(2) char gTingleTorsoDL[] = dgTingleTorsoDL;
#define dgTingleLeftHandDL "__OTR__objects/object_bal/gTingleLeftHandDL"
static const ALIGN_ASSET(2) char gTingleLeftHandDL[] = dgTingleLeftHandDL;
#define dgTingleMapDL "__OTR__objects/object_bal/gTingleMapDL"
static const ALIGN_ASSET(2) char gTingleMapDL[] = dgTingleMapDL;
#define dgTingleLeftForearmDL "__OTR__objects/object_bal/gTingleLeftForearmDL"
static const ALIGN_ASSET(2) char gTingleLeftForearmDL[] = dgTingleLeftForearmDL;
#define dgTingleLeftUpperArmDL "__OTR__objects/object_bal/gTingleLeftUpperArmDL"
static const ALIGN_ASSET(2) char gTingleLeftUpperArmDL[] = dgTingleLeftUpperArmDL;
#define dgTingleRightHandDL "__OTR__objects/object_bal/gTingleRightHandDL"
static const ALIGN_ASSET(2) char gTingleRightHandDL[] = dgTingleRightHandDL;
#define dgTinglePenDL "__OTR__objects/object_bal/gTinglePenDL"
static const ALIGN_ASSET(2) char gTinglePenDL[] = dgTinglePenDL;
#define dgTingleRightForearmDL "__OTR__objects/object_bal/gTingleRightForearmDL"
static const ALIGN_ASSET(2) char gTingleRightForearmDL[] = dgTingleRightForearmDL;
#define dgTingleRightUpperArmDL "__OTR__objects/object_bal/gTingleRightUpperArmDL"
static const ALIGN_ASSET(2) char gTingleRightUpperArmDL[] = dgTingleRightUpperArmDL;
#define dgTingleBalloonDL "__OTR__objects/object_bal/gTingleBalloonDL"
static const ALIGN_ASSET(2) char gTingleBalloonDL[] = dgTingleBalloonDL;
#define dgTingleMapTLUT "__OTR__objects/object_bal/gTingleMapTLUT"
static const ALIGN_ASSET(2) char gTingleMapTLUT[] = dgTingleMapTLUT;
#define dgTingleBriefsTex "__OTR__objects/object_bal/gTingleBriefsTex"
static const ALIGN_ASSET(2) char gTingleBriefsTex[] = dgTingleBriefsTex;
#define dgTingleTopFrontTex "__OTR__objects/object_bal/gTingleTopFrontTex"
static const ALIGN_ASSET(2) char gTingleTopFrontTex[] = dgTingleTopFrontTex;
#define dgTingleBalloonTex "__OTR__objects/object_bal/gTingleBalloonTex"
static const ALIGN_ASSET(2) char gTingleBalloonTex[] = dgTingleBalloonTex;
#define dgTingleBackpackTex "__OTR__objects/object_bal/gTingleBackpackTex"
static const ALIGN_ASSET(2) char gTingleBackpackTex[] = dgTingleBackpackTex;
#define dgTingleEyeOpenTex "__OTR__objects/object_bal/gTingleEyeOpenTex"
static const ALIGN_ASSET(2) char gTingleEyeOpenTex[] = dgTingleEyeOpenTex;
#define dgTingleBodysuitTex "__OTR__objects/object_bal/gTingleBodysuitTex"
static const ALIGN_ASSET(2) char gTingleBodysuitTex[] = dgTingleBodysuitTex;
#define dgTingleNostrilTex "__OTR__objects/object_bal/gTingleNostrilTex"
static const ALIGN_ASSET(2) char gTingleNostrilTex[] = dgTingleNostrilTex;
#define dgTingleMouthTex "__OTR__objects/object_bal/gTingleMouthTex"
static const ALIGN_ASSET(2) char gTingleMouthTex[] = dgTingleMouthTex;
#define dgTingleNoseSideTex "__OTR__objects/object_bal/gTingleNoseSideTex"
static const ALIGN_ASSET(2) char gTingleNoseSideTex[] = dgTingleNoseSideTex;
#define dgTingleHandTex "__OTR__objects/object_bal/gTingleHandTex"
static const ALIGN_ASSET(2) char gTingleHandTex[] = dgTingleHandTex;
#define dgTinglePenTopTex "__OTR__objects/object_bal/gTinglePenTopTex"
static const ALIGN_ASSET(2) char gTinglePenTopTex[] = dgTinglePenTopTex;
#define dgTingleMapTex "__OTR__objects/object_bal/gTingleMapTex"
static const ALIGN_ASSET(2) char gTingleMapTex[] = dgTingleMapTex;
#define dgTingleEyeClosedTex "__OTR__objects/object_bal/gTingleEyeClosedTex"
static const ALIGN_ASSET(2) char gTingleEyeClosedTex[] = dgTingleEyeClosedTex;
#define dgTingleSkel "__OTR__objects/object_bal/gTingleSkel"
static const ALIGN_ASSET(2) char gTingleSkel[] = dgTingleSkel;
#define dgTingleLandAnim "__OTR__objects/object_bal/gTingleLandAnim"
static const ALIGN_ASSET(2) char gTingleLandAnim[] = dgTingleLandAnim;
#define dgTingleTwistAnim "__OTR__objects/object_bal/gTingleTwistAnim"
static const ALIGN_ASSET(2) char gTingleTwistAnim[] = dgTingleTwistAnim;
#define dgTingleTalkAnim "__OTR__objects/object_bal/gTingleTalkAnim"
static const ALIGN_ASSET(2) char gTingleTalkAnim[] = dgTingleTalkAnim;
#define dgTingleThrowConfettiAnim "__OTR__objects/object_bal/gTingleThrowConfettiAnim"
static const ALIGN_ASSET(2) char gTingleThrowConfettiAnim[] = dgTingleThrowConfettiAnim;
#define dgTingleHappyDanceAnim "__OTR__objects/object_bal/gTingleHappyDanceAnim"
static const ALIGN_ASSET(2) char gTingleHappyDanceAnim[] = dgTingleHappyDanceAnim;
#define dgTingleFloatHideFaceAnim "__OTR__objects/object_bal/gTingleFloatHideFaceAnim"
static const ALIGN_ASSET(2) char gTingleFloatHideFaceAnim[] = dgTingleFloatHideFaceAnim;
#define dgTingleIdleAnim "__OTR__objects/object_bal/gTingleIdleAnim"
static const ALIGN_ASSET(2) char gTingleIdleAnim[] = dgTingleIdleAnim;
#define dgTingleConfettiDL "__OTR__objects/object_bal/gTingleConfettiDL"
static const ALIGN_ASSET(2) char gTingleConfettiDL[] = dgTingleConfettiDL;
typedef enum TingleLimb {
/* 0x00 */ TINGLE_LIMB_NONE,
/* 0x01 */ TINGLE_LIMB_ROOT,
/* 0x02 */ TINGLE_LIMB_PELVIS,
/* 0x03 */ TINGLE_LIMB_UPPER_BODY_ROOT,
/* 0x04 */ TINGLE_LIMB_UPPER_BODY_WRAPPER,
/* 0x05 */ TINGLE_LIMB_BALLOON_ROOT,
/* 0x06 */ TINGLE_LIMB_BALLOON,
/* 0x07 */ TINGLE_LIMB_RIGHT_ARM_ROOT,
/* 0x08 */ TINGLE_LIMB_RIGHT_ARM_WRAPPER,
/* 0x09 */ TINGLE_LIMB_RIGHT_UPPER_ARM,
/* 0x0A */ TINGLE_LIMB_RIGHT_FOREARM,
/* 0x0B */ TINGLE_LIMB_RIGHT_HAND_ROOT,
/* 0x0C */ TINGLE_LIMB_RIGHT_HAND,
/* 0x0D */ TINGLE_LIMB_HELD_PEN,
/* 0x0E */ TINGLE_LIMB_LEFT_ARM_ROOT,
/* 0x0F */ TINGLE_LIMB_LEFT_ARM_WRAPPER,
/* 0x10 */ TINGLE_LIMB_LEFT_UPPER_ARM,
/* 0x11 */ TINGLE_LIMB_LEFT_FOREARM,
/* 0x12 */ TINGLE_LIMB_LEFT_HAND_ROOT,
/* 0x13 */ TINGLE_LIMB_LEFT_HAND,
/* 0x14 */ TINGLE_LIMB_HELD_MAP,
/* 0x15 */ TINGLE_LIMB_TORSO,
/* 0x16 */ TINGLE_LIMB_HEAD,
/* 0x17 */ TINGLE_LIMB_RIGHT_LEG_ROOT,
/* 0x18 */ TINGLE_LIMB_RIGHT_THIGH,
/* 0x19 */ TINGLE_LIMB_RIGHT_LOWER_LEG_ROOT,
/* 0x1A */ TINGLE_LIMB_RIGHT_SHIN,
/* 0x1B */ TINGLE_LIMB_RIGHT_FOOT,
/* 0x1C */ TINGLE_LIMB_LEFT_LEG_ROOT,
/* 0x1D */ TINGLE_LIMB_LEFT_THIGH,
/* 0x1E */ TINGLE_LIMB_LEFT_LOWER_LEG_ROOT,
/* 0x1F */ TINGLE_LIMB_LEFT_SHIN,
/* 0x20 */ TINGLE_LIMB_LEFT_FOOT,
/* 0x21 */ TINGLE_LIMB_MAX
} TingleLimb;
#endif // OBJECTS_OBJECT_BAL_H
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