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#ifndef OBJECTS_OBJECT_BH_H
#define OBJECTS_OBJECT_BH_H 1
#include "align_asset_macro.h"
#define dgBhFlyingAnim "__OTR__objects/object_bh/gBhFlyingAnim"
static const ALIGN_ASSET(2) char gBhFlyingAnim[] = dgBhFlyingAnim;
#define dgBhBodyDL "__OTR__objects/object_bh/gBhBodyDL"
static const ALIGN_ASSET(2) char gBhBodyDL[] = dgBhBodyDL;
#define dgBhRightWingToEdgeDL "__OTR__objects/object_bh/gBhRightWingToEdgeDL"
static const ALIGN_ASSET(2) char gBhRightWingToEdgeDL[] = dgBhRightWingToEdgeDL;
#define dgBhRightWingToBodyDL "__OTR__objects/object_bh/gBhRightWingToBodyDL"
static const ALIGN_ASSET(2) char gBhRightWingToBodyDL[] = dgBhRightWingToBodyDL;
#define dgBhLeftWingToEdgeDL "__OTR__objects/object_bh/gBhLeftWingToEdgeDL"
static const ALIGN_ASSET(2) char gBhLeftWingToEdgeDL[] = dgBhLeftWingToEdgeDL;
#define dgBhLeftWingToBodyDL "__OTR__objects/object_bh/gBhLeftWingToBodyDL"
static const ALIGN_ASSET(2) char gBhLeftWingToBodyDL[] = dgBhLeftWingToBodyDL;
#define dgBhBodyTex "__OTR__objects/object_bh/gBhBodyTex"
static const ALIGN_ASSET(2) char gBhBodyTex[] = dgBhBodyTex;
#define dgBhWingTex "__OTR__objects/object_bh/gBhWingTex"
static const ALIGN_ASSET(2) char gBhWingTex[] = dgBhWingTex;
#define dgBhSkel "__OTR__objects/object_bh/gBhSkel"
static const ALIGN_ASSET(2) char gBhSkel[] = dgBhSkel;
typedef enum ObjectBhLimb {
/* 0x00 */ OBJECT_BH_LIMB_NONE,
/* 0x01 */ OBJECT_BH_LIMB_BODY,
/* 0x02 */ OBJECT_BH_LIMB_RIGHT_WING_TO_BODY,
/* 0x03 */ OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE,
/* 0x04 */ OBJECT_BH_LIMB_LEFT_WING_TO_BODY,
/* 0x05 */ OBJECT_BH_LIMB_LEFT_WING_TO_EDGE,
/* 0x06 */ OBJECT_BH_LIMB_MAX
} ObjectBhLimb;
#endif // OBJECTS_OBJECT_BH_H
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