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#ifndef OBJECTS_OBJECT_BJT_H
#define OBJECTS_OBJECT_BJT_H 1
#include "align_asset_macro.h"
#define dgToiletHandWaggingFingerAnim "__OTR__objects/object_bjt/gToiletHandWaggingFingerAnim"
static const ALIGN_ASSET(2) char gToiletHandWaggingFingerAnim[] = dgToiletHandWaggingFingerAnim;
#define dgToiletHandFistAnim "__OTR__objects/object_bjt/gToiletHandFistAnim"
static const ALIGN_ASSET(2) char gToiletHandFistAnim[] = dgToiletHandFistAnim;
#define dgToiletHandThumbsUpAnim "__OTR__objects/object_bjt/gToiletHandThumbsUpAnim"
static const ALIGN_ASSET(2) char gToiletHandThumbsUpAnim[] = dgToiletHandThumbsUpAnim;
#define dgToiletHandOpenHandAnim "__OTR__objects/object_bjt/gToiletHandOpenHandAnim"
static const ALIGN_ASSET(2) char gToiletHandOpenHandAnim[] = dgToiletHandOpenHandAnim;
#define dgToiletHandWaitingAnim "__OTR__objects/object_bjt/gToiletHandWaitingAnim"
static const ALIGN_ASSET(2) char gToiletHandWaitingAnim[] = dgToiletHandWaitingAnim;
#define dgToiletHandIndexFingerDL "__OTR__objects/object_bjt/gToiletHandIndexFingerDL"
static const ALIGN_ASSET(2) char gToiletHandIndexFingerDL[] = dgToiletHandIndexFingerDL;
#define dgToiletHandThumbDL "__OTR__objects/object_bjt/gToiletHandThumbDL"
static const ALIGN_ASSET(2) char gToiletHandThumbDL[] = dgToiletHandThumbDL;
#define dgToiletHandOtherFingersDL "__OTR__objects/object_bjt/gToiletHandOtherFingersDL"
static const ALIGN_ASSET(2) char gToiletHandOtherFingersDL[] = dgToiletHandOtherFingersDL;
#define dgToiletHandPalmDL "__OTR__objects/object_bjt/gToiletHandPalmDL"
static const ALIGN_ASSET(2) char gToiletHandPalmDL[] = dgToiletHandPalmDL;
#define dgToiletHandArmDL "__OTR__objects/object_bjt/gToiletHandArmDL"
static const ALIGN_ASSET(2) char gToiletHandArmDL[] = dgToiletHandArmDL;
#define dgToiletHandFingersTex "__OTR__objects/object_bjt/gToiletHandFingersTex"
static const ALIGN_ASSET(2) char gToiletHandFingersTex[] = dgToiletHandFingersTex;
#define dgToiletHandArmSkinTex "__OTR__objects/object_bjt/gToiletHandArmSkinTex"
static const ALIGN_ASSET(2) char gToiletHandArmSkinTex[] = dgToiletHandArmSkinTex;
#define dgToiletHandSkel "__OTR__objects/object_bjt/gToiletHandSkel"
static const ALIGN_ASSET(2) char gToiletHandSkel[] = dgToiletHandSkel;
typedef enum ToiletHandLimb {
/* 0x00 */ TOILET_HAND_LIMB_NONE,
/* 0x01 */ TOILET_HAND_LIMB_ROOT,
/* 0x02 */ TOILET_HAND_LIMB_ARM,
/* 0x03 */ TOILET_HAND_LIMB_PALM,
/* 0x04 */ TOILET_HAND_LIMB_OTHER_FINGERS,
/* 0x05 */ TOILET_HAND_LIMB_THUMB,
/* 0x06 */ TOILET_HAND_LIMB_INDEX_FINGER,
/* 0x07 */ TOILET_HAND_LIMB_MAX
} ToiletHandLimb;
#endif // OBJECTS_OBJECT_BJT_H
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