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#ifndef OBJECTS_OBJECT_BOJ_H
#define OBJECTS_OBJECT_BOJ_H 1

#include "align_asset_macro.h"

#define dobject_boj_Anim_00041C "__OTR__objects/object_boj/object_boj_Anim_00041C"
static const ALIGN_ASSET(2) char object_boj_Anim_00041C[] = dobject_boj_Anim_00041C;

#define dobject_boj_Anim_0004D0 "__OTR__objects/object_boj/object_boj_Anim_0004D0"
static const ALIGN_ASSET(2) char object_boj_Anim_0004D0[] = dobject_boj_Anim_0004D0;

#define dobject_boj_Anim_00071C "__OTR__objects/object_boj/object_boj_Anim_00071C"
static const ALIGN_ASSET(2) char object_boj_Anim_00071C[] = dobject_boj_Anim_00071C;

#define dobject_boj_Anim_0008C0 "__OTR__objects/object_boj/object_boj_Anim_0008C0"
static const ALIGN_ASSET(2) char object_boj_Anim_0008C0[] = dobject_boj_Anim_0008C0;

#define dobject_boj_Anim_000AC4 "__OTR__objects/object_boj/object_boj_Anim_000AC4"
static const ALIGN_ASSET(2) char object_boj_Anim_000AC4[] = dobject_boj_Anim_000AC4;

#define dobject_boj_Anim_001494 "__OTR__objects/object_boj/object_boj_Anim_001494"
static const ALIGN_ASSET(2) char object_boj_Anim_001494[] = dobject_boj_Anim_001494;

#define dobject_boj_Anim_001908 "__OTR__objects/object_boj/object_boj_Anim_001908"
static const ALIGN_ASSET(2) char object_boj_Anim_001908[] = dobject_boj_Anim_001908;

#define dobject_boj_Anim_002734 "__OTR__objects/object_boj/object_boj_Anim_002734"
static const ALIGN_ASSET(2) char object_boj_Anim_002734[] = dobject_boj_Anim_002734;

#define dobject_boj_Anim_0033B0 "__OTR__objects/object_boj/object_boj_Anim_0033B0"
static const ALIGN_ASSET(2) char object_boj_Anim_0033B0[] = dobject_boj_Anim_0033B0;

#define dobject_boj_Anim_004078 "__OTR__objects/object_boj/object_boj_Anim_004078"
static const ALIGN_ASSET(2) char object_boj_Anim_004078[] = dobject_boj_Anim_004078;

#define dobject_boj_Anim_0043F0 "__OTR__objects/object_boj/object_boj_Anim_0043F0"
static const ALIGN_ASSET(2) char object_boj_Anim_0043F0[] = dobject_boj_Anim_0043F0;

#define dobject_boj_Anim_004A7C "__OTR__objects/object_boj/object_boj_Anim_004A7C"
static const ALIGN_ASSET(2) char object_boj_Anim_004A7C[] = dobject_boj_Anim_004A7C;

#define dobject_boj_Anim_004F40 "__OTR__objects/object_boj/object_boj_Anim_004F40"
static const ALIGN_ASSET(2) char object_boj_Anim_004F40[] = dobject_boj_Anim_004F40;

#define dobject_boj_Anim_005CE4 "__OTR__objects/object_boj/object_boj_Anim_005CE4"
static const ALIGN_ASSET(2) char object_boj_Anim_005CE4[] = dobject_boj_Anim_005CE4;

#define dobject_boj_Anim_005D9C "__OTR__objects/object_boj/object_boj_Anim_005D9C"
static const ALIGN_ASSET(2) char object_boj_Anim_005D9C[] = dobject_boj_Anim_005D9C;

#define dobject_boj_TLUT_005DB0 "__OTR__objects/object_boj/object_boj_TLUT_005DB0"
static const ALIGN_ASSET(2) char object_boj_TLUT_005DB0[] = dobject_boj_TLUT_005DB0;

#define dobject_boj_Tex_005FB0 "__OTR__objects/object_boj/object_boj_Tex_005FB0"
static const ALIGN_ASSET(2) char object_boj_Tex_005FB0[] = dobject_boj_Tex_005FB0;

#define dobject_boj_Tex_006030 "__OTR__objects/object_boj/object_boj_Tex_006030"
static const ALIGN_ASSET(2) char object_boj_Tex_006030[] = dobject_boj_Tex_006030;

#define dobject_boj_Tex_006070 "__OTR__objects/object_boj/object_boj_Tex_006070"
static const ALIGN_ASSET(2) char object_boj_Tex_006070[] = dobject_boj_Tex_006070;

#define dobject_boj_Tex_006270 "__OTR__objects/object_boj/object_boj_Tex_006270"
static const ALIGN_ASSET(2) char object_boj_Tex_006270[] = dobject_boj_Tex_006270;

#define dobject_boj_Tex_0062B0 "__OTR__objects/object_boj/object_boj_Tex_0062B0"
static const ALIGN_ASSET(2) char object_boj_Tex_0062B0[] = dobject_boj_Tex_0062B0;

#define dobject_boj_Tex_0063B0 "__OTR__objects/object_boj/object_boj_Tex_0063B0"
static const ALIGN_ASSET(2) char object_boj_Tex_0063B0[] = dobject_boj_Tex_0063B0;

#define dobject_boj_Tex_0064B0 "__OTR__objects/object_boj/object_boj_Tex_0064B0"
static const ALIGN_ASSET(2) char object_boj_Tex_0064B0[] = dobject_boj_Tex_0064B0;

#define dobject_boj_Tex_0065B0 "__OTR__objects/object_boj/object_boj_Tex_0065B0"
static const ALIGN_ASSET(2) char object_boj_Tex_0065B0[] = dobject_boj_Tex_0065B0;

#define dobject_boj_Tex_0065F0 "__OTR__objects/object_boj/object_boj_Tex_0065F0"
static const ALIGN_ASSET(2) char object_boj_Tex_0065F0[] = dobject_boj_Tex_0065F0;

#define dobject_boj_Tex_0066F0 "__OTR__objects/object_boj/object_boj_Tex_0066F0"
static const ALIGN_ASSET(2) char object_boj_Tex_0066F0[] = dobject_boj_Tex_0066F0;

#define dobject_boj_Tex_006730 "__OTR__objects/object_boj/object_boj_Tex_006730"
static const ALIGN_ASSET(2) char object_boj_Tex_006730[] = dobject_boj_Tex_006730;

#define dobject_boj_DL_0083A0 "__OTR__objects/object_boj/object_boj_DL_0083A0"
static const ALIGN_ASSET(2) char object_boj_DL_0083A0[] = dobject_boj_DL_0083A0;

#define dobject_boj_DL_008778 "__OTR__objects/object_boj/object_boj_DL_008778"
static const ALIGN_ASSET(2) char object_boj_DL_008778[] = dobject_boj_DL_008778;

#define dobject_boj_DL_0088C0 "__OTR__objects/object_boj/object_boj_DL_0088C0"
static const ALIGN_ASSET(2) char object_boj_DL_0088C0[] = dobject_boj_DL_0088C0;

#define dobject_boj_DL_0089C8 "__OTR__objects/object_boj/object_boj_DL_0089C8"
static const ALIGN_ASSET(2) char object_boj_DL_0089C8[] = dobject_boj_DL_0089C8;

#define dobject_boj_DL_008AD0 "__OTR__objects/object_boj/object_boj_DL_008AD0"
static const ALIGN_ASSET(2) char object_boj_DL_008AD0[] = dobject_boj_DL_008AD0;

#define dobject_boj_DL_008C18 "__OTR__objects/object_boj/object_boj_DL_008C18"
static const ALIGN_ASSET(2) char object_boj_DL_008C18[] = dobject_boj_DL_008C18;

#define dobject_boj_DL_008D20 "__OTR__objects/object_boj/object_boj_DL_008D20"
static const ALIGN_ASSET(2) char object_boj_DL_008D20[] = dobject_boj_DL_008D20;

#define dobject_boj_DL_008E28 "__OTR__objects/object_boj/object_boj_DL_008E28"
static const ALIGN_ASSET(2) char object_boj_DL_008E28[] = dobject_boj_DL_008E28;

#define dobject_boj_DL_009000 "__OTR__objects/object_boj/object_boj_DL_009000"
static const ALIGN_ASSET(2) char object_boj_DL_009000[] = dobject_boj_DL_009000;

#define dobject_boj_DL_009118 "__OTR__objects/object_boj/object_boj_DL_009118"
static const ALIGN_ASSET(2) char object_boj_DL_009118[] = dobject_boj_DL_009118;

#define dobject_boj_DL_009228 "__OTR__objects/object_boj/object_boj_DL_009228"
static const ALIGN_ASSET(2) char object_boj_DL_009228[] = dobject_boj_DL_009228;

#define dobject_boj_DL_009330 "__OTR__objects/object_boj/object_boj_DL_009330"
static const ALIGN_ASSET(2) char object_boj_DL_009330[] = dobject_boj_DL_009330;

#define dobject_boj_DL_009448 "__OTR__objects/object_boj/object_boj_DL_009448"
static const ALIGN_ASSET(2) char object_boj_DL_009448[] = dobject_boj_DL_009448;

#define dobject_boj_DL_009558 "__OTR__objects/object_boj/object_boj_DL_009558"
static const ALIGN_ASSET(2) char object_boj_DL_009558[] = dobject_boj_DL_009558;

#define dobject_boj_DL_009660 "__OTR__objects/object_boj/object_boj_DL_009660"
static const ALIGN_ASSET(2) char object_boj_DL_009660[] = dobject_boj_DL_009660;

#define dobject_boj_Tex_009A40 "__OTR__objects/object_boj/object_boj_Tex_009A40"
static const ALIGN_ASSET(2) char object_boj_Tex_009A40[] = dobject_boj_Tex_009A40;

#define dobject_boj_Tex_009A80 "__OTR__objects/object_boj/object_boj_Tex_009A80"
static const ALIGN_ASSET(2) char object_boj_Tex_009A80[] = dobject_boj_Tex_009A80;

#define dobject_boj_Tex_009B80 "__OTR__objects/object_boj/object_boj_Tex_009B80"
static const ALIGN_ASSET(2) char object_boj_Tex_009B80[] = dobject_boj_Tex_009B80;

#define dobject_boj_Tex_009C80 "__OTR__objects/object_boj/object_boj_Tex_009C80"
static const ALIGN_ASSET(2) char object_boj_Tex_009C80[] = dobject_boj_Tex_009C80;

#define dobject_boj_Tex_009D00 "__OTR__objects/object_boj/object_boj_Tex_009D00"
static const ALIGN_ASSET(2) char object_boj_Tex_009D00[] = dobject_boj_Tex_009D00;

#define dobject_boj_Tex_009E00 "__OTR__objects/object_boj/object_boj_Tex_009E00"
static const ALIGN_ASSET(2) char object_boj_Tex_009E00[] = dobject_boj_Tex_009E00;

#define dobject_boj_Tex_009F00 "__OTR__objects/object_boj/object_boj_Tex_009F00"
static const ALIGN_ASSET(2) char object_boj_Tex_009F00[] = dobject_boj_Tex_009F00;

#define dobject_boj_DL_00AF90 "__OTR__objects/object_boj/object_boj_DL_00AF90"
static const ALIGN_ASSET(2) char object_boj_DL_00AF90[] = dobject_boj_DL_00AF90;

#define dobject_boj_DL_00B1D8 "__OTR__objects/object_boj/object_boj_DL_00B1D8"
static const ALIGN_ASSET(2) char object_boj_DL_00B1D8[] = dobject_boj_DL_00B1D8;

#define dobject_boj_DL_00B3E8 "__OTR__objects/object_boj/object_boj_DL_00B3E8"
static const ALIGN_ASSET(2) char object_boj_DL_00B3E8[] = dobject_boj_DL_00B3E8;

#define dobject_boj_DL_00B660 "__OTR__objects/object_boj/object_boj_DL_00B660"
static const ALIGN_ASSET(2) char object_boj_DL_00B660[] = dobject_boj_DL_00B660;

#define dobject_boj_DL_00B878 "__OTR__objects/object_boj/object_boj_DL_00B878"
static const ALIGN_ASSET(2) char object_boj_DL_00B878[] = dobject_boj_DL_00B878;

#define dobject_boj_DL_00BA28 "__OTR__objects/object_boj/object_boj_DL_00BA28"
static const ALIGN_ASSET(2) char object_boj_DL_00BA28[] = dobject_boj_DL_00BA28;

#define dobject_boj_DL_00BA30 "__OTR__objects/object_boj/object_boj_DL_00BA30"
static const ALIGN_ASSET(2) char object_boj_DL_00BA30[] = dobject_boj_DL_00BA30;

#define dobject_boj_Tex_00BB88 "__OTR__objects/object_boj/object_boj_Tex_00BB88"
static const ALIGN_ASSET(2) char object_boj_Tex_00BB88[] = dobject_boj_Tex_00BB88;

#define dobject_boj_DL_00BCC8 "__OTR__objects/object_boj/object_boj_DL_00BCC8"
static const ALIGN_ASSET(2) char object_boj_DL_00BCC8[] = dobject_boj_DL_00BCC8;

#define dobject_boj_Tex_00BD50 "__OTR__objects/object_boj/object_boj_Tex_00BD50"
static const ALIGN_ASSET(2) char object_boj_Tex_00BD50[] = dobject_boj_Tex_00BD50;

#define dobject_boj_Skel_00C240 "__OTR__objects/object_boj/object_boj_Skel_00C240"
static const ALIGN_ASSET(2) char object_boj_Skel_00C240[] = dobject_boj_Skel_00C240;

#define dobject_boj_Anim_00DED8 "__OTR__objects/object_boj/object_boj_Anim_00DED8"
static const ALIGN_ASSET(2) char object_boj_Anim_00DED8[] = dobject_boj_Anim_00DED8;

#define dobject_boj_Anim_00F920 "__OTR__objects/object_boj/object_boj_Anim_00F920"
static const ALIGN_ASSET(2) char object_boj_Anim_00F920[] = dobject_boj_Anim_00F920;

#define dobject_boj_Anim_00FC1C "__OTR__objects/object_boj/object_boj_Anim_00FC1C"
static const ALIGN_ASSET(2) char object_boj_Anim_00FC1C[] = dobject_boj_Anim_00FC1C;

#define dobject_boj_Anim_00FEE4 "__OTR__objects/object_boj/object_boj_Anim_00FEE4"
static const ALIGN_ASSET(2) char object_boj_Anim_00FEE4[] = dobject_boj_Anim_00FEE4;

#define dobject_boj_Anim_010330 "__OTR__objects/object_boj/object_boj_Anim_010330"
static const ALIGN_ASSET(2) char object_boj_Anim_010330[] = dobject_boj_Anim_010330;

#define dobject_boj_Anim_010BDC "__OTR__objects/object_boj/object_boj_Anim_010BDC"
static const ALIGN_ASSET(2) char object_boj_Anim_010BDC[] = dobject_boj_Anim_010BDC;

#define dobject_boj_Anim_01139C "__OTR__objects/object_boj/object_boj_Anim_01139C"
static const ALIGN_ASSET(2) char object_boj_Anim_01139C[] = dobject_boj_Anim_01139C;

#define dobject_boj_Anim_011C38 "__OTR__objects/object_boj/object_boj_Anim_011C38"
static const ALIGN_ASSET(2) char object_boj_Anim_011C38[] = dobject_boj_Anim_011C38;

#define dobject_boj_Anim_011F84 "__OTR__objects/object_boj/object_boj_Anim_011F84"
static const ALIGN_ASSET(2) char object_boj_Anim_011F84[] = dobject_boj_Anim_011F84;

#define dobject_boj_Anim_0128F4 "__OTR__objects/object_boj/object_boj_Anim_0128F4"
static const ALIGN_ASSET(2) char object_boj_Anim_0128F4[] = dobject_boj_Anim_0128F4;

#define dobject_boj_Anim_012E84 "__OTR__objects/object_boj/object_boj_Anim_012E84"
static const ALIGN_ASSET(2) char object_boj_Anim_012E84[] = dobject_boj_Anim_012E84;

#define dgBombShopBagDL "__OTR__objects/object_boj/gBombShopBagDL"
static const ALIGN_ASSET(2) char gBombShopBagDL[] = dgBombShopBagDL;

#define dgBombShopBagTLUT "__OTR__objects/object_boj/gBombShopBagTLUT"
static const ALIGN_ASSET(2) char gBombShopBagTLUT[] = dgBombShopBagTLUT;

#define dgBombShopBagTex "__OTR__objects/object_boj/gBombShopBagTex"
static const ALIGN_ASSET(2) char gBombShopBagTex[] = dgBombShopBagTex;

#define dobject_bojTLUT_009848 "__OTR__objects/object_boj/object_bojTLUT_009848"
static const ALIGN_ASSET(2) char object_bojTLUT_009848[] = dobject_bojTLUT_009848;

typedef enum ObjectBojLimb {
    /* 0x00 */ OBJECT_BOJ_LIMB_NONE,
    /* 0x01 */ OBJECT_BOJ_LIMB_01,
    /* 0x02 */ OBJECT_BOJ_LIMB_02,
    /* 0x03 */ OBJECT_BOJ_LIMB_03,
    /* 0x04 */ OBJECT_BOJ_LIMB_04,
    /* 0x05 */ OBJECT_BOJ_LIMB_05,
    /* 0x06 */ OBJECT_BOJ_LIMB_06,
    /* 0x07 */ OBJECT_BOJ_LIMB_07,
    /* 0x08 */ OBJECT_BOJ_LIMB_08,
    /* 0x09 */ OBJECT_BOJ_LIMB_09,
    /* 0x0A */ OBJECT_BOJ_LIMB_0A,
    /* 0x0B */ OBJECT_BOJ_LIMB_0B,
    /* 0x0C */ OBJECT_BOJ_LIMB_0C,
    /* 0x0D */ OBJECT_BOJ_LIMB_0D,
    /* 0x0E */ OBJECT_BOJ_LIMB_0E,
    /* 0x0F */ OBJECT_BOJ_LIMB_0F,
    /* 0x10 */ OBJECT_BOJ_LIMB_MAX
} ObjectBojLimb;

#endif // OBJECTS_OBJECT_BOJ_H