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path: root/mm/assets/objects/object_bsb/object_bsb.h
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#ifndef OBJECTS_OBJECT_BSB_H
#define OBJECTS_OBJECT_BSB_H 1

#include "align_asset_macro.h"

#define dobject_bsb_Anim_000400 "__OTR__objects/object_bsb/object_bsb_Anim_000400"
static const ALIGN_ASSET(2) char object_bsb_Anim_000400[] = dobject_bsb_Anim_000400;

#define dobject_bsb_Anim_000C50 "__OTR__objects/object_bsb/object_bsb_Anim_000C50"
static const ALIGN_ASSET(2) char object_bsb_Anim_000C50[] = dobject_bsb_Anim_000C50;

#define dobject_bsb_Anim_000FF0 "__OTR__objects/object_bsb/object_bsb_Anim_000FF0"
static const ALIGN_ASSET(2) char object_bsb_Anim_000FF0[] = dobject_bsb_Anim_000FF0;

#define dobject_bsb_Anim_001390 "__OTR__objects/object_bsb/object_bsb_Anim_001390"
static const ALIGN_ASSET(2) char object_bsb_Anim_001390[] = dobject_bsb_Anim_001390;

#define dobject_bsb_Anim_001CD8 "__OTR__objects/object_bsb/object_bsb_Anim_001CD8"
static const ALIGN_ASSET(2) char object_bsb_Anim_001CD8[] = dobject_bsb_Anim_001CD8;

#define dobject_bsb_Anim_001F90 "__OTR__objects/object_bsb/object_bsb_Anim_001F90"
static const ALIGN_ASSET(2) char object_bsb_Anim_001F90[] = dobject_bsb_Anim_001F90;

#define dobject_bsb_Anim_002590 "__OTR__objects/object_bsb/object_bsb_Anim_002590"
static const ALIGN_ASSET(2) char object_bsb_Anim_002590[] = dobject_bsb_Anim_002590;

#define dobject_bsb_Anim_002AF4 "__OTR__objects/object_bsb/object_bsb_Anim_002AF4"
static const ALIGN_ASSET(2) char object_bsb_Anim_002AF4[] = dobject_bsb_Anim_002AF4;

#define dobject_bsb_Anim_003238 "__OTR__objects/object_bsb/object_bsb_Anim_003238"
static const ALIGN_ASSET(2) char object_bsb_Anim_003238[] = dobject_bsb_Anim_003238;

#define dobject_bsb_Anim_003E1C "__OTR__objects/object_bsb/object_bsb_Anim_003E1C"
static const ALIGN_ASSET(2) char object_bsb_Anim_003E1C[] = dobject_bsb_Anim_003E1C;

#define dobject_bsb_Anim_004208 "__OTR__objects/object_bsb/object_bsb_Anim_004208"
static const ALIGN_ASSET(2) char object_bsb_Anim_004208[] = dobject_bsb_Anim_004208;

#define dobject_bsb_Anim_0043A4 "__OTR__objects/object_bsb/object_bsb_Anim_0043A4"
static const ALIGN_ASSET(2) char object_bsb_Anim_0043A4[] = dobject_bsb_Anim_0043A4;

#define dobject_bsb_Anim_004510 "__OTR__objects/object_bsb/object_bsb_Anim_004510"
static const ALIGN_ASSET(2) char object_bsb_Anim_004510[] = dobject_bsb_Anim_004510;

#define dobject_bsb_Anim_004894 "__OTR__objects/object_bsb/object_bsb_Anim_004894"
static const ALIGN_ASSET(2) char object_bsb_Anim_004894[] = dobject_bsb_Anim_004894;

#define dobject_bsb_Anim_004E2C "__OTR__objects/object_bsb/object_bsb_Anim_004E2C"
static const ALIGN_ASSET(2) char object_bsb_Anim_004E2C[] = dobject_bsb_Anim_004E2C;

#define dobject_bsb_Anim_005440 "__OTR__objects/object_bsb/object_bsb_Anim_005440"
static const ALIGN_ASSET(2) char object_bsb_Anim_005440[] = dobject_bsb_Anim_005440;

#define dobject_bsb_Anim_00606C "__OTR__objects/object_bsb/object_bsb_Anim_00606C"
static const ALIGN_ASSET(2) char object_bsb_Anim_00606C[] = dobject_bsb_Anim_00606C;

#define dobject_bsb_Anim_0065D8 "__OTR__objects/object_bsb/object_bsb_Anim_0065D8"
static const ALIGN_ASSET(2) char object_bsb_Anim_0065D8[] = dobject_bsb_Anim_0065D8;

#define dobject_bsb_Anim_006C48 "__OTR__objects/object_bsb/object_bsb_Anim_006C48"
static const ALIGN_ASSET(2) char object_bsb_Anim_006C48[] = dobject_bsb_Anim_006C48;

#define dobject_bsb_Anim_007120 "__OTR__objects/object_bsb/object_bsb_Anim_007120"
static const ALIGN_ASSET(2) char object_bsb_Anim_007120[] = dobject_bsb_Anim_007120;

#define dobject_bsb_Anim_007B18 "__OTR__objects/object_bsb/object_bsb_Anim_007B18"
static const ALIGN_ASSET(2) char object_bsb_Anim_007B18[] = dobject_bsb_Anim_007B18;

#define dobject_bsb_Anim_0086BC "__OTR__objects/object_bsb/object_bsb_Anim_0086BC"
static const ALIGN_ASSET(2) char object_bsb_Anim_0086BC[] = dobject_bsb_Anim_0086BC;

#define dobject_bsb_DL_00A010 "__OTR__objects/object_bsb/object_bsb_DL_00A010"
static const ALIGN_ASSET(2) char object_bsb_DL_00A010[] = dobject_bsb_DL_00A010;

#define dobject_bsb_DL_00A0D8 "__OTR__objects/object_bsb/object_bsb_DL_00A0D8"
static const ALIGN_ASSET(2) char object_bsb_DL_00A0D8[] = dobject_bsb_DL_00A0D8;

#define dobject_bsb_DL_00A188 "__OTR__objects/object_bsb/object_bsb_DL_00A188"
static const ALIGN_ASSET(2) char object_bsb_DL_00A188[] = dobject_bsb_DL_00A188;

#define dobject_bsb_DL_00A230 "__OTR__objects/object_bsb/object_bsb_DL_00A230"
static const ALIGN_ASSET(2) char object_bsb_DL_00A230[] = dobject_bsb_DL_00A230;

#define dobject_bsb_DL_00A2F8 "__OTR__objects/object_bsb/object_bsb_DL_00A2F8"
static const ALIGN_ASSET(2) char object_bsb_DL_00A2F8[] = dobject_bsb_DL_00A2F8;

#define dobject_bsb_DL_00A3A8 "__OTR__objects/object_bsb/object_bsb_DL_00A3A8"
static const ALIGN_ASSET(2) char object_bsb_DL_00A3A8[] = dobject_bsb_DL_00A3A8;

#define dobject_bsb_DL_00A450 "__OTR__objects/object_bsb/object_bsb_DL_00A450"
static const ALIGN_ASSET(2) char object_bsb_DL_00A450[] = dobject_bsb_DL_00A450;

#define dobject_bsb_DL_00A5D0 "__OTR__objects/object_bsb/object_bsb_DL_00A5D0"
static const ALIGN_ASSET(2) char object_bsb_DL_00A5D0[] = dobject_bsb_DL_00A5D0;

#define dobject_bsb_DL_00A708 "__OTR__objects/object_bsb/object_bsb_DL_00A708"
static const ALIGN_ASSET(2) char object_bsb_DL_00A708[] = dobject_bsb_DL_00A708;

#define dobject_bsb_DL_00AE20 "__OTR__objects/object_bsb/object_bsb_DL_00AE20"
static const ALIGN_ASSET(2) char object_bsb_DL_00AE20[] = dobject_bsb_DL_00AE20;

#define dobject_bsb_DL_00AEA8 "__OTR__objects/object_bsb/object_bsb_DL_00AEA8"
static const ALIGN_ASSET(2) char object_bsb_DL_00AEA8[] = dobject_bsb_DL_00AEA8;

#define dobject_bsb_DL_00B038 "__OTR__objects/object_bsb/object_bsb_DL_00B038"
static const ALIGN_ASSET(2) char object_bsb_DL_00B038[] = dobject_bsb_DL_00B038;

#define dobject_bsb_DL_00B100 "__OTR__objects/object_bsb/object_bsb_DL_00B100"
static const ALIGN_ASSET(2) char object_bsb_DL_00B100[] = dobject_bsb_DL_00B100;

#define dobject_bsb_DL_00B228 "__OTR__objects/object_bsb/object_bsb_DL_00B228"
static const ALIGN_ASSET(2) char object_bsb_DL_00B228[] = dobject_bsb_DL_00B228;

#define dobject_bsb_DL_00B2F8 "__OTR__objects/object_bsb/object_bsb_DL_00B2F8"
static const ALIGN_ASSET(2) char object_bsb_DL_00B2F8[] = dobject_bsb_DL_00B2F8;

#define dobject_bsb_DL_00B3C0 "__OTR__objects/object_bsb/object_bsb_DL_00B3C0"
static const ALIGN_ASSET(2) char object_bsb_DL_00B3C0[] = dobject_bsb_DL_00B3C0;

#define dobject_bsb_DL_00B4E8 "__OTR__objects/object_bsb/object_bsb_DL_00B4E8"
static const ALIGN_ASSET(2) char object_bsb_DL_00B4E8[] = dobject_bsb_DL_00B4E8;

#define dobject_bsb_DL_00B5B8 "__OTR__objects/object_bsb/object_bsb_DL_00B5B8"
static const ALIGN_ASSET(2) char object_bsb_DL_00B5B8[] = dobject_bsb_DL_00B5B8;

#define dobject_bsb_Tex_00B660 "__OTR__objects/object_bsb/object_bsb_Tex_00B660"
static const ALIGN_ASSET(2) char object_bsb_Tex_00B660[] = dobject_bsb_Tex_00B660;

#define dobject_bsb_Tex_00B760 "__OTR__objects/object_bsb/object_bsb_Tex_00B760"
static const ALIGN_ASSET(2) char object_bsb_Tex_00B760[] = dobject_bsb_Tex_00B760;

#define dobject_bsb_Tex_00B860 "__OTR__objects/object_bsb/object_bsb_Tex_00B860"
static const ALIGN_ASSET(2) char object_bsb_Tex_00B860[] = dobject_bsb_Tex_00B860;

#define dobject_bsb_Tex_00B8E0 "__OTR__objects/object_bsb/object_bsb_Tex_00B8E0"
static const ALIGN_ASSET(2) char object_bsb_Tex_00B8E0[] = dobject_bsb_Tex_00B8E0;

#define dobject_bsb_Tex_00BAE0 "__OTR__objects/object_bsb/object_bsb_Tex_00BAE0"
static const ALIGN_ASSET(2) char object_bsb_Tex_00BAE0[] = dobject_bsb_Tex_00BAE0;

#define dobject_bsb_Tex_00BBE0 "__OTR__objects/object_bsb/object_bsb_Tex_00BBE0"
static const ALIGN_ASSET(2) char object_bsb_Tex_00BBE0[] = dobject_bsb_Tex_00BBE0;

#define dobject_bsb_Tex_00BC60 "__OTR__objects/object_bsb/object_bsb_Tex_00BC60"
static const ALIGN_ASSET(2) char object_bsb_Tex_00BC60[] = dobject_bsb_Tex_00BC60;

#define dobject_bsb_Tex_00BE60 "__OTR__objects/object_bsb/object_bsb_Tex_00BE60"
static const ALIGN_ASSET(2) char object_bsb_Tex_00BE60[] = dobject_bsb_Tex_00BE60;

#define dobject_bsb_Tex_00C060 "__OTR__objects/object_bsb/object_bsb_Tex_00C060"
static const ALIGN_ASSET(2) char object_bsb_Tex_00C060[] = dobject_bsb_Tex_00C060;

#define dobject_bsb_Tex_00C160 "__OTR__objects/object_bsb/object_bsb_Tex_00C160"
static const ALIGN_ASSET(2) char object_bsb_Tex_00C160[] = dobject_bsb_Tex_00C160;

#define dobject_bsb_Tex_00C1E0 "__OTR__objects/object_bsb/object_bsb_Tex_00C1E0"
static const ALIGN_ASSET(2) char object_bsb_Tex_00C1E0[] = dobject_bsb_Tex_00C1E0;

#define dobject_bsb_Matanimheader_00C298 "__OTR__objects/object_bsb/object_bsb_Matanimheader_00C298"
static const ALIGN_ASSET(2) char object_bsb_Matanimheader_00C298[] = dobject_bsb_Matanimheader_00C298;

#define dobject_bsb_Skel_00C3E0 "__OTR__objects/object_bsb/object_bsb_Skel_00C3E0"
static const ALIGN_ASSET(2) char object_bsb_Skel_00C3E0[] = dobject_bsb_Skel_00C3E0;

#define dobject_bsb_Anim_00C790 "__OTR__objects/object_bsb/object_bsb_Anim_00C790"
static const ALIGN_ASSET(2) char object_bsb_Anim_00C790[] = dobject_bsb_Anim_00C790;

#define dobject_bsb_Anim_00CD88 "__OTR__objects/object_bsb/object_bsb_Anim_00CD88"
static const ALIGN_ASSET(2) char object_bsb_Anim_00CD88[] = dobject_bsb_Anim_00CD88;

#define dobject_bsb_Anim_00D3CC "__OTR__objects/object_bsb/object_bsb_Anim_00D3CC"
static const ALIGN_ASSET(2) char object_bsb_Anim_00D3CC[] = dobject_bsb_Anim_00D3CC;

typedef enum ObjectBsbLimb {
    /* 0x00 */ OBJECT_BSB_LIMB_NONE,
    /* 0x01 */ OBJECT_BSB_LIMB_01,
    /* 0x02 */ OBJECT_BSB_LIMB_02,
    /* 0x03 */ OBJECT_BSB_LIMB_03,
    /* 0x04 */ OBJECT_BSB_LIMB_04,
    /* 0x05 */ OBJECT_BSB_LIMB_05,
    /* 0x06 */ OBJECT_BSB_LIMB_06,
    /* 0x07 */ OBJECT_BSB_LIMB_07,
    /* 0x08 */ OBJECT_BSB_LIMB_08,
    /* 0x09 */ OBJECT_BSB_LIMB_09,
    /* 0x0A */ OBJECT_BSB_LIMB_0A,
    /* 0x0B */ OBJECT_BSB_LIMB_0B,
    /* 0x0C */ OBJECT_BSB_LIMB_0C,
    /* 0x0D */ OBJECT_BSB_LIMB_0D,
    /* 0x0E */ OBJECT_BSB_LIMB_0E,
    /* 0x0F */ OBJECT_BSB_LIMB_0F,
    /* 0x10 */ OBJECT_BSB_LIMB_10,
    /* 0x11 */ OBJECT_BSB_LIMB_11,
    /* 0x12 */ OBJECT_BSB_LIMB_12,
    /* 0x13 */ OBJECT_BSB_LIMB_13,
    /* 0x14 */ OBJECT_BSB_LIMB_14,
    /* 0x15 */ OBJECT_BSB_LIMB_MAX
} ObjectBsbLimb;

#endif // OBJECTS_OBJECT_BSB_H