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#ifndef OBJECTS_OBJECT_DAI_H
#define OBJECTS_OBJECT_DAI_H 1
#include "align_asset_macro.h"
#define dobject_dai_Tex_000000 "__OTR__objects/object_dai/object_dai_Tex_000000"
static const ALIGN_ASSET(2) char object_dai_Tex_000000[] = dobject_dai_Tex_000000;
#define dobject_dai_DL_000230 "__OTR__objects/object_dai/object_dai_DL_000230"
static const ALIGN_ASSET(2) char object_dai_DL_000230[] = dobject_dai_DL_000230;
#define dobject_dai_DL_0002E8 "__OTR__objects/object_dai/object_dai_DL_0002E8"
static const ALIGN_ASSET(2) char object_dai_DL_0002E8[] = dobject_dai_DL_0002E8;
#define dobject_dai_Anim_000CEC "__OTR__objects/object_dai/object_dai_Anim_000CEC"
static const ALIGN_ASSET(2) char object_dai_Anim_000CEC[] = dobject_dai_Anim_000CEC;
#define dobject_dai_Anim_0010F8 "__OTR__objects/object_dai/object_dai_Anim_0010F8"
static const ALIGN_ASSET(2) char object_dai_Anim_0010F8[] = dobject_dai_Anim_0010F8;
#define dobject_dai_Anim_0014BC "__OTR__objects/object_dai/object_dai_Anim_0014BC"
static const ALIGN_ASSET(2) char object_dai_Anim_0014BC[] = dobject_dai_Anim_0014BC;
#define dobject_dai_Anim_001E44 "__OTR__objects/object_dai/object_dai_Anim_001E44"
static const ALIGN_ASSET(2) char object_dai_Anim_001E44[] = dobject_dai_Anim_001E44;
#define dobject_dai_Anim_002E58 "__OTR__objects/object_dai/object_dai_Anim_002E58"
static const ALIGN_ASSET(2) char object_dai_Anim_002E58[] = dobject_dai_Anim_002E58;
#define dobject_dai_Anim_003CAC "__OTR__objects/object_dai/object_dai_Anim_003CAC"
static const ALIGN_ASSET(2) char object_dai_Anim_003CAC[] = dobject_dai_Anim_003CAC;
#define dobject_dai_Anim_0040E0 "__OTR__objects/object_dai/object_dai_Anim_0040E0"
static const ALIGN_ASSET(2) char object_dai_Anim_0040E0[] = dobject_dai_Anim_0040E0;
#define dobject_dai_Anim_0048B4 "__OTR__objects/object_dai/object_dai_Anim_0048B4"
static const ALIGN_ASSET(2) char object_dai_Anim_0048B4[] = dobject_dai_Anim_0048B4;
#define dobject_dai_Anim_005100 "__OTR__objects/object_dai/object_dai_Anim_005100"
static const ALIGN_ASSET(2) char object_dai_Anim_005100[] = dobject_dai_Anim_005100;
#define dobject_dai_Anim_00563C "__OTR__objects/object_dai/object_dai_Anim_00563C"
static const ALIGN_ASSET(2) char object_dai_Anim_00563C[] = dobject_dai_Anim_00563C;
#define dobject_dai_Anim_006590 "__OTR__objects/object_dai/object_dai_Anim_006590"
static const ALIGN_ASSET(2) char object_dai_Anim_006590[] = dobject_dai_Anim_006590;
#define dobject_dai_Anim_0069DC "__OTR__objects/object_dai/object_dai_Anim_0069DC"
static const ALIGN_ASSET(2) char object_dai_Anim_0069DC[] = dobject_dai_Anim_0069DC;
#define dobject_dai_Anim_007354 "__OTR__objects/object_dai/object_dai_Anim_007354"
static const ALIGN_ASSET(2) char object_dai_Anim_007354[] = dobject_dai_Anim_007354;
#define dobject_dai_Anim_0079E4 "__OTR__objects/object_dai/object_dai_Anim_0079E4"
static const ALIGN_ASSET(2) char object_dai_Anim_0079E4[] = dobject_dai_Anim_0079E4;
#define dobject_dai_DL_008710 "__OTR__objects/object_dai/object_dai_DL_008710"
static const ALIGN_ASSET(2) char object_dai_DL_008710[] = dobject_dai_DL_008710;
#define dobject_dai_DL_0087B8 "__OTR__objects/object_dai/object_dai_DL_0087B8"
static const ALIGN_ASSET(2) char object_dai_DL_0087B8[] = dobject_dai_DL_0087B8;
#define dobject_dai_DL_0089D8 "__OTR__objects/object_dai/object_dai_DL_0089D8"
static const ALIGN_ASSET(2) char object_dai_DL_0089D8[] = dobject_dai_DL_0089D8;
#define dobject_dai_DL_008B00 "__OTR__objects/object_dai/object_dai_DL_008B00"
static const ALIGN_ASSET(2) char object_dai_DL_008B00[] = dobject_dai_DL_008B00;
#define dobject_dai_TLUT_008C58 "__OTR__objects/object_dai/object_dai_TLUT_008C58"
static const ALIGN_ASSET(2) char object_dai_TLUT_008C58[] = dobject_dai_TLUT_008C58;
#define dobject_dai_Tex_008E58 "__OTR__objects/object_dai/object_dai_Tex_008E58"
static const ALIGN_ASSET(2) char object_dai_Tex_008E58[] = dobject_dai_Tex_008E58;
#define dobject_dai_Tex_009258 "__OTR__objects/object_dai/object_dai_Tex_009258"
static const ALIGN_ASSET(2) char object_dai_Tex_009258[] = dobject_dai_Tex_009258;
#define dobject_dai_Tex_009298 "__OTR__objects/object_dai/object_dai_Tex_009298"
static const ALIGN_ASSET(2) char object_dai_Tex_009298[] = dobject_dai_Tex_009298;
#define dobject_dai_Tex_009498 "__OTR__objects/object_dai/object_dai_Tex_009498"
static const ALIGN_ASSET(2) char object_dai_Tex_009498[] = dobject_dai_Tex_009498;
#define dobject_dai_Tex_009698 "__OTR__objects/object_dai/object_dai_Tex_009698"
static const ALIGN_ASSET(2) char object_dai_Tex_009698[] = dobject_dai_Tex_009698;
#define dobject_dai_DL_00C538 "__OTR__objects/object_dai/object_dai_DL_00C538"
static const ALIGN_ASSET(2) char object_dai_DL_00C538[] = dobject_dai_DL_00C538;
#define dobject_dai_DL_00C5D8 "__OTR__objects/object_dai/object_dai_DL_00C5D8"
static const ALIGN_ASSET(2) char object_dai_DL_00C5D8[] = dobject_dai_DL_00C5D8;
#define dobject_dai_DL_00C9B8 "__OTR__objects/object_dai/object_dai_DL_00C9B8"
static const ALIGN_ASSET(2) char object_dai_DL_00C9B8[] = dobject_dai_DL_00C9B8;
#define dobject_dai_DL_00D068 "__OTR__objects/object_dai/object_dai_DL_00D068"
static const ALIGN_ASSET(2) char object_dai_DL_00D068[] = dobject_dai_DL_00D068;
#define dobject_dai_DL_00D400 "__OTR__objects/object_dai/object_dai_DL_00D400"
static const ALIGN_ASSET(2) char object_dai_DL_00D400[] = dobject_dai_DL_00D400;
#define dobject_dai_DL_00D588 "__OTR__objects/object_dai/object_dai_DL_00D588"
static const ALIGN_ASSET(2) char object_dai_DL_00D588[] = dobject_dai_DL_00D588;
#define dobject_dai_DL_00D6C0 "__OTR__objects/object_dai/object_dai_DL_00D6C0"
static const ALIGN_ASSET(2) char object_dai_DL_00D6C0[] = dobject_dai_DL_00D6C0;
#define dobject_dai_DL_00D948 "__OTR__objects/object_dai/object_dai_DL_00D948"
static const ALIGN_ASSET(2) char object_dai_DL_00D948[] = dobject_dai_DL_00D948;
#define dobject_dai_DL_00DAD0 "__OTR__objects/object_dai/object_dai_DL_00DAD0"
static const ALIGN_ASSET(2) char object_dai_DL_00DAD0[] = dobject_dai_DL_00DAD0;
#define dobject_dai_DL_00DC08 "__OTR__objects/object_dai/object_dai_DL_00DC08"
static const ALIGN_ASSET(2) char object_dai_DL_00DC08[] = dobject_dai_DL_00DC08;
#define dobject_dai_DL_00DE18 "__OTR__objects/object_dai/object_dai_DL_00DE18"
static const ALIGN_ASSET(2) char object_dai_DL_00DE18[] = dobject_dai_DL_00DE18;
#define dobject_dai_DL_00DF78 "__OTR__objects/object_dai/object_dai_DL_00DF78"
static const ALIGN_ASSET(2) char object_dai_DL_00DF78[] = dobject_dai_DL_00DF78;
#define dobject_dai_DL_00E068 "__OTR__objects/object_dai/object_dai_DL_00E068"
static const ALIGN_ASSET(2) char object_dai_DL_00E068[] = dobject_dai_DL_00E068;
#define dobject_dai_DL_00E1A0 "__OTR__objects/object_dai/object_dai_DL_00E1A0"
static const ALIGN_ASSET(2) char object_dai_DL_00E1A0[] = dobject_dai_DL_00E1A0;
#define dobject_dai_DL_00E470 "__OTR__objects/object_dai/object_dai_DL_00E470"
static const ALIGN_ASSET(2) char object_dai_DL_00E470[] = dobject_dai_DL_00E470;
#define dobject_dai_DL_00E560 "__OTR__objects/object_dai/object_dai_DL_00E560"
static const ALIGN_ASSET(2) char object_dai_DL_00E560[] = dobject_dai_DL_00E560;
#define dobject_dai_DL_00E698 "__OTR__objects/object_dai/object_dai_DL_00E698"
static const ALIGN_ASSET(2) char object_dai_DL_00E698[] = dobject_dai_DL_00E698;
#define dobject_dai_TLUT_00E8F0 "__OTR__objects/object_dai/object_dai_TLUT_00E8F0"
static const ALIGN_ASSET(2) char object_dai_TLUT_00E8F0[] = dobject_dai_TLUT_00E8F0;
#define dobject_dai_Tex_00EAF0 "__OTR__objects/object_dai/object_dai_Tex_00EAF0"
static const ALIGN_ASSET(2) char object_dai_Tex_00EAF0[] = dobject_dai_Tex_00EAF0;
#define dobject_dai_Tex_00EBF0 "__OTR__objects/object_dai/object_dai_Tex_00EBF0"
static const ALIGN_ASSET(2) char object_dai_Tex_00EBF0[] = dobject_dai_Tex_00EBF0;
#define dobject_dai_Tex_00ECF0 "__OTR__objects/object_dai/object_dai_Tex_00ECF0"
static const ALIGN_ASSET(2) char object_dai_Tex_00ECF0[] = dobject_dai_Tex_00ECF0;
#define dobject_dai_Tex_00F0F0 "__OTR__objects/object_dai/object_dai_Tex_00F0F0"
static const ALIGN_ASSET(2) char object_dai_Tex_00F0F0[] = dobject_dai_Tex_00F0F0;
#define dobject_dai_Tex_00F2F0 "__OTR__objects/object_dai/object_dai_Tex_00F2F0"
static const ALIGN_ASSET(2) char object_dai_Tex_00F2F0[] = dobject_dai_Tex_00F2F0;
#define dobject_dai_Tex_00F6F0 "__OTR__objects/object_dai/object_dai_Tex_00F6F0"
static const ALIGN_ASSET(2) char object_dai_Tex_00F6F0[] = dobject_dai_Tex_00F6F0;
#define dobject_dai_Tex_00F730 "__OTR__objects/object_dai/object_dai_Tex_00F730"
static const ALIGN_ASSET(2) char object_dai_Tex_00F730[] = dobject_dai_Tex_00F730;
#define dobject_dai_Tex_00F7B0 "__OTR__objects/object_dai/object_dai_Tex_00F7B0"
static const ALIGN_ASSET(2) char object_dai_Tex_00F7B0[] = dobject_dai_Tex_00F7B0;
#define dobject_dai_Tex_00FFB0 "__OTR__objects/object_dai/object_dai_Tex_00FFB0"
static const ALIGN_ASSET(2) char object_dai_Tex_00FFB0[] = dobject_dai_Tex_00FFB0;
#define dobject_dai_Tex_0100B0 "__OTR__objects/object_dai/object_dai_Tex_0100B0"
static const ALIGN_ASSET(2) char object_dai_Tex_0100B0[] = dobject_dai_Tex_0100B0;
#define dobject_dai_Tex_010130 "__OTR__objects/object_dai/object_dai_Tex_010130"
static const ALIGN_ASSET(2) char object_dai_Tex_010130[] = dobject_dai_Tex_010130;
#define dobject_dai_Tex_010330 "__OTR__objects/object_dai/object_dai_Tex_010330"
static const ALIGN_ASSET(2) char object_dai_Tex_010330[] = dobject_dai_Tex_010330;
#define dobject_dai_Tex_0103B0 "__OTR__objects/object_dai/object_dai_Tex_0103B0"
static const ALIGN_ASSET(2) char object_dai_Tex_0103B0[] = dobject_dai_Tex_0103B0;
#define dobject_dai_Tex_0107B0 "__OTR__objects/object_dai/object_dai_Tex_0107B0"
static const ALIGN_ASSET(2) char object_dai_Tex_0107B0[] = dobject_dai_Tex_0107B0;
#define dobject_dai_Tex_010FB0 "__OTR__objects/object_dai/object_dai_Tex_010FB0"
static const ALIGN_ASSET(2) char object_dai_Tex_010FB0[] = dobject_dai_Tex_010FB0;
#define dobject_dai_Tex_0117B0 "__OTR__objects/object_dai/object_dai_Tex_0117B0"
static const ALIGN_ASSET(2) char object_dai_Tex_0117B0[] = dobject_dai_Tex_0117B0;
#define dobject_dai_Tex_011FB0 "__OTR__objects/object_dai/object_dai_Tex_011FB0"
static const ALIGN_ASSET(2) char object_dai_Tex_011FB0[] = dobject_dai_Tex_011FB0;
#define dobject_dai_Tex_0127B0 "__OTR__objects/object_dai/object_dai_Tex_0127B0"
static const ALIGN_ASSET(2) char object_dai_Tex_0127B0[] = dobject_dai_Tex_0127B0;
#define dobject_dai_Skel_0130D0 "__OTR__objects/object_dai/object_dai_Skel_0130D0"
static const ALIGN_ASSET(2) char object_dai_Skel_0130D0[] = dobject_dai_Skel_0130D0;
typedef enum ObjectDaiLimb {
/* 0x00 */ OBJECT_DAI_LIMB_NONE,
/* 0x01 */ OBJECT_DAI_LIMB_01,
/* 0x02 */ OBJECT_DAI_LIMB_02,
/* 0x03 */ OBJECT_DAI_LIMB_03,
/* 0x04 */ OBJECT_DAI_LIMB_04,
/* 0x05 */ OBJECT_DAI_LIMB_05,
/* 0x06 */ OBJECT_DAI_LIMB_06,
/* 0x07 */ OBJECT_DAI_LIMB_07,
/* 0x08 */ OBJECT_DAI_LIMB_08,
/* 0x09 */ OBJECT_DAI_LIMB_09,
/* 0x0A */ OBJECT_DAI_LIMB_0A,
/* 0x0B */ OBJECT_DAI_LIMB_0B,
/* 0x0C */ OBJECT_DAI_LIMB_0C,
/* 0x0D */ OBJECT_DAI_LIMB_0D,
/* 0x0E */ OBJECT_DAI_LIMB_0E,
/* 0x0F */ OBJECT_DAI_LIMB_0F,
/* 0x10 */ OBJECT_DAI_LIMB_10,
/* 0x11 */ OBJECT_DAI_LIMB_11,
/* 0x12 */ OBJECT_DAI_LIMB_12,
/* 0x13 */ OBJECT_DAI_LIMB_MAX
} ObjectDaiLimb;
#endif // OBJECTS_OBJECT_DAI_H
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