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#ifndef OBJECTS_OBJECT_DAIKU_H
#define OBJECTS_OBJECT_DAIKU_H 1
#include "align_asset_macro.h"
#define dobject_daiku_Anim_000600 "__OTR__objects/object_daiku/object_daiku_Anim_000600"
static const ALIGN_ASSET(2) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600;
#define dobject_daiku_Anim_000C44 "__OTR__objects/object_daiku/object_daiku_Anim_000C44"
static const ALIGN_ASSET(2) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44;
#define dobject_daiku_Anim_001114 "__OTR__objects/object_daiku/object_daiku_Anim_001114"
static const ALIGN_ASSET(2) char object_daiku_Anim_001114[] = dobject_daiku_Anim_001114;
#define dobject_daiku_Anim_001A24 "__OTR__objects/object_daiku/object_daiku_Anim_001A24"
static const ALIGN_ASSET(2) char object_daiku_Anim_001A24[] = dobject_daiku_Anim_001A24;
#define dobject_daiku_Anim_002134 "__OTR__objects/object_daiku/object_daiku_Anim_002134"
static const ALIGN_ASSET(2) char object_daiku_Anim_002134[] = dobject_daiku_Anim_002134;
#define dobject_daiku_Anim_002FA0 "__OTR__objects/object_daiku/object_daiku_Anim_002FA0"
static const ALIGN_ASSET(2) char object_daiku_Anim_002FA0[] = dobject_daiku_Anim_002FA0;
#define dobject_daiku_TLUT_002FB0 "__OTR__objects/object_daiku/object_daiku_TLUT_002FB0"
static const ALIGN_ASSET(2) char object_daiku_TLUT_002FB0[] = dobject_daiku_TLUT_002FB0;
#define dobject_daiku_Tex_0031B0 "__OTR__objects/object_daiku/object_daiku_Tex_0031B0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0031B0[] = dobject_daiku_Tex_0031B0;
#define dobject_daiku_Tex_0031F0 "__OTR__objects/object_daiku/object_daiku_Tex_0031F0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0031F0[] = dobject_daiku_Tex_0031F0;
#define dobject_daiku_Tex_0032F0 "__OTR__objects/object_daiku/object_daiku_Tex_0032F0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0032F0[] = dobject_daiku_Tex_0032F0;
#define dobject_daiku_Tex_003310 "__OTR__objects/object_daiku/object_daiku_Tex_003310"
static const ALIGN_ASSET(2) char object_daiku_Tex_003310[] = dobject_daiku_Tex_003310;
#define dobject_daiku_Tex_003390 "__OTR__objects/object_daiku/object_daiku_Tex_003390"
static const ALIGN_ASSET(2) char object_daiku_Tex_003390[] = dobject_daiku_Tex_003390;
#define dobject_daiku_Tex_0033D0 "__OTR__objects/object_daiku/object_daiku_Tex_0033D0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0033D0[] = dobject_daiku_Tex_0033D0;
#define dobject_daiku_Tex_0034D0 "__OTR__objects/object_daiku/object_daiku_Tex_0034D0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0034D0[] = dobject_daiku_Tex_0034D0;
#define dobject_daiku_Tex_003510 "__OTR__objects/object_daiku/object_daiku_Tex_003510"
static const ALIGN_ASSET(2) char object_daiku_Tex_003510[] = dobject_daiku_Tex_003510;
#define dobject_daiku_Tex_003D10 "__OTR__objects/object_daiku/object_daiku_Tex_003D10"
static const ALIGN_ASSET(2) char object_daiku_Tex_003D10[] = dobject_daiku_Tex_003D10;
#define dobject_daiku_Tex_003E10 "__OTR__objects/object_daiku/object_daiku_Tex_003E10"
static const ALIGN_ASSET(2) char object_daiku_Tex_003E10[] = dobject_daiku_Tex_003E10;
#define dobject_daiku_Tex_003E50 "__OTR__objects/object_daiku/object_daiku_Tex_003E50"
static const ALIGN_ASSET(2) char object_daiku_Tex_003E50[] = dobject_daiku_Tex_003E50;
#define dobject_daiku_Tex_003E90 "__OTR__objects/object_daiku/object_daiku_Tex_003E90"
static const ALIGN_ASSET(2) char object_daiku_Tex_003E90[] = dobject_daiku_Tex_003E90;
#define dobject_daiku_DL_006980 "__OTR__objects/object_daiku/object_daiku_DL_006980"
static const ALIGN_ASSET(2) char object_daiku_DL_006980[] = dobject_daiku_DL_006980;
#define dobject_daiku_DL_006D70 "__OTR__objects/object_daiku/object_daiku_DL_006D70"
static const ALIGN_ASSET(2) char object_daiku_DL_006D70[] = dobject_daiku_DL_006D70;
#define dobject_daiku_DL_006E80 "__OTR__objects/object_daiku/object_daiku_DL_006E80"
static const ALIGN_ASSET(2) char object_daiku_DL_006E80[] = dobject_daiku_DL_006E80;
#define dobject_daiku_DL_006FB0 "__OTR__objects/object_daiku/object_daiku_DL_006FB0"
static const ALIGN_ASSET(2) char object_daiku_DL_006FB0[] = dobject_daiku_DL_006FB0;
#define dobject_daiku_DL_0070C0 "__OTR__objects/object_daiku/object_daiku_DL_0070C0"
static const ALIGN_ASSET(2) char object_daiku_DL_0070C0[] = dobject_daiku_DL_0070C0;
#define dobject_daiku_DL_0071E0 "__OTR__objects/object_daiku/object_daiku_DL_0071E0"
static const ALIGN_ASSET(2) char object_daiku_DL_0071E0[] = dobject_daiku_DL_0071E0;
#define dobject_daiku_DL_007700 "__OTR__objects/object_daiku/object_daiku_DL_007700"
static const ALIGN_ASSET(2) char object_daiku_DL_007700[] = dobject_daiku_DL_007700;
#define dobject_daiku_DL_007A10 "__OTR__objects/object_daiku/object_daiku_DL_007A10"
static const ALIGN_ASSET(2) char object_daiku_DL_007A10[] = dobject_daiku_DL_007A10;
#define dobject_daiku_DL_007B40 "__OTR__objects/object_daiku/object_daiku_DL_007B40"
static const ALIGN_ASSET(2) char object_daiku_DL_007B40[] = dobject_daiku_DL_007B40;
#define dobject_daiku_DL_007C70 "__OTR__objects/object_daiku/object_daiku_DL_007C70"
static const ALIGN_ASSET(2) char object_daiku_DL_007C70[] = dobject_daiku_DL_007C70;
#define dobject_daiku_DL_007DE0 "__OTR__objects/object_daiku/object_daiku_DL_007DE0"
static const ALIGN_ASSET(2) char object_daiku_DL_007DE0[] = dobject_daiku_DL_007DE0;
#define dobject_daiku_DL_007F10 "__OTR__objects/object_daiku/object_daiku_DL_007F10"
static const ALIGN_ASSET(2) char object_daiku_DL_007F10[] = dobject_daiku_DL_007F10;
#define dobject_daiku_DL_008040 "__OTR__objects/object_daiku/object_daiku_DL_008040"
static const ALIGN_ASSET(2) char object_daiku_DL_008040[] = dobject_daiku_DL_008040;
#define dobject_daiku_DL_0081B0 "__OTR__objects/object_daiku/object_daiku_DL_0081B0"
static const ALIGN_ASSET(2) char object_daiku_DL_0081B0[] = dobject_daiku_DL_0081B0;
#define dobject_daiku_DL_0083A0 "__OTR__objects/object_daiku/object_daiku_DL_0083A0"
static const ALIGN_ASSET(2) char object_daiku_DL_0083A0[] = dobject_daiku_DL_0083A0;
#define dobject_daiku_DL_008648 "__OTR__objects/object_daiku/object_daiku_DL_008648"
static const ALIGN_ASSET(2) char object_daiku_DL_008648[] = dobject_daiku_DL_008648;
#define dobject_daiku_DL_008758 "__OTR__objects/object_daiku/object_daiku_DL_008758"
static const ALIGN_ASSET(2) char object_daiku_DL_008758[] = dobject_daiku_DL_008758;
#define dobject_daiku_DL_008870 "__OTR__objects/object_daiku/object_daiku_DL_008870"
static const ALIGN_ASSET(2) char object_daiku_DL_008870[] = dobject_daiku_DL_008870;
#define dobject_daiku_DL_008B20 "__OTR__objects/object_daiku/object_daiku_DL_008B20"
static const ALIGN_ASSET(2) char object_daiku_DL_008B20[] = dobject_daiku_DL_008B20;
#define dobject_daiku_DL_008C30 "__OTR__objects/object_daiku/object_daiku_DL_008C30"
static const ALIGN_ASSET(2) char object_daiku_DL_008C30[] = dobject_daiku_DL_008C30;
#define dobject_daiku_DL_008EC8 "__OTR__objects/object_daiku/object_daiku_DL_008EC8"
static const ALIGN_ASSET(2) char object_daiku_DL_008EC8[] = dobject_daiku_DL_008EC8;
#define dobject_daiku_TLUT_008FA8 "__OTR__objects/object_daiku/object_daiku_TLUT_008FA8"
static const ALIGN_ASSET(2) char object_daiku_TLUT_008FA8[] = dobject_daiku_TLUT_008FA8;
#define dobject_daiku_Tex_0091A8 "__OTR__objects/object_daiku/object_daiku_Tex_0091A8"
static const ALIGN_ASSET(2) char object_daiku_Tex_0091A8[] = dobject_daiku_Tex_0091A8;
#define dobject_daiku_DL_009638 "__OTR__objects/object_daiku/object_daiku_DL_009638"
static const ALIGN_ASSET(2) char object_daiku_DL_009638[] = dobject_daiku_DL_009638;
#define dobject_daiku_TLUT_0097B0 "__OTR__objects/object_daiku/object_daiku_TLUT_0097B0"
static const ALIGN_ASSET(2) char object_daiku_TLUT_0097B0[] = dobject_daiku_TLUT_0097B0;
#define dobject_daiku_Tex_0099B0 "__OTR__objects/object_daiku/object_daiku_Tex_0099B0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0099B0[] = dobject_daiku_Tex_0099B0;
#define dobject_daiku_Tex_009DB0 "__OTR__objects/object_daiku/object_daiku_Tex_009DB0"
static const ALIGN_ASSET(2) char object_daiku_Tex_009DB0[] = dobject_daiku_Tex_009DB0;
#define dobject_daiku_DL_00A390 "__OTR__objects/object_daiku/object_daiku_DL_00A390"
static const ALIGN_ASSET(2) char object_daiku_DL_00A390[] = dobject_daiku_DL_00A390;
#define dobject_daiku_TLUT_00A4D0 "__OTR__objects/object_daiku/object_daiku_TLUT_00A4D0"
static const ALIGN_ASSET(2) char object_daiku_TLUT_00A4D0[] = dobject_daiku_TLUT_00A4D0;
#define dobject_daiku_Tex_00A6D0 "__OTR__objects/object_daiku/object_daiku_Tex_00A6D0"
static const ALIGN_ASSET(2) char object_daiku_Tex_00A6D0[] = dobject_daiku_Tex_00A6D0;
#define dobject_daiku_Skel_00A850 "__OTR__objects/object_daiku/object_daiku_Skel_00A850"
static const ALIGN_ASSET(2) char object_daiku_Skel_00A850[] = dobject_daiku_Skel_00A850;
#define dobject_daiku_Anim_00ACD0 "__OTR__objects/object_daiku/object_daiku_Anim_00ACD0"
static const ALIGN_ASSET(2) char object_daiku_Anim_00ACD0[] = dobject_daiku_Anim_00ACD0;
#define dobject_daiku_Anim_00B690 "__OTR__objects/object_daiku/object_daiku_Anim_00B690"
static const ALIGN_ASSET(2) char object_daiku_Anim_00B690[] = dobject_daiku_Anim_00B690;
#define dobject_daiku_Anim_00BEAC "__OTR__objects/object_daiku/object_daiku_Anim_00BEAC"
static const ALIGN_ASSET(2) char object_daiku_Anim_00BEAC[] = dobject_daiku_Anim_00BEAC;
#define dobject_daiku_Anim_00C234 "__OTR__objects/object_daiku/object_daiku_Anim_00C234"
static const ALIGN_ASSET(2) char object_daiku_Anim_00C234[] = dobject_daiku_Anim_00C234;
#define dobject_daiku_Anim_00C92C "__OTR__objects/object_daiku/object_daiku_Anim_00C92C"
static const ALIGN_ASSET(2) char object_daiku_Anim_00C92C[] = dobject_daiku_Anim_00C92C;
#define dobject_daiku_Anim_00D328 "__OTR__objects/object_daiku/object_daiku_Anim_00D328"
static const ALIGN_ASSET(2) char object_daiku_Anim_00D328[] = dobject_daiku_Anim_00D328;
typedef enum ObjectDaikuLimb {
/* 0x00 */ OBJECT_DAIKU_LIMB_NONE,
/* 0x01 */ OBJECT_DAIKU_LIMB_01,
/* 0x02 */ OBJECT_DAIKU_LIMB_02,
/* 0x03 */ OBJECT_DAIKU_LIMB_03,
/* 0x04 */ OBJECT_DAIKU_LIMB_04,
/* 0x05 */ OBJECT_DAIKU_LIMB_05,
/* 0x06 */ OBJECT_DAIKU_LIMB_06,
/* 0x07 */ OBJECT_DAIKU_LIMB_07,
/* 0x08 */ OBJECT_DAIKU_LIMB_08,
/* 0x09 */ OBJECT_DAIKU_LIMB_09,
/* 0x0A */ OBJECT_DAIKU_LIMB_0A,
/* 0x0B */ OBJECT_DAIKU_LIMB_0B,
/* 0x0C */ OBJECT_DAIKU_LIMB_0C,
/* 0x0D */ OBJECT_DAIKU_LIMB_0D,
/* 0x0E */ OBJECT_DAIKU_LIMB_0E,
/* 0x0F */ OBJECT_DAIKU_LIMB_0F,
/* 0x10 */ OBJECT_DAIKU_LIMB_10,
/* 0x11 */ OBJECT_DAIKU_LIMB_MAX
} ObjectDaikuLimb;
#endif // OBJECTS_OBJECT_DAIKU_H
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