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#ifndef OBJECTS_OBJECT_DNT_H
#define OBJECTS_OBJECT_DNT_H 1
#include "align_asset_macro.h"
#define dgBusinessScrubShockedPoundAnim "__OTR__objects/object_dnt/gBusinessScrubShockedPoundAnim"
static const ALIGN_ASSET(2) char gBusinessScrubShockedPoundAnim[] = dgBusinessScrubShockedPoundAnim;
#define dgBusinessScrubTakeOffHatAnim "__OTR__objects/object_dnt/gBusinessScrubTakeOffHatAnim"
static const ALIGN_ASSET(2) char gBusinessScrubTakeOffHatAnim[] = dgBusinessScrubTakeOffHatAnim;
#define dgBusinessScrubEyesWideDL "__OTR__objects/object_dnt/gBusinessScrubEyesWideDL"
static const ALIGN_ASSET(2) char gBusinessScrubEyesWideDL[] = dgBusinessScrubEyesWideDL;
#define dgBusinessScrubEyesSquintDL "__OTR__objects/object_dnt/gBusinessScrubEyesSquintDL"
static const ALIGN_ASSET(2) char gBusinessScrubEyesSquintDL[] = dgBusinessScrubEyesSquintDL;
#define dgBusinessScrubFlyLoopAnim "__OTR__objects/object_dnt/gBusinessScrubFlyLoopAnim"
static const ALIGN_ASSET(2) char gBusinessScrubFlyLoopAnim[] = dgBusinessScrubFlyLoopAnim;
#define dgBusinessScrubShockedShakeHeadAnim "__OTR__objects/object_dnt/gBusinessScrubShockedShakeHeadAnim"
static const ALIGN_ASSET(2) char gBusinessScrubShockedShakeHeadAnim[] = dgBusinessScrubShockedShakeHeadAnim;
#define dgBusinessScrubShockedEndAnim "__OTR__objects/object_dnt/gBusinessScrubShockedEndAnim"
static const ALIGN_ASSET(2) char gBusinessScrubShockedEndAnim[] = dgBusinessScrubShockedEndAnim;
#define dgBusinessScrubFlyEndAnim "__OTR__objects/object_dnt/gBusinessScrubFlyEndAnim"
static const ALIGN_ASSET(2) char gBusinessScrubFlyEndAnim[] = dgBusinessScrubFlyEndAnim;
#define dgBusinessScrubBurrowAnim "__OTR__objects/object_dnt/gBusinessScrubBurrowAnim"
static const ALIGN_ASSET(2) char gBusinessScrubBurrowAnim[] = dgBusinessScrubBurrowAnim;
#define dgBusinessScrubThinkAnim "__OTR__objects/object_dnt/gBusinessScrubThinkAnim"
static const ALIGN_ASSET(2) char gBusinessScrubThinkAnim[] = dgBusinessScrubThinkAnim;
#define dgBusinessScrubShockedStartAnim "__OTR__objects/object_dnt/gBusinessScrubShockedStartAnim"
static const ALIGN_ASSET(2) char gBusinessScrubShockedStartAnim[] = dgBusinessScrubShockedStartAnim;
#define dgBusinessScrubExcitedLoopAnim "__OTR__objects/object_dnt/gBusinessScrubExcitedLoopAnim"
static const ALIGN_ASSET(2) char gBusinessScrubExcitedLoopAnim[] = dgBusinessScrubExcitedLoopAnim;
#define dgBusinessScrubExcitedEndAnim "__OTR__objects/object_dnt/gBusinessScrubExcitedEndAnim"
static const ALIGN_ASSET(2) char gBusinessScrubExcitedEndAnim[] = dgBusinessScrubExcitedEndAnim;
#define dgBusinessScrubEmptyTexAnim "__OTR__objects/object_dnt/gBusinessScrubEmptyTexAnim"
static const ALIGN_ASSET(2) char gBusinessScrubEmptyTexAnim[] = dgBusinessScrubEmptyTexAnim;
#define dgBusinessScrubFlyStartAnim "__OTR__objects/object_dnt/gBusinessScrubFlyStartAnim"
static const ALIGN_ASSET(2) char gBusinessScrubFlyStartAnim[] = dgBusinessScrubFlyStartAnim;
#define dgBusinessScrubRiseUpAnim "__OTR__objects/object_dnt/gBusinessScrubRiseUpAnim"
static const ALIGN_ASSET(2) char gBusinessScrubRiseUpAnim[] = dgBusinessScrubRiseUpAnim;
#define dgBusinessScrubJumpAnim "__OTR__objects/object_dnt/gBusinessScrubJumpAnim"
static const ALIGN_ASSET(2) char gBusinessScrubJumpAnim[] = dgBusinessScrubJumpAnim;
#define dgBusinessScrubStandingAnim "__OTR__objects/object_dnt/gBusinessScrubStandingAnim"
static const ALIGN_ASSET(2) char gBusinessScrubStandingAnim[] = dgBusinessScrubStandingAnim;
#define dgBusinessScrubBobAnim "__OTR__objects/object_dnt/gBusinessScrubBobAnim"
static const ALIGN_ASSET(2) char gBusinessScrubBobAnim[] = dgBusinessScrubBobAnim;
#define dgBusinessScrubExcitedStartAnim "__OTR__objects/object_dnt/gBusinessScrubExcitedStartAnim"
static const ALIGN_ASSET(2) char gBusinessScrubExcitedStartAnim[] = dgBusinessScrubExcitedStartAnim;
#define dgBusinessScrubHeadDL "__OTR__objects/object_dnt/gBusinessScrubHeadDL"
static const ALIGN_ASSET(2) char gBusinessScrubHeadDL[] = dgBusinessScrubHeadDL;
#define dgBusinessScrubLeftArmBagDL "__OTR__objects/object_dnt/gBusinessScrubLeftArmBagDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftArmBagDL[] = dgBusinessScrubLeftArmBagDL;
#define dgBusinessScrubEyesDL "__OTR__objects/object_dnt/gBusinessScrubEyesDL"
static const ALIGN_ASSET(2) char gBusinessScrubEyesDL[] = dgBusinessScrubEyesDL;
#define dgBusinessScrubScalpDL "__OTR__objects/object_dnt/gBusinessScrubScalpDL"
static const ALIGN_ASSET(2) char gBusinessScrubScalpDL[] = dgBusinessScrubScalpDL;
#define dgBusinessScrubHatDL "__OTR__objects/object_dnt/gBusinessScrubHatDL"
static const ALIGN_ASSET(2) char gBusinessScrubHatDL[] = dgBusinessScrubHatDL;
#define dgBusinessScrubHairDL "__OTR__objects/object_dnt/gBusinessScrubHairDL"
static const ALIGN_ASSET(2) char gBusinessScrubHairDL[] = dgBusinessScrubHairDL;
#define dgBusinessScrubLeftEarDL "__OTR__objects/object_dnt/gBusinessScrubLeftEarDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftEarDL[] = dgBusinessScrubLeftEarDL;
#define dgBusinessScrubLeftHandDL "__OTR__objects/object_dnt/gBusinessScrubLeftHandDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftHandDL[] = dgBusinessScrubLeftHandDL;
#define dgBusinessScrubLeftHandBagDL "__OTR__objects/object_dnt/gBusinessScrubLeftHandBagDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftHandBagDL[] = dgBusinessScrubLeftHandBagDL;
#define dgBusinessScrubLeftForearmDL "__OTR__objects/object_dnt/gBusinessScrubLeftForearmDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftForearmDL[] = dgBusinessScrubLeftForearmDL;
#define dgBusinessScrubLeftUpperArmDL "__OTR__objects/object_dnt/gBusinessScrubLeftUpperArmDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftUpperArmDL[] = dgBusinessScrubLeftUpperArmDL;
#define dgBusinessScrubRightHandHatDL "__OTR__objects/object_dnt/gBusinessScrubRightHandHatDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightHandHatDL[] = dgBusinessScrubRightHandHatDL;
#define dgBusinessScrubRightHandDL "__OTR__objects/object_dnt/gBusinessScrubRightHandDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightHandDL[] = dgBusinessScrubRightHandDL;
#define dgBusinessScrubRightHandBagDL "__OTR__objects/object_dnt/gBusinessScrubRightHandBagDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightHandBagDL[] = dgBusinessScrubRightHandBagDL;
#define dgBusinessScrubRightForearmDL "__OTR__objects/object_dnt/gBusinessScrubRightForearmDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightForearmDL[] = dgBusinessScrubRightForearmDL;
#define dgBusinessScrubRightUpperArmDL "__OTR__objects/object_dnt/gBusinessScrubRightUpperArmDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightUpperArmDL[] = dgBusinessScrubRightUpperArmDL;
#define dgBusinessScrubRightMustacheDL "__OTR__objects/object_dnt/gBusinessScrubRightMustacheDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightMustacheDL[] = dgBusinessScrubRightMustacheDL;
#define dgBusinessScrubRightEarDL "__OTR__objects/object_dnt/gBusinessScrubRightEarDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightEarDL[] = dgBusinessScrubRightEarDL;
#define dgBusinessScrubSnoutDL "__OTR__objects/object_dnt/gBusinessScrubSnoutDL"
static const ALIGN_ASSET(2) char gBusinessScrubSnoutDL[] = dgBusinessScrubSnoutDL;
#define dgBusinessScrubBodyDL "__OTR__objects/object_dnt/gBusinessScrubBodyDL"
static const ALIGN_ASSET(2) char gBusinessScrubBodyDL[] = dgBusinessScrubBodyDL;
#define dgBusinessScrubLeftFootDL "__OTR__objects/object_dnt/gBusinessScrubLeftFootDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftFootDL[] = dgBusinessScrubLeftFootDL;
#define dgBusinessScrubLeftShinDL "__OTR__objects/object_dnt/gBusinessScrubLeftShinDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftShinDL[] = dgBusinessScrubLeftShinDL;
#define dgBusinessScrubLeftThighDL "__OTR__objects/object_dnt/gBusinessScrubLeftThighDL"
static const ALIGN_ASSET(2) char gBusinessScrubLeftThighDL[] = dgBusinessScrubLeftThighDL;
#define dgBusinessScrubRightFootDL "__OTR__objects/object_dnt/gBusinessScrubRightFootDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightFootDL[] = dgBusinessScrubRightFootDL;
#define dgBusinessScrubRightShinDL "__OTR__objects/object_dnt/gBusinessScrubRightShinDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightShinDL[] = dgBusinessScrubRightShinDL;
#define dgBusinessScrubRightThighDL "__OTR__objects/object_dnt/gBusinessScrubRightThighDL"
static const ALIGN_ASSET(2) char gBusinessScrubRightThighDL[] = dgBusinessScrubRightThighDL;
#define dgBusinessScrubSkinTex "__OTR__objects/object_dnt/gBusinessScrubSkinTex"
static const ALIGN_ASSET(2) char gBusinessScrubSkinTex[] = dgBusinessScrubSkinTex;
#define dgBusinessScrubLeafTex "__OTR__objects/object_dnt/gBusinessScrubLeafTex"
static const ALIGN_ASSET(2) char gBusinessScrubLeafTex[] = dgBusinessScrubLeafTex;
#define dgBusinessScrubBagOpeningTex "__OTR__objects/object_dnt/gBusinessScrubBagOpeningTex"
static const ALIGN_ASSET(2) char gBusinessScrubBagOpeningTex[] = dgBusinessScrubBagOpeningTex;
#define dgBusinessScrubBagCordTex "__OTR__objects/object_dnt/gBusinessScrubBagCordTex"
static const ALIGN_ASSET(2) char gBusinessScrubBagCordTex[] = dgBusinessScrubBagCordTex;
#define dgBusinessScrubBagTex "__OTR__objects/object_dnt/gBusinessScrubBagTex"
static const ALIGN_ASSET(2) char gBusinessScrubBagTex[] = dgBusinessScrubBagTex;
#define dgBusinessScrubHatTex "__OTR__objects/object_dnt/gBusinessScrubHatTex"
static const ALIGN_ASSET(2) char gBusinessScrubHatTex[] = dgBusinessScrubHatTex;
#define dgBusinessScrubHatLeafTex "__OTR__objects/object_dnt/gBusinessScrubHatLeafTex"
static const ALIGN_ASSET(2) char gBusinessScrubHatLeafTex[] = dgBusinessScrubHatLeafTex;
#define dgBusinessScrubHairTex "__OTR__objects/object_dnt/gBusinessScrubHairTex"
static const ALIGN_ASSET(2) char gBusinessScrubHairTex[] = dgBusinessScrubHairTex;
#define dgBusinessScrubScalpTex "__OTR__objects/object_dnt/gBusinessScrubScalpTex"
static const ALIGN_ASSET(2) char gBusinessScrubScalpTex[] = dgBusinessScrubScalpTex;
#define dgBusinessScrubSnoutTex "__OTR__objects/object_dnt/gBusinessScrubSnoutTex"
static const ALIGN_ASSET(2) char gBusinessScrubSnoutTex[] = dgBusinessScrubSnoutTex;
#define dgBusinessScrubEyeTex "__OTR__objects/object_dnt/gBusinessScrubEyeTex"
static const ALIGN_ASSET(2) char gBusinessScrubEyeTex[] = dgBusinessScrubEyeTex;
#define dgBusinessScrubSkel "__OTR__objects/object_dnt/gBusinessScrubSkel"
static const ALIGN_ASSET(2) char gBusinessScrubSkel[] = dgBusinessScrubSkel;
#define dgBusinessScrubWalkAnim "__OTR__objects/object_dnt/gBusinessScrubWalkAnim"
static const ALIGN_ASSET(2) char gBusinessScrubWalkAnim[] = dgBusinessScrubWalkAnim;
#define dgBusinessScrubEye2Tex "__OTR__objects/object_dnt/gBusinessScrubEye2Tex"
static const ALIGN_ASSET(2) char gBusinessScrubEye2Tex[] = dgBusinessScrubEye2Tex;
typedef enum BusinessScrubLimb {
/* 0x00 */ BUSINESS_SCRUB_LIMB_NONE,
/* 0x01 */ BUSINESS_SCRUB_LIMB_ROOT,
/* 0x02 */ BUSINESS_SCRUB_LIMB_BODY,
/* 0x03 */ BUSINESS_SCRUB_LIMB_RIGHT_THIGH,
/* 0x04 */ BUSINESS_SCRUB_LIMB_RIGHT_SHIN,
/* 0x05 */ BUSINESS_SCRUB_LIMB_RIGHT_FOOT,
/* 0x06 */ BUSINESS_SCRUB_LIMB_LEFT_THIGH,
/* 0x07 */ BUSINESS_SCRUB_LIMB_LEFT_SHIN,
/* 0x08 */ BUSINESS_SCRUB_LIMB_LEFT_FOOT,
/* 0x09 */ BUSINESS_SCRUB_LIMB_HEAD,
/* 0x0A */ BUSINESS_SCRUB_LIMB_SNOUT,
/* 0x0B */ BUSINESS_SCRUB_LIMB_RIGHT_LEAF,
/* 0x0C */ BUSINESS_SCRUB_LIMB_RIGHT_MUSTACHE,
/* 0x0D */ BUSINESS_SCRUB_LIMB_RIGHT_UPPER_ARM,
/* 0x0E */ BUSINESS_SCRUB_LIMB_RIGHT_FOREARM,
/* 0x0F */ BUSINESS_SCRUB_LIMB_RIGHT_HAND_HAT,
/* 0x10 */ BUSINESS_SCRUB_LIMB_RIGHT_HAND_BAG,
/* 0x11 */ BUSINESS_SCRUB_LIMB_RIGHT_HAND,
/* 0x12 */ BUSINESS_SCRUB_LIMB_LEFT_UPPER_ARM,
/* 0x13 */ BUSINESS_SCRUB_LIMB_LEFT_FOREARM,
/* 0x14 */ BUSINESS_SCRUB_LIMB_LEFT_HAND,
/* 0x15 */ BUSINESS_SCRUB_LIMB_LEFT_HAND_BAG,
/* 0x16 */ BUSINESS_SCRUB_LIMB_LEFT_LEAF,
/* 0x17 */ BUSINESS_SCRUB_LIMB_SCALP,
/* 0x18 */ BUSINESS_SCRUB_LIMB_HAIR,
/* 0x19 */ BUSINESS_SCRUB_LIMB_HAT,
/* 0x1A */ BUSINESS_SCRUB_LIMB_EYES,
/* 0x1B */ BUSINESS_SCRUB_LIMB_LEFT_ARM_BAG,
/* 0x1C */ BUSINESS_SCRUB_LIMB_MAX
} BusinessScrubLimb;
#endif // OBJECTS_OBJECT_DNT_H
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