summaryrefslogtreecommitdiff
path: root/mm/assets/objects/object_ds2n/object_ds2n.h
blob: e1831bdd678134d4c5190ccc5f8e5b0034c5ab02 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
#ifndef OBJECTS_OBJECT_DS2N_H
#define OBJECTS_OBJECT_DS2N_H 1

#include "align_asset_macro.h"

#define dgDs2nTorsoDL "__OTR__objects/object_ds2n/gDs2nTorsoDL"
static const ALIGN_ASSET(2) char gDs2nTorsoDL[] = dgDs2nTorsoDL;

#define dgDs2nHeadDL "__OTR__objects/object_ds2n/gDs2nHeadDL"
static const ALIGN_ASSET(2) char gDs2nHeadDL[] = dgDs2nHeadDL;

#define dgDs2nRightUpperArmDL "__OTR__objects/object_ds2n/gDs2nRightUpperArmDL"
static const ALIGN_ASSET(2) char gDs2nRightUpperArmDL[] = dgDs2nRightUpperArmDL;

#define dgDs2nRightForearmDL "__OTR__objects/object_ds2n/gDs2nRightForearmDL"
static const ALIGN_ASSET(2) char gDs2nRightForearmDL[] = dgDs2nRightForearmDL;

#define dgDs2nRightHandDL "__OTR__objects/object_ds2n/gDs2nRightHandDL"
static const ALIGN_ASSET(2) char gDs2nRightHandDL[] = dgDs2nRightHandDL;

#define dgDs2nLeftUpperArmDL "__OTR__objects/object_ds2n/gDs2nLeftUpperArmDL"
static const ALIGN_ASSET(2) char gDs2nLeftUpperArmDL[] = dgDs2nLeftUpperArmDL;

#define dgDs2nLeftForearmDL "__OTR__objects/object_ds2n/gDs2nLeftForearmDL"
static const ALIGN_ASSET(2) char gDs2nLeftForearmDL[] = dgDs2nLeftForearmDL;

#define dgDs2nLeftHandDL "__OTR__objects/object_ds2n/gDs2nLeftHandDL"
static const ALIGN_ASSET(2) char gDs2nLeftHandDL[] = dgDs2nLeftHandDL;

#define dgDs2nHipsDL "__OTR__objects/object_ds2n/gDs2nHipsDL"
static const ALIGN_ASSET(2) char gDs2nHipsDL[] = dgDs2nHipsDL;

#define dgDs2nRightThighDL "__OTR__objects/object_ds2n/gDs2nRightThighDL"
static const ALIGN_ASSET(2) char gDs2nRightThighDL[] = dgDs2nRightThighDL;

#define dgDs2nRightShinDL "__OTR__objects/object_ds2n/gDs2nRightShinDL"
static const ALIGN_ASSET(2) char gDs2nRightShinDL[] = dgDs2nRightShinDL;

#define dgDs2nRightFootDL "__OTR__objects/object_ds2n/gDs2nRightFootDL"
static const ALIGN_ASSET(2) char gDs2nRightFootDL[] = dgDs2nRightFootDL;

#define dgDs2nLeftThighDL "__OTR__objects/object_ds2n/gDs2nLeftThighDL"
static const ALIGN_ASSET(2) char gDs2nLeftThighDL[] = dgDs2nLeftThighDL;

#define dgDs2nLeftShinDL "__OTR__objects/object_ds2n/gDs2nLeftShinDL"
static const ALIGN_ASSET(2) char gDs2nLeftShinDL[] = dgDs2nLeftShinDL;

#define dgDs2nLeftFootDL "__OTR__objects/object_ds2n/gDs2nLeftFootDL"
static const ALIGN_ASSET(2) char gDs2nLeftFootDL[] = dgDs2nLeftFootDL;

#define dgDs2nMainTLUT "__OTR__objects/object_ds2n/gDs2nMainTLUT"
static const ALIGN_ASSET(2) char gDs2nMainTLUT[] = dgDs2nMainTLUT;

#define dgDs2nFingersTLUT "__OTR__objects/object_ds2n/gDs2nFingersTLUT"
static const ALIGN_ASSET(2) char gDs2nFingersTLUT[] = dgDs2nFingersTLUT;

#define dgDs2nEyesTLUT "__OTR__objects/object_ds2n/gDs2nEyesTLUT"
static const ALIGN_ASSET(2) char gDs2nEyesTLUT[] = dgDs2nEyesTLUT;

#define dgDs2nPantsAndShirtBottomTex "__OTR__objects/object_ds2n/gDs2nPantsAndShirtBottomTex"
static const ALIGN_ASSET(2) char gDs2nPantsAndShirtBottomTex[] = dgDs2nPantsAndShirtBottomTex;

#define dgDs2nShoesTex "__OTR__objects/object_ds2n/gDs2nShoesTex"
static const ALIGN_ASSET(2) char gDs2nShoesTex[] = dgDs2nShoesTex;

#define dgDs2nBeltTieTex "__OTR__objects/object_ds2n/gDs2nBeltTieTex"
static const ALIGN_ASSET(2) char gDs2nBeltTieTex[] = dgDs2nBeltTieTex;

#define dgDs2nEyeHalfTex "__OTR__objects/object_ds2n/gDs2nEyeHalfTex"
static const ALIGN_ASSET(2) char gDs2nEyeHalfTex[] = dgDs2nEyeHalfTex;

#define dgDs2nEyeClosedTex "__OTR__objects/object_ds2n/gDs2nEyeClosedTex"
static const ALIGN_ASSET(2) char gDs2nEyeClosedTex[] = dgDs2nEyeClosedTex;

#define dgDs2nFingersTex "__OTR__objects/object_ds2n/gDs2nFingersTex"
static const ALIGN_ASSET(2) char gDs2nFingersTex[] = dgDs2nFingersTex;

#define dgDs2nSkinGradientTex "__OTR__objects/object_ds2n/gDs2nSkinGradientTex"
static const ALIGN_ASSET(2) char gDs2nSkinGradientTex[] = dgDs2nSkinGradientTex;

#define dgDs2nHairTex "__OTR__objects/object_ds2n/gDs2nHairTex"
static const ALIGN_ASSET(2) char gDs2nHairTex[] = dgDs2nHairTex;

#define dgDs2nHairlineTex "__OTR__objects/object_ds2n/gDs2nHairlineTex"
static const ALIGN_ASSET(2) char gDs2nHairlineTex[] = dgDs2nHairlineTex;

#define dgDs2nShirtButtonsTex "__OTR__objects/object_ds2n/gDs2nShirtButtonsTex"
static const ALIGN_ASSET(2) char gDs2nShirtButtonsTex[] = dgDs2nShirtButtonsTex;

#define dgDs2nVestTex "__OTR__objects/object_ds2n/gDs2nVestTex"
static const ALIGN_ASSET(2) char gDs2nVestTex[] = dgDs2nVestTex;

#define dgDs2nShirtTex "__OTR__objects/object_ds2n/gDs2nShirtTex"
static const ALIGN_ASSET(2) char gDs2nShirtTex[] = dgDs2nShirtTex;

#define dgDs2nEyeOpenTex "__OTR__objects/object_ds2n/gDs2nEyeOpenTex"
static const ALIGN_ASSET(2) char gDs2nEyeOpenTex[] = dgDs2nEyeOpenTex;

#define dgDs2nMouthOpenTex "__OTR__objects/object_ds2n/gDs2nMouthOpenTex"
static const ALIGN_ASSET(2) char gDs2nMouthOpenTex[] = dgDs2nMouthOpenTex;

#define dgDs2nEyeTexAnim "__OTR__objects/object_ds2n/gDs2nEyeTexAnim"
static const ALIGN_ASSET(2) char gDs2nEyeTexAnim[] = dgDs2nEyeTexAnim;

#define dgDs2nMain2TLUT "__OTR__objects/object_ds2n/gDs2nMain2TLUT"
static const ALIGN_ASSET(2) char gDs2nMain2TLUT[] = dgDs2nMain2TLUT;

#define dgDs2nFingers2TLUT "__OTR__objects/object_ds2n/gDs2nFingers2TLUT"
static const ALIGN_ASSET(2) char gDs2nFingers2TLUT[] = dgDs2nFingers2TLUT;

#define dgDs2nEyes2TLUT "__OTR__objects/object_ds2n/gDs2nEyes2TLUT"
static const ALIGN_ASSET(2) char gDs2nEyes2TLUT[] = dgDs2nEyes2TLUT;

#define dgDs2nPantsAndShirtBottom2Tex "__OTR__objects/object_ds2n/gDs2nPantsAndShirtBottom2Tex"
static const ALIGN_ASSET(2) char gDs2nPantsAndShirtBottom2Tex[] = dgDs2nPantsAndShirtBottom2Tex;

#define dgDs2nShoes2Tex "__OTR__objects/object_ds2n/gDs2nShoes2Tex"
static const ALIGN_ASSET(2) char gDs2nShoes2Tex[] = dgDs2nShoes2Tex;

#define dgDs2nFingers2Tex "__OTR__objects/object_ds2n/gDs2nFingers2Tex"
static const ALIGN_ASSET(2) char gDs2nFingers2Tex[] = dgDs2nFingers2Tex;

#define dgDs2nSkinGradient2Tex "__OTR__objects/object_ds2n/gDs2nSkinGradient2Tex"
static const ALIGN_ASSET(2) char gDs2nSkinGradient2Tex[] = dgDs2nSkinGradient2Tex;

#define dgDs2nHair2Tex "__OTR__objects/object_ds2n/gDs2nHair2Tex"
static const ALIGN_ASSET(2) char gDs2nHair2Tex[] = dgDs2nHair2Tex;

#define dgDs2nHairline2Tex "__OTR__objects/object_ds2n/gDs2nHairline2Tex"
static const ALIGN_ASSET(2) char gDs2nHairline2Tex[] = dgDs2nHairline2Tex;

#define dgDs2nShirtButtons2Tex "__OTR__objects/object_ds2n/gDs2nShirtButtons2Tex"
static const ALIGN_ASSET(2) char gDs2nShirtButtons2Tex[] = dgDs2nShirtButtons2Tex;

#define dgDs2nVest2Tex "__OTR__objects/object_ds2n/gDs2nVest2Tex"
static const ALIGN_ASSET(2) char gDs2nVest2Tex[] = dgDs2nVest2Tex;

#define dgDs2nShirt2Tex "__OTR__objects/object_ds2n/gDs2nShirt2Tex"
static const ALIGN_ASSET(2) char gDs2nShirt2Tex[] = dgDs2nShirt2Tex;

#define dgDs2nEyeOpen2Tex "__OTR__objects/object_ds2n/gDs2nEyeOpen2Tex"
static const ALIGN_ASSET(2) char gDs2nEyeOpen2Tex[] = dgDs2nEyeOpen2Tex;

#define dgDs2nMouthOpen2Tex "__OTR__objects/object_ds2n/gDs2nMouthOpen2Tex"
static const ALIGN_ASSET(2) char gDs2nMouthOpen2Tex[] = dgDs2nMouthOpen2Tex;

#define dgDs2nIdleAnim "__OTR__objects/object_ds2n/gDs2nIdleAnim"
static const ALIGN_ASSET(2) char gDs2nIdleAnim[] = dgDs2nIdleAnim;

#define dgDs2nSkel "__OTR__objects/object_ds2n/gDs2nSkel"
static const ALIGN_ASSET(2) char gDs2nSkel[] = dgDs2nSkel;

typedef enum Ds2nLimb {
    /* 0x00 */ DS2N_LIMB_NONE,
    /* 0x01 */ DS2N_LIMB_HIPS,
    /* 0x02 */ DS2N_LIMB_LEFT_THIGH,
    /* 0x03 */ DS2N_LIMB_LEFT_SHIN,
    /* 0x04 */ DS2N_LIMB_LEFT_FOOT,
    /* 0x05 */ DS2N_LIMB_RIGHT_THIGH,
    /* 0x06 */ DS2N_LIMB_RIGHT_SHIN,
    /* 0x07 */ DS2N_LIMB_RIGHT_FOOT,
    /* 0x08 */ DS2N_LIMB_08,
    /* 0x09 */ DS2N_LIMB_09,
    /* 0x0A */ DS2N_LIMB_0A,
    /* 0x0B */ DS2N_LIMB_TORSO,
    /* 0x0C */ DS2N_LIMB_LEFT_UPPER_ARM,
    /* 0x0D */ DS2N_LIMB_LEFT_FOREARM,
    /* 0x0E */ DS2N_LIMB_LEFT_HAND,
    /* 0x0F */ DS2N_LIMB_RIGHT_UPPER_ARM,
    /* 0x10 */ DS2N_LIMB_RIGHT_FOREARM,
    /* 0x11 */ DS2N_LIMB_RIGHT_HAND,
    /* 0x12 */ DS2N_LIMB_HEAD,
    /* 0x13 */ DS2N_LIMB_MAX
} Ds2nLimb;

#endif // OBJECTS_OBJECT_DS2N_H