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#ifndef OBJECTS_OBJECT_F40_SWITCH_H
#define OBJECTS_OBJECT_F40_SWITCH_H 1

#include "align_asset_macro.h"

#define dgStoneTowerFloorSwitchCol "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchCol"
static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchCol[] = dgStoneTowerFloorSwitchCol;

#define dgStoneTowerFloorSwitchOutlineDL "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchOutlineDL"
static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchOutlineDL[] = dgStoneTowerFloorSwitchOutlineDL;

#define dgStoneTowerFloorSwitchDL "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchDL"
static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchDL[] = dgStoneTowerFloorSwitchDL;

#define dgStoneTowerFloorSwitchOutlineTex "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchOutlineTex"
static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchOutlineTex[] = dgStoneTowerFloorSwitchOutlineTex;

#define dgStoneTowerFloorSwitchTex "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchTex"
static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchTex[] = dgStoneTowerFloorSwitchTex;
#endif // OBJECTS_OBJECT_F40_SWITCH_H