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#ifndef OBJECTS_OBJECT_GELDB_H
#define OBJECTS_OBJECT_GELDB_H 1
#include "align_asset_macro.h"
#define dgGerudoRedBegAnim "__OTR__objects/object_geldb/gGerudoRedBegAnim"
static const ALIGN_ASSET(2) char gGerudoRedBegAnim[] = dgGerudoRedBegAnim;
#define dgGerudoRedDismissAnim "__OTR__objects/object_geldb/gGerudoRedDismissAnim"
static const ALIGN_ASSET(2) char gGerudoRedDismissAnim[] = dgGerudoRedDismissAnim;
#define dgGerudoRedTurnHeadAnim "__OTR__objects/object_geldb/gGerudoRedTurnHeadAnim"
static const ALIGN_ASSET(2) char gGerudoRedTurnHeadAnim[] = dgGerudoRedTurnHeadAnim;
#define dgGerudoRedWaitAnim "__OTR__objects/object_geldb/gGerudoRedWaitAnim"
static const ALIGN_ASSET(2) char gGerudoRedWaitAnim[] = dgGerudoRedWaitAnim;
#define dgGerudoRedDemandAnim "__OTR__objects/object_geldb/gGerudoRedDemandAnim"
static const ALIGN_ASSET(2) char gGerudoRedDemandAnim[] = dgGerudoRedDemandAnim;
#define dgGerudoRedRunAwayAnim "__OTR__objects/object_geldb/gGerudoRedRunAwayAnim"
static const ALIGN_ASSET(2) char gGerudoRedRunAwayAnim[] = dgGerudoRedRunAwayAnim;
#define dgGerudoRedHandOnHipWaitAnim "__OTR__objects/object_geldb/gGerudoRedHandOnHipWaitAnim"
static const ALIGN_ASSET(2) char gGerudoRedHandOnHipWaitAnim[] = dgGerudoRedHandOnHipWaitAnim;
#define dgGerudoRedWalkAnim "__OTR__objects/object_geldb/gGerudoRedWalkAnim"
static const ALIGN_ASSET(2) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim;
#define dgGerudoRed1TLUT "__OTR__objects/object_geldb/gGerudoRed1TLUT"
static const ALIGN_ASSET(2) char gGerudoRed1TLUT[] = dgGerudoRed1TLUT;
#define dgGerudoRedSkinShadowTex "__OTR__objects/object_geldb/gGerudoRedSkinShadowTex"
static const ALIGN_ASSET(2) char gGerudoRedSkinShadowTex[] = dgGerudoRedSkinShadowTex;
#define dgGerudoRedDarkRedFabricTex "__OTR__objects/object_geldb/gGerudoRedDarkRedFabricTex"
static const ALIGN_ASSET(2) char gGerudoRedDarkRedFabricTex[] = dgGerudoRedDarkRedFabricTex;
#define dgGerudoRedYellowJewel1Tex "__OTR__objects/object_geldb/gGerudoRedYellowJewel1Tex"
static const ALIGN_ASSET(2) char gGerudoRedYellowJewel1Tex[] = dgGerudoRedYellowJewel1Tex;
#define dgGerudoRedGerudoPatternFabricTex "__OTR__objects/object_geldb/gGerudoRedGerudoPatternFabricTex"
static const ALIGN_ASSET(2) char gGerudoRedGerudoPatternFabricTex[] = dgGerudoRedGerudoPatternFabricTex;
#define dgGerudoRedMidriffTex "__OTR__objects/object_geldb/gGerudoRedMidriffTex"
static const ALIGN_ASSET(2) char gGerudoRedMidriffTex[] = dgGerudoRedMidriffTex;
#define dgGerudoTrousersTex "__OTR__objects/object_geldb/gGerudoTrousersTex"
static const ALIGN_ASSET(2) char gGerudoTrousersTex[] = dgGerudoTrousersTex;
#define dgGerudoMail1Tex "__OTR__objects/object_geldb/gGerudoMail1Tex"
static const ALIGN_ASSET(2) char gGerudoMail1Tex[] = dgGerudoMail1Tex;
#define dgGerudoRedTorsoDL "__OTR__objects/object_geldb/gGerudoRedTorsoDL"
static const ALIGN_ASSET(2) char gGerudoRedTorsoDL[] = dgGerudoRedTorsoDL;
#define dgGerudoRedRightUpperArmDL "__OTR__objects/object_geldb/gGerudoRedRightUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoRedRightUpperArmDL[] = dgGerudoRedRightUpperArmDL;
#define dgGerudoRedRightForearmDL "__OTR__objects/object_geldb/gGerudoRedRightForearmDL"
static const ALIGN_ASSET(2) char gGerudoRedRightForearmDL[] = dgGerudoRedRightForearmDL;
#define dgGerudoRedLeftUpperArmDL "__OTR__objects/object_geldb/gGerudoRedLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftUpperArmDL[] = dgGerudoRedLeftUpperArmDL;
#define dgGerudoRedLeftForearmDL "__OTR__objects/object_geldb/gGerudoRedLeftForearmDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftForearmDL[] = dgGerudoRedLeftForearmDL;
#define dgGerudoRedPelvisDL "__OTR__objects/object_geldb/gGerudoRedPelvisDL"
static const ALIGN_ASSET(2) char gGerudoRedPelvisDL[] = dgGerudoRedPelvisDL;
#define dgGerudoRedRightThighDL "__OTR__objects/object_geldb/gGerudoRedRightThighDL"
static const ALIGN_ASSET(2) char gGerudoRedRightThighDL[] = dgGerudoRedRightThighDL;
#define dgGerudoRedRightLowerLegDL "__OTR__objects/object_geldb/gGerudoRedRightLowerLegDL"
static const ALIGN_ASSET(2) char gGerudoRedRightLowerLegDL[] = dgGerudoRedRightLowerLegDL;
#define dgGerudoRedLeftThighDL "__OTR__objects/object_geldb/gGerudoRedLeftThighDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftThighDL[] = dgGerudoRedLeftThighDL;
#define dgGerudoRedLeftLowerLegDL "__OTR__objects/object_geldb/gGerudoRedLeftLowerLegDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftLowerLegDL[] = dgGerudoRedLeftLowerLegDL;
#define dgGerudoRed2TLUT "__OTR__objects/object_geldb/gGerudoRed2TLUT"
static const ALIGN_ASSET(2) char gGerudoRed2TLUT[] = dgGerudoRed2TLUT;
#define dgGerudoRedSkinGradientTex "__OTR__objects/object_geldb/gGerudoRedSkinGradientTex"
static const ALIGN_ASSET(2) char gGerudoRedSkinGradientTex[] = dgGerudoRedSkinGradientTex;
#define dgGerudoRedEarTex "__OTR__objects/object_geldb/gGerudoRedEarTex"
static const ALIGN_ASSET(2) char gGerudoRedEarTex[] = dgGerudoRedEarTex;
#define dgGerudoRedEyeOpenTex "__OTR__objects/object_geldb/gGerudoRedEyeOpenTex"
static const ALIGN_ASSET(2) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex;
#define dgGerudoRedVeilFabricTex "__OTR__objects/object_geldb/gGerudoRedVeilFabricTex"
static const ALIGN_ASSET(2) char gGerudoRedVeilFabricTex[] = dgGerudoRedVeilFabricTex;
#define dgGerudoRedShoeUpperTex "__OTR__objects/object_geldb/gGerudoRedShoeUpperTex"
static const ALIGN_ASSET(2) char gGerudoRedShoeUpperTex[] = dgGerudoRedShoeUpperTex;
#define dgGerudoRedShoeSoleTex "__OTR__objects/object_geldb/gGerudoRedShoeSoleTex"
static const ALIGN_ASSET(2) char gGerudoRedShoeSoleTex[] = dgGerudoRedShoeSoleTex;
#define dgGerudoRedEyeHalfTex "__OTR__objects/object_geldb/gGerudoRedEyeHalfTex"
static const ALIGN_ASSET(2) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex;
#define dgGerudoRedMail2Tex "__OTR__objects/object_geldb/gGerudoRedMail2Tex"
static const ALIGN_ASSET(2) char gGerudoRedMail2Tex[] = dgGerudoRedMail2Tex;
#define dgGerudoRedHairTex "__OTR__objects/object_geldb/gGerudoRedHairTex"
static const ALIGN_ASSET(2) char gGerudoRedHairTex[] = dgGerudoRedHairTex;
#define dgGerudoRedFingersTex "__OTR__objects/object_geldb/gGerudoRedFingersTex"
static const ALIGN_ASSET(2) char gGerudoRedFingersTex[] = dgGerudoRedFingersTex;
#define dgGerudoRedYellowJewel2Tex "__OTR__objects/object_geldb/gGerudoRedYellowJewel2Tex"
static const ALIGN_ASSET(2) char gGerudoRedYellowJewel2Tex[] = dgGerudoRedYellowJewel2Tex;
#define dgGerudoRedEyeClosedTex "__OTR__objects/object_geldb/gGerudoRedEyeClosedTex"
static const ALIGN_ASSET(2) char gGerudoRedEyeClosedTex[] = dgGerudoRedEyeClosedTex;
#define dgGerudoRedLeftFootDL "__OTR__objects/object_geldb/gGerudoRedLeftFootDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftFootDL[] = dgGerudoRedLeftFootDL;
#define dgGerudoRedRightFootDL "__OTR__objects/object_geldb/gGerudoRedRightFootDL"
static const ALIGN_ASSET(2) char gGerudoRedRightFootDL[] = dgGerudoRedRightFootDL;
#define dgGerudoRedLeftHandDL "__OTR__objects/object_geldb/gGerudoRedLeftHandDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftHandDL[] = dgGerudoRedLeftHandDL;
#define dgGerudoRedLeftSwordDL "__OTR__objects/object_geldb/gGerudoRedLeftSwordDL"
static const ALIGN_ASSET(2) char gGerudoRedLeftSwordDL[] = dgGerudoRedLeftSwordDL;
#define dgGerudoRedRightHandDL "__OTR__objects/object_geldb/gGerudoRedRightHandDL"
static const ALIGN_ASSET(2) char gGerudoRedRightHandDL[] = dgGerudoRedRightHandDL;
#define dgGerudoRedRightSwordDL "__OTR__objects/object_geldb/gGerudoRedRightSwordDL"
static const ALIGN_ASSET(2) char gGerudoRedRightSwordDL[] = dgGerudoRedRightSwordDL;
#define dgGerudoRedVeilDL "__OTR__objects/object_geldb/gGerudoRedVeilDL"
static const ALIGN_ASSET(2) char gGerudoRedVeilDL[] = dgGerudoRedVeilDL;
#define dgGerudoRedPonytailDL "__OTR__objects/object_geldb/gGerudoRedPonytailDL"
static const ALIGN_ASSET(2) char gGerudoRedPonytailDL[] = dgGerudoRedPonytailDL;
#define dgGerudoRedHeadDL "__OTR__objects/object_geldb/gGerudoRedHeadDL"
static const ALIGN_ASSET(2) char gGerudoRedHeadDL[] = dgGerudoRedHeadDL;
#define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel"
static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel;
#define dgGerudoRedStandAnim "__OTR__objects/object_geldb/gGerudoRedStandAnim"
static const ALIGN_ASSET(2) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim;
#define dgGerudoRedNeutralAnim "__OTR__objects/object_geldb/gGerudoRedNeutralAnim"
static const ALIGN_ASSET(2) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim;
typedef enum GerudoRedLimb {
/* 0x00 */ GERUDO_RED_LIMB_NONE,
/* 0x01 */ GERUDO_RED_LIMB_ROOT,
/* 0x02 */ GERUDO_RED_LIMB_TORSO,
/* 0x03 */ GERUDO_RED_LIMB_NECK,
/* 0x04 */ GERUDO_RED_LIMB_PONYTAIL,
/* 0x05 */ GERUDO_RED_LIMB_VEIL,
/* 0x06 */ GERUDO_RED_LIMB_HEAD,
/* 0x07 */ GERUDO_RED_LIMB_RIGHT_UPPER_ARM,
/* 0x08 */ GERUDO_RED_LIMB_RIGHT_FOREARM,
/* 0x09 */ GERUDO_RED_LIMB_RIGHT_WRIST,
/* 0x0A */ GERUDO_RED_LIMB_RIGHT_HAND,
/* 0x0B */ GERUDO_RED_LIMB_RIGHT_SWORD,
/* 0x0C */ GERUDO_RED_LIMB_LEFT_UPPER_ARM,
/* 0x0D */ GERUDO_RED_LIMB_LEFT_FOREARM,
/* 0x0E */ GERUDO_RED_LIMB_LEFT_WRIST,
/* 0x0F */ GERUDO_RED_LIMB_LEFT_HAND,
/* 0x10 */ GERUDO_RED_LIMB_LEFT_SWORD,
/* 0x11 */ GERUDO_RED_LIMB_LEFT_THIGH,
/* 0x12 */ GERUDO_RED_LIMB_LEFT_LOWER_LEG,
/* 0x13 */ GERUDO_RED_LIMB_LEFT_FOOT,
/* 0x14 */ GERUDO_RED_LIMB_RIGHT_THIGH,
/* 0x15 */ GERUDO_RED_LIMB_RIGHT_LOWER_LEG,
/* 0x16 */ GERUDO_RED_LIMB_RIGHT_FOOT,
/* 0x17 */ GERUDO_RED_LIMB_PELVIS,
/* 0x18 */ GERUDO_RED_LIMB_MAX
} GerudoRedLimb;
#endif // OBJECTS_OBJECT_GELDB_H
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