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#ifndef OBJECTS_OBJECT_GI_M_ARROW_H
#define OBJECTS_OBJECT_GI_M_ARROW_H 1
#include "align_asset_macro.h"
#define dgGiMagicArrowFireColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowFireColorDL"
static const ALIGN_ASSET(2) char gGiMagicArrowFireColorDL[] = dgGiMagicArrowFireColorDL;
#define dgGiMagicArrowIceColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowIceColorDL"
static const ALIGN_ASSET(2) char gGiMagicArrowIceColorDL[] = dgGiMagicArrowIceColorDL;
#define dgGiMagicArrowLightColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowLightColorDL"
static const ALIGN_ASSET(2) char gGiMagicArrowLightColorDL[] = dgGiMagicArrowLightColorDL;
#define dgGiMagicArrowAmmoDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowAmmoDL"
static const ALIGN_ASSET(2) char gGiMagicArrowAmmoDL[] = dgGiMagicArrowAmmoDL;
#define dgGiMagicArrowGlowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowGlowDL"
static const ALIGN_ASSET(2) char gGiMagicArrowGlowDL[] = dgGiMagicArrowGlowDL;
#endif // OBJECTS_OBJECT_GI_M_ARROW_H
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